9 lines
245 B
GLSL
9 lines
245 B
GLSL
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// Copyright 2020 Google LLC
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TextureCube textureCubeMap : register(t1);
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SamplerState samplerCubeMap : register(s1);
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float4 main([[vk::location(0)]] float3 inUVW : TEXCOORD0) : SV_TARGET
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{
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return textureCubeMap.Sample(samplerCubeMap, inUVW);
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}
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