procedural-3d-engine/android/multisampling/build.py

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import os
import shutil
import subprocess
import sys
import glob
APK_NAME = "vulkanMultisampling"
SHADER_DIR = "mesh"
ASSETS_MODELS = ["voyager.dae"]
ASSETS_TEXTURES = ["voyager_astc_8x8_unorm.ktx", "voyager_bc3_unorm.ktx", "voyager_etc2_unorm.ktx"]
if subprocess.call("ndk-build", shell=True) == 0:
print("Build successful")
# Assets
os.makedirs("./assets/shaders", exist_ok=True)
os.makedirs("./assets/shaders/base", exist_ok=True)
os.makedirs("./assets/shaders/%s" % SHADER_DIR, exist_ok=True)
os.makedirs("./assets/models/voyager", exist_ok=True)
os.makedirs("./res/drawable", exist_ok=True)
# Shaders
# Base
for file in glob.glob("../../data/shaders/base/*.spv"):
shutil.copy(file, "./assets/shaders/base")
# Sample
for file in glob.glob("../../data/shaders/%s/*.spv" %SHADER_DIR):
shutil.copy(file, "./assets/shaders/%s" % SHADER_DIR)
# Textures
for file in ASSETS_TEXTURES:
shutil.copy("../../data/models/voyager/%s" % file, "./assets/models/voyager")
# Models
for file in ASSETS_MODELS:
shutil.copy("../../data/models/voyager/%s" % file, "./assets/models/voyager")
# Icon
shutil.copy("../../android/images/icon.png", "./res/drawable")
if subprocess.call("ant debug -Dout.final.file=%s.apk" % APK_NAME, shell=True) == 0:
if len(sys.argv) > 1:
if sys.argv[1] == "-deploy":
if subprocess.call("adb install -r %s.apk" % APK_NAME, shell=True) != 0:
print("Could not deploy to device!")
else:
print("Error during build process!")
else:
print("Error building project!")