2017-03-19 12:20:03 +01:00
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/*
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* Vulkan Example - Viewport array with single pass rendering using geometry shaders
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*
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* Copyright (C) 2017 by Sascha Willems - www.saschawillems.de
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*
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* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <assert.h>
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#include <vector>
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#define GLM_FORCE_RADIANS
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#define GLM_FORCE_DEPTH_ZERO_TO_ONE
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#include <glm/glm.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <vulkan/vulkan.h>
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#include "vulkanexamplebase.h"
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#include "VulkanModel.hpp"
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#define ENABLE_VALIDATION false
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class VulkanExample : public VulkanExampleBase
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{
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public:
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// Vertex layout for the models
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vks::VertexLayout vertexLayout = vks::VertexLayout({
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vks::VERTEX_COMPONENT_POSITION,
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vks::VERTEX_COMPONENT_NORMAL,
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vks::VERTEX_COMPONENT_COLOR,
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});
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2017-03-19 12:26:23 +01:00
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vks::Model scene;
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2017-03-19 12:20:03 +01:00
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struct UBOGS {
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glm::mat4 projection[2];
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glm::mat4 modelview[2];
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glm::vec4 lightPos = glm::vec4(-2.5f, -3.5f, 0.0f, 1.0f);
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} uboGS;
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2017-03-19 12:26:23 +01:00
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vks::Buffer uniformBufferGS;
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2017-03-19 12:20:03 +01:00
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VkPipeline pipeline;
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VkPipelineLayout pipelineLayout;
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VkDescriptorSet descriptorSet;
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VkDescriptorSetLayout descriptorSetLayout;
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2017-03-24 13:13:05 +01:00
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// Camera and view properties
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float eyeSeparation = 0.08f;
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const float focalLength = 0.5f;
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const float fov = 90.0f;
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const float zNear = 0.1f;
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const float zFar = 256.0f;
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2017-03-19 12:20:03 +01:00
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VulkanExample() : VulkanExampleBase(ENABLE_VALIDATION)
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{
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2017-11-01 14:22:10 +01:00
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title = "Viewport arrays";
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2017-03-19 12:20:03 +01:00
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camera.type = Camera::CameraType::firstperson;
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camera.setRotation(glm::vec3(0.0f, 90.0f, 0.0f));
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2017-03-24 13:13:05 +01:00
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camera.setTranslation(glm::vec3(7.0f, 3.2f, 0.0f));
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2020-04-22 20:58:24 +02:00
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camera.setMovementSpeed(5.0f);
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2017-11-01 14:22:10 +01:00
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settings.overlay = true;
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2017-03-19 12:20:03 +01:00
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}
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~VulkanExample()
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{
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vkDestroyPipeline(device, pipeline, nullptr);
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vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
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vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
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2017-03-19 12:26:23 +01:00
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scene.destroy();
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2017-03-19 12:20:03 +01:00
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2017-03-19 12:26:23 +01:00
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uniformBufferGS.destroy();
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2017-03-19 12:20:03 +01:00
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}
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// Enable physical device features required for this example
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virtual void getEnabledFeatures()
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{
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// Geometry shader support is required for this example
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if (deviceFeatures.geometryShader) {
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enabledFeatures.geometryShader = VK_TRUE;
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}
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else {
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2018-01-21 18:28:17 +01:00
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vks::tools::exitFatal("Selected GPU does not support geometry shaders!", VK_ERROR_FEATURE_NOT_PRESENT);
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2017-03-19 12:20:03 +01:00
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}
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// Multiple viewports must be supported
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if (deviceFeatures.multiViewport) {
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enabledFeatures.multiViewport = VK_TRUE;
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}
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else {
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2018-01-21 18:28:17 +01:00
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vks::tools::exitFatal("Selected GPU does not support multi viewports!", VK_ERROR_FEATURE_NOT_PRESENT);
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2017-03-19 12:20:03 +01:00
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}
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}
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void buildCommandBuffers()
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{
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VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();
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VkClearValue clearValues[2];
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clearValues[0].color = defaultClearColor;
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clearValues[1].depthStencil = { 1.0f, 0 };
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VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();
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renderPassBeginInfo.renderPass = renderPass;
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renderPassBeginInfo.renderArea.offset.x = 0;
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renderPassBeginInfo.renderArea.offset.y = 0;
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renderPassBeginInfo.renderArea.extent.width = width;
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renderPassBeginInfo.renderArea.extent.height = height;
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renderPassBeginInfo.clearValueCount = 2;
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renderPassBeginInfo.pClearValues = clearValues;
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for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
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{
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// Set target frame buffer
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renderPassBeginInfo.framebuffer = frameBuffers[i];
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VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));
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vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
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VkViewport viewports[2];
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// Left
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viewports[0] = { 0, 0, (float)width / 2.0f, (float)height, 0.0, 1.0f };
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// Right
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viewports[1] = { (float)width / 2.0f, 0, (float)width / 2.0f, (float)height, 0.0, 1.0f };
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vkCmdSetViewport(drawCmdBuffers[i], 0, 2, viewports);
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VkRect2D scissorRects[2] = {
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vks::initializers::rect2D(width/2, height, 0, 0),
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vks::initializers::rect2D(width/2, height, width / 2, 0),
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};
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vkCmdSetScissor(drawCmdBuffers[i], 0, 2, scissorRects);
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vkCmdSetLineWidth(drawCmdBuffers[i], 1.0f);
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vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, nullptr);
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VkDeviceSize offsets[1] = { 0 };
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2017-03-19 12:26:23 +01:00
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vkCmdBindVertexBuffers(drawCmdBuffers[i], 0, 1, &scene.vertices.buffer, offsets);
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vkCmdBindIndexBuffer(drawCmdBuffers[i], scene.indices.buffer, 0, VK_INDEX_TYPE_UINT32);
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2017-03-19 12:20:03 +01:00
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vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
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2017-03-19 12:26:23 +01:00
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vkCmdDrawIndexed(drawCmdBuffers[i], scene.indexCount, 1, 0, 0, 0);
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2017-03-19 12:20:03 +01:00
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2018-08-30 21:08:02 +02:00
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drawUI(drawCmdBuffers[i]);
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2017-03-19 12:20:03 +01:00
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vkCmdEndRenderPass(drawCmdBuffers[i]);
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VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
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}
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}
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void loadAssets()
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{
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2017-03-19 12:26:23 +01:00
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scene.loadFromFile(getAssetPath() + "models/sampleroom.dae", vertexLayout, 0.25f, vulkanDevice, queue);
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2017-03-19 12:20:03 +01:00
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}
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void setupDescriptorPool()
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{
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// Example uses two ubos
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std::vector<VkDescriptorPoolSize> poolSizes = {
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vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1),
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};
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VkDescriptorPoolCreateInfo descriptorPoolInfo =
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vks::initializers::descriptorPoolCreateInfo(static_cast<uint32_t>(poolSizes.size()), poolSizes.data(), 1);
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VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
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}
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void setupDescriptorSetLayout()
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{
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std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings = {
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vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_GEOMETRY_BIT, 0) // Binding 1: Geometry shader ubo
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};
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VkDescriptorSetLayoutCreateInfo descriptorLayout =
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vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings);
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VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout));
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VkPipelineLayoutCreateInfo pPipelineLayoutCreateInfo =
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vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayout, 1);
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VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayout));
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}
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void setupDescriptorSet()
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{
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VkDescriptorSetAllocateInfo allocInfo =
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vks::initializers::descriptorSetAllocateInfo(
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descriptorPool,
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&descriptorSetLayout,
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1);
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VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet));
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std::vector<VkWriteDescriptorSet> writeDescriptorSets = {
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2017-03-19 12:26:23 +01:00
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vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformBufferGS.descriptor), // Binding 0 :Geometry shader ubo
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};
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vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, nullptr);
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}
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void preparePipelines()
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{
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VkPipelineInputAssemblyStateCreateInfo inputAssemblyState =
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vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE);
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VkPipelineRasterizationStateCreateInfo rasterizationState =
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vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_BACK_BIT, VK_FRONT_FACE_CLOCKWISE);
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VkPipelineColorBlendAttachmentState blendAttachmentState =
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vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE);
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VkPipelineColorBlendStateCreateInfo colorBlendState =
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vks::initializers::pipelineColorBlendStateCreateInfo(1, &blendAttachmentState);
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VkPipelineDepthStencilStateCreateInfo depthStencilState =
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vks::initializers::pipelineDepthStencilStateCreateInfo(VK_TRUE, VK_TRUE, VK_COMPARE_OP_LESS_OR_EQUAL);
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// We use two viewports
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VkPipelineViewportStateCreateInfo viewportState =
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vks::initializers::pipelineViewportStateCreateInfo(2, 2, 0);
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VkPipelineMultisampleStateCreateInfo multisampleState =
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vks::initializers::pipelineMultisampleStateCreateInfo(VK_SAMPLE_COUNT_1_BIT);
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std::vector<VkDynamicState> dynamicStateEnables = {
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VK_DYNAMIC_STATE_VIEWPORT,
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VK_DYNAMIC_STATE_SCISSOR,
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VK_DYNAMIC_STATE_LINE_WIDTH
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};
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VkPipelineDynamicStateCreateInfo dynamicState =
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vks::initializers::pipelineDynamicStateCreateInfo(dynamicStateEnables);
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// Tessellation pipeline
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// Load shaders
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std::array<VkPipelineShaderStageCreateInfo, 3> shaderStages;
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VkGraphicsPipelineCreateInfo pipelineCreateInfo =
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vks::initializers::pipelineCreateInfo(pipelineLayout, renderPass);
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// Vertex bindings an attributes
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std::vector<VkVertexInputBindingDescription> vertexInputBindings = {
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vks::initializers::vertexInputBindingDescription(0, vertexLayout.stride(), VK_VERTEX_INPUT_RATE_VERTEX),
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};
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std::vector<VkVertexInputAttributeDescription> vertexInputAttributes = {
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vks::initializers::vertexInputAttributeDescription(0, 0, VK_FORMAT_R32G32B32_SFLOAT, 0), // Location 0: Position
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vks::initializers::vertexInputAttributeDescription(0, 1, VK_FORMAT_R32G32B32_SFLOAT, sizeof(float) * 3), // Location 1: Normals
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vks::initializers::vertexInputAttributeDescription(0, 2, VK_FORMAT_R32G32B32_SFLOAT, sizeof(float) * 6), // Location 2: Color
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};
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VkPipelineVertexInputStateCreateInfo vertexInputState = vks::initializers::pipelineVertexInputStateCreateInfo();
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vertexInputState.vertexBindingDescriptionCount = static_cast<uint32_t>(vertexInputBindings.size());
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vertexInputState.pVertexBindingDescriptions = vertexInputBindings.data();
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vertexInputState.vertexAttributeDescriptionCount = static_cast<uint32_t>(vertexInputAttributes.size());
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vertexInputState.pVertexAttributeDescriptions = vertexInputAttributes.data();
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pipelineCreateInfo.pVertexInputState = &vertexInputState;
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pipelineCreateInfo.pInputAssemblyState = &inputAssemblyState;
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pipelineCreateInfo.pRasterizationState = &rasterizationState;
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pipelineCreateInfo.pColorBlendState = &colorBlendState;
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pipelineCreateInfo.pMultisampleState = &multisampleState;
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pipelineCreateInfo.pViewportState = &viewportState;
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pipelineCreateInfo.pDepthStencilState = &depthStencilState;
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pipelineCreateInfo.pDynamicState = &dynamicState;
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pipelineCreateInfo.stageCount = static_cast<uint32_t>(shaderStages.size());
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pipelineCreateInfo.pStages = shaderStages.data();
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pipelineCreateInfo.renderPass = renderPass;
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shaderStages[0] = loadShader(getAssetPath() + "shaders/viewportarray/scene.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
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shaderStages[1] = loadShader(getAssetPath() + "shaders/viewportarray/scene.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
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// A geometry shader is used to output geometry to multiple viewports in one single pass
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// See the "invoctations" decorator of the layout input in the shader
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shaderStages[2] = loadShader(getAssetPath() + "shaders/viewportarray/multiview.geom.spv", VK_SHADER_STAGE_GEOMETRY_BIT);
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VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipeline));
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}
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// Prepare and initialize uniform buffer containing shader uniforms
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void prepareUniformBuffers()
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{
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// Geometry shader uniform buffer block
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VK_CHECK_RESULT(vulkanDevice->createBuffer(
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VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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2017-03-19 12:26:23 +01:00
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&uniformBufferGS,
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2017-03-19 12:20:03 +01:00
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sizeof(uboGS)));
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// Map persistent
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2017-03-19 12:26:23 +01:00
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VK_CHECK_RESULT(uniformBufferGS.map());
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2017-03-19 12:20:03 +01:00
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updateUniformBuffers();
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}
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void updateUniformBuffers()
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{
|
2017-03-24 13:13:05 +01:00
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// Geometry shader matrices for the two viewports
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// See http://paulbourke.net/stereographics/stereorender/
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|
// Calculate some variables
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float aspectRatio = (float)(width * 0.5f) / (float)height;
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float wd2 = zNear * tan(glm::radians(fov / 2.0f));
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float ndfl = zNear / focalLength;
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float left, right;
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float top = wd2;
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float bottom = -wd2;
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|
|
glm::vec3 camFront;
|
2020-04-22 20:58:24 +02:00
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camFront.x = -cos(glm::radians(camera.rotation.x)) * sin(glm::radians(camera.rotation.y));
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|
camFront.y = sin(glm::radians(camera.rotation.x));
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|
camFront.z = cos(glm::radians(camera.rotation.x)) * cos(glm::radians(camera.rotation.y));
|
2017-03-24 13:13:05 +01:00
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|
camFront = glm::normalize(camFront);
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|
|
glm::vec3 camRight = glm::normalize(glm::cross(camFront, glm::vec3(0.0f, 1.0f, 0.0f)));
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|
2017-09-24 18:17:07 +02:00
|
|
|
glm::mat4 rotM = glm::mat4(1.0f);
|
2017-03-24 13:13:05 +01:00
|
|
|
glm::mat4 transM;
|
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|
rotM = glm::rotate(rotM, glm::radians(camera.rotation.x), glm::vec3(1.0f, 0.0f, 0.0f));
|
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|
rotM = glm::rotate(rotM, glm::radians(camera.rotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
|
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|
|
rotM = glm::rotate(rotM, glm::radians(camera.rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
|
|
|
|
|
|
|
|
|
|
// Left eye
|
|
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|
|
left = -aspectRatio * wd2 + 0.5f * eyeSeparation * ndfl;
|
|
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|
|
right = aspectRatio * wd2 + 0.5f * eyeSeparation * ndfl;
|
|
|
|
|
|
2017-09-24 18:17:07 +02:00
|
|
|
transM = glm::translate(glm::mat4(1.0f), camera.position - camRight * (eyeSeparation / 2.0f));
|
2017-03-24 13:13:05 +01:00
|
|
|
|
|
|
|
|
uboGS.projection[0] = glm::frustum(left, right, bottom, top, zNear, zFar);
|
|
|
|
|
uboGS.modelview[0] = rotM * transM;
|
|
|
|
|
|
|
|
|
|
// Right eye
|
|
|
|
|
left = -aspectRatio * wd2 - 0.5f * eyeSeparation * ndfl;
|
|
|
|
|
right = aspectRatio * wd2 - 0.5f * eyeSeparation * ndfl;
|
|
|
|
|
|
2017-09-24 18:17:07 +02:00
|
|
|
transM = glm::translate(glm::mat4(1.0f), camera.position + camRight * (eyeSeparation / 2.0f));
|
2017-03-24 13:13:05 +01:00
|
|
|
|
|
|
|
|
uboGS.projection[1] = glm::frustum(left, right, bottom, top, zNear, zFar);
|
|
|
|
|
uboGS.modelview[1] = rotM * transM;
|
|
|
|
|
|
2017-03-19 12:26:23 +01:00
|
|
|
memcpy(uniformBufferGS.mapped, &uboGS, sizeof(uboGS));
|
2017-03-19 12:20:03 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void draw()
|
|
|
|
|
{
|
|
|
|
|
VulkanExampleBase::prepareFrame();
|
|
|
|
|
submitInfo.commandBufferCount = 1;
|
|
|
|
|
submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
|
|
|
|
|
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
|
|
|
|
|
VulkanExampleBase::submitFrame();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void prepare()
|
|
|
|
|
{
|
|
|
|
|
VulkanExampleBase::prepare();
|
|
|
|
|
loadAssets();
|
|
|
|
|
prepareUniformBuffers();
|
|
|
|
|
setupDescriptorSetLayout();
|
|
|
|
|
preparePipelines();
|
|
|
|
|
setupDescriptorPool();
|
|
|
|
|
setupDescriptorSet();
|
|
|
|
|
buildCommandBuffers();
|
|
|
|
|
prepared = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
virtual void render()
|
|
|
|
|
{
|
|
|
|
|
if (!prepared)
|
|
|
|
|
return;
|
|
|
|
|
draw();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
virtual void viewChanged()
|
|
|
|
|
{
|
|
|
|
|
updateUniformBuffers();
|
|
|
|
|
}
|
|
|
|
|
|
2017-11-01 14:22:10 +01:00
|
|
|
virtual void OnUpdateUIOverlay(vks::UIOverlay *overlay)
|
2017-03-24 13:13:05 +01:00
|
|
|
{
|
2017-11-01 14:22:10 +01:00
|
|
|
if (overlay->header("Settings")) {
|
|
|
|
|
if (overlay->sliderFloat("Eye separation", &eyeSeparation, -1.0f, 1.0f)) {
|
|
|
|
|
updateUniformBuffers();
|
|
|
|
|
}
|
2017-03-24 13:13:05 +01:00
|
|
|
}
|
2017-03-19 12:20:03 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
VULKAN_EXAMPLE_MAIN()
|