procedural-3d-engine/external/gli/gli/texture2d_array.hpp

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///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Image (gli.g-truc.net)
///
/// Copyright (c) 2008 - 2015 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file gli/texture2d_array.hpp
/// @date 2011-04-06 / 2013-01-11
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#pragma once
#include "texture2d.hpp"
namespace gli
{
/// texture2DArray
class texture2DArray : public texture
{
public:
typedef dim2_t dim_type;
typedef vec3 texcoord_type;
public:
/// Create an empty texture 2D array
texture2DArray();
/// Create a texture2DArray and allocate a new storage
explicit texture2DArray(
format_type Format,
dim_type const & Dimensions,
size_type Layers,
size_type Levels);
/// Create a texture2DArray and allocate a new storage with a complete mipmap chain
explicit texture2DArray(
format_type Format,
dim_type const & Dimensions,
size_type Layers);
/// Create a texture2DArray view with an existing storage
explicit texture2DArray(
texture const & Texture);
/// Create a texture2DArray view with an existing storage
explicit texture2DArray(
texture const & Texture,
format_type Format,
size_type BaseLayer, size_type MaxLayer,
size_type BaseFace, size_type MaxFace,
size_type BaseLevel, size_type MaxLevel);
/// Create a texture view, reference a subset of an exiting texture2DArray instance
explicit texture2DArray(
texture2DArray const & Texture,
size_type BaseLayer, size_type MaxLayer,
size_type BaseLevel, size_type MaxLevel);
/// Create a view of the texture identified by Layer in the texture array
texture2D operator[](size_type Layer) const;
/// Return the dimensions of a texture instance: width and height
dim_type dimensions() const;
};
}//namespace gli
#include "./core/texture2d_array.inl"