procedural-3d-engine/shaders/glsl/raytracingcallable/callable1.rcall

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#version 460 core
#extension GL_EXT_ray_tracing : enable
layout(location = 0) callableDataInEXT vec3 outColor;
void main()
{
// Generate a checker board pattern
vec2 pos = vec2(gl_LaunchIDEXT / 8);
outColor = vec3(mod(pos.x + mod(pos.y, 2.0), 2.0));
}