procedural-3d-engine/shaders/glsl/debugmarker/postprocess.vert

14 lines
260 B
GLSL
Raw Normal View History

2016-05-26 13:58:38 +02:00
#version 450
layout (location = 0) out vec2 outUV;
out gl_PerVertex
{
vec4 gl_Position;
};
void main()
{
outUV = vec2((gl_VertexIndex << 1) & 2, gl_VertexIndex & 2);
gl_Position = vec4(outUV * vec2(2.0f, 2.0f) + vec2(-1.0f, -1.0f), 0.0f, 1.0f);
}