2017-01-29 16:03:31 +01:00
|
|
|
#version 450
|
|
|
|
|
|
|
|
|
|
layout (location = 0) in vec3 inPos;
|
|
|
|
|
layout (location = 1) in vec3 inNormal;
|
|
|
|
|
|
|
|
|
|
layout (constant_id = 0) const int type = 0;
|
|
|
|
|
|
|
|
|
|
layout (binding = 0) uniform UBO {
|
|
|
|
|
mat4 projection;
|
|
|
|
|
mat4 modelview;
|
2020-05-21 14:39:30 +01:00
|
|
|
mat4 inverseModelview;
|
2017-01-29 16:03:31 +01:00
|
|
|
} ubo;
|
|
|
|
|
|
|
|
|
|
layout (location = 0) out vec3 outUVW;
|
|
|
|
|
layout (location = 1) out vec3 outPos;
|
|
|
|
|
layout (location = 2) out vec3 outNormal;
|
|
|
|
|
layout (location = 3) out vec3 outViewVec;
|
|
|
|
|
layout (location = 4) out vec3 outLightVec;
|
|
|
|
|
|
2020-05-21 14:39:30 +01:00
|
|
|
out gl_PerVertex
|
2017-01-29 16:03:31 +01:00
|
|
|
{
|
|
|
|
|
vec4 gl_Position;
|
|
|
|
|
};
|
|
|
|
|
|
2020-05-21 14:39:30 +01:00
|
|
|
void main()
|
2017-01-29 16:03:31 +01:00
|
|
|
{
|
|
|
|
|
outUVW = inPos;
|
|
|
|
|
|
|
|
|
|
switch(type) {
|
|
|
|
|
case 0: // Skybox
|
|
|
|
|
outPos = vec3(mat3(ubo.modelview) * inPos);
|
|
|
|
|
gl_Position = vec4(ubo.projection * vec4(outPos, 1.0));
|
|
|
|
|
break;
|
|
|
|
|
case 1: // Object
|
|
|
|
|
outPos = vec3(ubo.modelview * vec4(inPos, 1.0));
|
|
|
|
|
gl_Position = ubo.projection * ubo.modelview * vec4(inPos.xyz, 1.0);
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
outPos = vec3(ubo.modelview * vec4(inPos, 1.0));
|
2020-05-21 14:39:30 +01:00
|
|
|
outNormal = mat3(ubo.modelview) * inNormal;
|
2017-01-29 16:03:31 +01:00
|
|
|
|
|
|
|
|
vec3 lightPos = vec3(0.0f, -5.0f, 5.0f);
|
|
|
|
|
outLightVec = lightPos.xyz - outPos.xyz;
|
2020-05-21 14:39:30 +01:00
|
|
|
outViewVec = -outPos.xyz;
|
2017-01-29 16:03:31 +01:00
|
|
|
}
|