procedural-3d-engine/CMakeLists.txt

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cmake_minimum_required(VERSION 2.8 FATAL_ERROR)
cmake_policy(VERSION 2.8)
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set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake")
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set(NAME vulkanExamples)
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project(${NAME})
include_directories(external)
include_directories(external/glm)
include_directories(external/gli)
include_directories(external/assimp)
include_directories(external/imgui)
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include_directories(base)
OPTION(USE_D2D_WSI "Build the project using Direct to Display swapchain" OFF)
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OPTION(USE_WAYLAND_WSI "Build the project using Wayland swapchain" OFF)
set(RESOURCE_INSTALL_DIR "" CACHE PATH "Path to install resources to (leave empty for running uninstalled)")
# Use FindVulkan module added with CMAKE 3.7
if (NOT CMAKE_VERSION VERSION_LESS 3.7.0)
message(STATUS "Using module to find Vulkan")
find_package(Vulkan)
endif()
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IF(WIN32)
IF (NOT Vulkan_FOUND)
find_library(Vulkan_LIBRARY NAMES vulkan-1 vulkan PATHS ${CMAKE_SOURCE_DIR}/libs/vulkan)
IF (Vulkan_LIBRARY)
set(Vulkan_FOUND ON)
MESSAGE("Using bundled Vulkan library version")
ENDIF()
ENDIF()
find_library(ASSIMP_LIBRARIES NAMES assimp libassimp.dll.a PATHS ${CMAKE_SOURCE_DIR}/libs/assimp)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DVK_USE_PLATFORM_WIN32_KHR")
ELSE(WIN32)
IF (NOT Vulkan_FOUND)
find_library(Vulkan_LIBRARY NAMES vulkan HINTS "$ENV{VULKAN_SDK}/lib" "${CMAKE_SOURCE_DIR}/libs/vulkan" REQUIRED)
IF (Vulkan_LIBRARY)
set(Vulkan_FOUND ON)
MESSAGE("Using bundled Vulkan library version")
ENDIF()
ENDIF()
find_package(ASSIMP REQUIRED)
find_package(Threads REQUIRED)
IF(USE_D2D_WSI)
MESSAGE("Using direct to display extension...")
add_definitions(-D_DIRECT2DISPLAY)
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ELSEIF(USE_WAYLAND_WSI)
find_package(Wayland REQUIRED)
if (NOT WAYLAND_FOUND)
message(FATAL_ERROR "Wayland development package not found")
endif ()
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DVK_USE_PLATFORM_WAYLAND_KHR")
include_directories(${WAYLAND_INCLUDE_DIR})
ELSE(USE_D2D_WSI)
find_package(XCB REQUIRED)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DVK_USE_PLATFORM_XCB_KHR")
ENDIF(USE_D2D_WSI)
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# Todo : android?
ENDIF(WIN32)
IF (NOT Vulkan_FOUND)
message(FATAL_ERROR "Could not find Vulkan library!")
ELSE()
message(STATUS ${Vulkan_LIBRARY})
ENDIF()
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# Set preprocessor defines
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DNOMINMAX -D_USE_MATH_DEFINES")
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# Clang specific stuff
if (CMAKE_CXX_COMPILER_ID MATCHES "Clang")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-switch-enum")
endif()
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add_definitions(-D_CRT_SECURE_NO_WARNINGS)
add_definitions(-std=c++11)
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file(GLOB SOURCE *.cpp )
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# Function for building single example
function(buildExample EXAMPLE_NAME)
# Main
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file(GLOB SOURCE *.cpp ${BASE_HEADERS} ${EXAMPLE_NAME}/*.cpp)
SET(MAIN_CPP ${EXAMPLE_NAME}/${EXAMPLE_NAME}.cpp)
if(EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/${EXAMPLE_NAME}/main.cpp)
SET(MAIN_CPP ${EXAMPLE_NAME}/main.cpp)
ENDIF()
# imgui example requires additional source files
IF(${EXAMPLE_NAME} STREQUAL "imgui")
file(GLOB ADD_SOURCE external/imgui/*.cpp)
SET(SOURCE ${SOURCE} ${ADD_SOURCE})
ENDIF()
# Add shaders
set(SHADER_DIR data/shaders/${EXAMPLE_NAME})
file(GLOB SHADERS "${SHADER_DIR}/*.vert" "${SHADER_DIR}/*.frag" "${SHADER_DIR}/*.geom" "${SHADER_DIR}/*.tesc" "${SHADER_DIR}/*.tese")
source_group("Shaders" FILES ${SHADERS})
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if(WIN32)
add_executable(${EXAMPLE_NAME} WIN32 ${MAIN_CPP} ${SOURCE} ${SHADERS})
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target_link_libraries(${EXAMPLE_NAME} base ${Vulkan_LIBRARY} ${ASSIMP_LIBRARIES} ${WINLIBS})
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else(WIN32)
add_executable(${EXAMPLE_NAME} ${MAIN_CPP} ${SOURCE} ${SHADERS})
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target_link_libraries(${EXAMPLE_NAME} base )
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endif(WIN32)
if(RESOURCE_INSTALL_DIR)
install(TARGETS ${EXAMPLE_NAME} DESTINATION ${CMAKE_INSTALL_BINDIR})
endif()
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endfunction(buildExample)
# Build all examples
function(buildExamples)
foreach(EXAMPLE ${EXAMPLES})
buildExample(${EXAMPLE})
endforeach(EXAMPLE)
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endfunction(buildExamples)
if(RESOURCE_INSTALL_DIR)
add_definitions(-DVK_EXAMPLE_DATA_DIR=\"${RESOURCE_INSTALL_DIR}/\")
install(DIRECTORY data/ DESTINATION ${RESOURCE_INSTALL_DIR}/)
else()
add_definitions(-DVK_EXAMPLE_DATA_DIR=\"${CMAKE_SOURCE_DIR}/data/\")
endif()
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# Compiler specific stuff
IF(MSVC)
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /EHsc")
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ENDIF(MSVC)
IF(WIN32)
# Nothing here (yet)
ELSE(WIN32)
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link_libraries(${XCB_LIBRARIES} ${Vulkan_LIBRARY} ${Vulkan_LIBRARY} ${ASSIMP_LIBRARIES} ${WAYLAND_CLIENT_LIBRARIES} ${CMAKE_THREAD_LIBS_INIT})
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ENDIF(WIN32)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin/")
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add_subdirectory(base)
add_subdirectory(examples)