procedural-3d-engine/shaders/hlsl/deferredshadows/shadow.vert

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// Copyright 2020 Google LLC
struct VSOutput
{
float4 Pos : SV_POSITION;
[[vk::location(0)]] int InstanceIndex : TEXCOORD0;
};
VSOutput main([[vk::location(0)]] float4 Pos : POSITION0, uint InstanceIndex : SV_InstanceID)
{
VSOutput output = (VSOutput)0;
output.InstanceIndex = InstanceIndex;
output.Pos = Pos;
return output;
}