// Copyright 2020 Google LLC
struct VSInput
{
[[vk::location(0)]] float4 Pos : POSITION0;
[[vk::location(2)]] float3 Color : COLOR0;
};
struct UBO
float4x4 projection;
float4x4 model;
cbuffer ubo : register(b0) { UBO ubo; }
struct VSOutput
float4 Pos : SV_POSITION;
[[vk::location(0)]] float3 Color : COLOR0;
VSOutput main(VSInput input)
VSOutput output = (VSOutput)0;
output.Color = input.Color;
output.Pos = mul(ubo.projection, mul(ubo.model, input.Pos));
return output;
}