procedural-3d-engine/screenshot/screenshot.cpp

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/*
* Vulkan Example - Taking screenshots
*
* Copyright (C) 2016 by Sascha Willems - www.saschawillems.de
*
* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <assert.h>
#include <vector>
#define GLM_FORCE_RADIANS
#define GLM_FORCE_DEPTH_ZERO_TO_ONE
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <vulkan/vulkan.h>
#include "vulkanexamplebase.h"
#include "VulkanModel.hpp"
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#define VERTEX_BUFFER_BIND_ID 0
#define ENABLE_VALIDATION false
class VulkanExample : public VulkanExampleBase
{
public:
// Vertex layout for the models
vks::VertexLayout vertexLayout = vks::VertexLayout({
vks::VERTEX_COMPONENT_POSITION,
vks::VERTEX_COMPONENT_NORMAL,
vks::VERTEX_COMPONENT_COLOR,
});
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struct {
vks::Model object;
} models;
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vks::Buffer uniformBuffer;
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struct {
glm::mat4 projection;
glm::mat4 model;
glm::mat4 view;
int32_t texIndex = 0;
} uboVS;
VkPipelineLayout pipelineLayout;
VkPipeline pipeline;
VkDescriptorSetLayout descriptorSetLayout;
VkDescriptorSet descriptorSet;
VulkanExample() : VulkanExampleBase(ENABLE_VALIDATION)
{
title = "Vulkan Example - Screenshot";
enableTextOverlay = true;
camera.type = Camera::CameraType::lookat;
camera.setPerspective(60.0f, (float)width / (float)height, 0.1f, 512.0f);
camera.setRotation(glm::vec3(-25.0f, 23.75f, 0.0f));
camera.setTranslation(glm::vec3(0.0f, 0.0f, -2.0f));
}
~VulkanExample()
{
// Clean up used Vulkan resources
// Note : Inherited destructor cleans up resources stored in base class
vkDestroyPipeline(device, pipeline, nullptr);
vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
models.object.destroy();
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uniformBuffer.destroy();
}
void loadAssets()
{
models.object.loadFromFile(getAssetPath() + "models/chinesedragon.dae", vertexLayout, 0.1f, vulkanDevice, queue);
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}
void buildCommandBuffers()
{
VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();
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VkClearValue clearValues[2];
clearValues[0].color = defaultClearColor;
clearValues[1].depthStencil = { 1.0f, 0 };
VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();
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renderPassBeginInfo.renderPass = renderPass;
renderPassBeginInfo.renderArea.offset.x = 0;
renderPassBeginInfo.renderArea.offset.y = 0;
renderPassBeginInfo.renderArea.extent.width = width;
renderPassBeginInfo.renderArea.extent.height = height;
renderPassBeginInfo.clearValueCount = 2;
renderPassBeginInfo.pClearValues = clearValues;
for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
{
// Set target frame buffer
renderPassBeginInfo.framebuffer = frameBuffers[i];
VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));
vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
VkViewport viewport = vks::initializers::viewport((float)width, (float)height, 0.0f, 1.0f);
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vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
VkRect2D scissor = vks::initializers::rect2D(width, height, 0, 0);
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vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL);
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
VkDeviceSize offsets[1] = { 0 };
vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &models.object.vertices.buffer, offsets);
vkCmdBindIndexBuffer(drawCmdBuffers[i], models.object.indices.buffer, 0, VK_INDEX_TYPE_UINT32);
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vkCmdDrawIndexed(drawCmdBuffers[i], models.object.indexCount, 1, 0, 0, 0);
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vkCmdEndRenderPass(drawCmdBuffers[i]);
VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
}
}
void setupDescriptorPool()
{
// Example uses one ubo and one image sampler
std::vector<VkDescriptorPoolSize> poolSizes = {
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1),
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};
VkDescriptorPoolCreateInfo descriptorPoolInfo =
vks::initializers::descriptorPoolCreateInfo(
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poolSizes.size(),
poolSizes.data(),
2);
VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
}
void setupDescriptorSetLayout()
{
std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings = {
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT, 0), // Binding 0 : Vertex shader uniform buffer
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};
VkDescriptorSetLayoutCreateInfo descriptorLayout =
vks::initializers::descriptorSetLayoutCreateInfo(
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setLayoutBindings.data(),
setLayoutBindings.size());
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout));
VkPipelineLayoutCreateInfo pPipelineLayoutCreateInfo =
vks::initializers::pipelineLayoutCreateInfo(
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&descriptorSetLayout,
1);
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayout));
}
void setupDescriptorSet()
{
VkDescriptorSetAllocateInfo allocInfo =
vks::initializers::descriptorSetAllocateInfo(
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descriptorPool,
&descriptorSetLayout,
1);
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet));
std::vector<VkWriteDescriptorSet> writeDescriptorSets = {
vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformBuffer.descriptor), // Binding 0 : Vertex shader uniform buffer
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};
vkUpdateDescriptorSets(device, writeDescriptorSets.size(), writeDescriptorSets.data(), 0, NULL);
}
void preparePipelines()
{
VkPipelineInputAssemblyStateCreateInfo inputAssemblyState =
vks::initializers::pipelineInputAssemblyStateCreateInfo(
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VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
0,
VK_FALSE);
VkPipelineRasterizationStateCreateInfo rasterizationState =
vks::initializers::pipelineRasterizationStateCreateInfo(
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VK_POLYGON_MODE_FILL,
VK_CULL_MODE_BACK_BIT,
VK_FRONT_FACE_CLOCKWISE,
0);
VkPipelineColorBlendAttachmentState blendAttachmentState =
vks::initializers::pipelineColorBlendAttachmentState(
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0xf,
VK_FALSE);
VkPipelineColorBlendStateCreateInfo colorBlendState =
vks::initializers::pipelineColorBlendStateCreateInfo(
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1,
&blendAttachmentState);
VkPipelineDepthStencilStateCreateInfo depthStencilState =
vks::initializers::pipelineDepthStencilStateCreateInfo(
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VK_TRUE,
VK_TRUE,
VK_COMPARE_OP_LESS_OR_EQUAL);
VkPipelineViewportStateCreateInfo viewportState =
vks::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
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VkPipelineMultisampleStateCreateInfo multisampleState =
vks::initializers::pipelineMultisampleStateCreateInfo(
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VK_SAMPLE_COUNT_1_BIT,
0);
std::vector<VkDynamicState> dynamicStateEnables = {
VK_DYNAMIC_STATE_VIEWPORT,
VK_DYNAMIC_STATE_SCISSOR
};
VkPipelineDynamicStateCreateInfo dynamicState =
vks::initializers::pipelineDynamicStateCreateInfo(
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dynamicStateEnables.data(),
dynamicStateEnables.size(),
0);
VkGraphicsPipelineCreateInfo pipelineCreateInfo =
vks::initializers::pipelineCreateInfo(
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pipelineLayout,
renderPass,
0);
std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages;
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pipelineCreateInfo.pInputAssemblyState = &inputAssemblyState;
pipelineCreateInfo.pRasterizationState = &rasterizationState;
pipelineCreateInfo.pColorBlendState = &colorBlendState;
pipelineCreateInfo.pMultisampleState = &multisampleState;
pipelineCreateInfo.pViewportState = &viewportState;
pipelineCreateInfo.pDepthStencilState = &depthStencilState;
pipelineCreateInfo.pDynamicState = &dynamicState;
pipelineCreateInfo.stageCount = shaderStages.size();
pipelineCreateInfo.pStages = shaderStages.data();
// Vertex bindings and attributes
// Binding description
std::vector<VkVertexInputBindingDescription> vertexInputBindings = {
vks::initializers::vertexInputBindingDescription(0, vertexLayout.stride(), VK_VERTEX_INPUT_RATE_VERTEX),
};
// Attribute descriptions
std::vector<VkVertexInputAttributeDescription> vertexInputAttributes = {
vks::initializers::vertexInputAttributeDescription(0, 0, VK_FORMAT_R32G32B32_SFLOAT, 0), // Position
vks::initializers::vertexInputAttributeDescription(0, 1, VK_FORMAT_R32G32B32_SFLOAT, sizeof(float) * 3), // Normal
vks::initializers::vertexInputAttributeDescription(0, 2, VK_FORMAT_R32G32B32_SFLOAT, sizeof(float) * 6), // Color
};
VkPipelineVertexInputStateCreateInfo vertexInputState = vks::initializers::pipelineVertexInputStateCreateInfo();
vertexInputState.vertexBindingDescriptionCount = static_cast<uint32_t>(vertexInputBindings.size());
vertexInputState.pVertexBindingDescriptions = vertexInputBindings.data();
vertexInputState.vertexAttributeDescriptionCount = static_cast<uint32_t>(vertexInputAttributes.size());
vertexInputState.pVertexAttributeDescriptions = vertexInputAttributes.data();
pipelineCreateInfo.pVertexInputState = &vertexInputState;
// Mesh rendering pipeline
shaderStages[0] = loadShader(getAssetPath() + "shaders/screenshot/mesh.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
shaderStages[1] = loadShader(getAssetPath() + "shaders/screenshot/mesh.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
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VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipeline));
}
void prepareUniformBuffers()
{
// Vertex shader uniform buffer block
vulkanDevice->createBuffer(
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
&uniformBuffer,
sizeof(uboVS));
updateUniformBuffers();
}
void updateUniformBuffers()
{
uboVS.projection = camera.matrices.perspective;
uboVS.view = camera.matrices.view;
uboVS.model = glm::mat4();
VK_CHECK_RESULT(uniformBuffer.map());
uniformBuffer.copyTo(&uboVS, sizeof(uboVS));
uniformBuffer.unmap();
}
// Take a screenshot for the curretn swapchain image
// This is done using a blit from the swapchain image to a linear image whose memory content is then saved as a ppm image
// Getting the image date directly from a swapchain image wouldn't work as they're usually stored in an implementation dependant optimal tiling format
// Note: This requires the swapchain images to be created with the VK_IMAGE_USAGE_TRANSFER_SRC_BIT flag (see VulkanSwapChain::create)
void saveScreenshot(const char *filename)
{
// Get format properties for the swapchain color format
VkFormatProperties formatProps;
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bool supportsBlit = true;
// Check blit support for source and destination
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// Check if the device supports blitting from optimal images (the swapchain images are in optimal format)
vkGetPhysicalDeviceFormatProperties(physicalDevice, swapChain.colorFormat, &formatProps);
if (!(formatProps.optimalTilingFeatures & VK_FORMAT_FEATURE_BLIT_SRC_BIT)) {
std::cerr << "Device does not support blitting from optimal tiled images, using copy instead of blit!" << std::endl;
supportsBlit = false;
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}
// Check if the device supports blitting to linear images
vkGetPhysicalDeviceFormatProperties(physicalDevice, VK_FORMAT_R8G8B8A8_UNORM, &formatProps);
if (!(formatProps.linearTilingFeatures & VK_FORMAT_FEATURE_BLIT_DST_BIT)) {
std::cerr << "Device does not support blitting to linear tiled images, using copy instead of blit!" << std::endl;
supportsBlit = false;
}
// Source for the copy is the last rendered swapchain image
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VkImage srcImage = swapChain.images[currentBuffer];
// Create the linear tiled destination image to copy to and to read the memory from
VkImageCreateInfo imgCreateInfo(vks::initializers::imageCreateInfo());
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imgCreateInfo.imageType = VK_IMAGE_TYPE_2D;
// Note that vkCmdBlitImage (if supported) will also do format conversions if the swapchain color format would differ
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imgCreateInfo.format = VK_FORMAT_R8G8B8A8_UNORM;
imgCreateInfo.extent.width = width;
imgCreateInfo.extent.height = height;
imgCreateInfo.extent.depth = 1;
imgCreateInfo.arrayLayers = 1;
imgCreateInfo.mipLevels = 1;
imgCreateInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
imgCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;
imgCreateInfo.tiling = VK_IMAGE_TILING_LINEAR;
imgCreateInfo.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT;
// Create the image
VkImage dstImage;
VK_CHECK_RESULT(vkCreateImage(device, &imgCreateInfo, nullptr, &dstImage));
// Create memory to back up the image
VkMemoryRequirements memRequirements;
VkMemoryAllocateInfo memAllocInfo(vks::initializers::memoryAllocateInfo());
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VkDeviceMemory dstImageMemory;
vkGetImageMemoryRequirements(device, dstImage, &memRequirements);
memAllocInfo.allocationSize = memRequirements.size;
// Memory must be host visible to copy from
memAllocInfo.memoryTypeIndex = vulkanDevice->getMemoryType(memRequirements.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
VK_CHECK_RESULT(vkAllocateMemory(device, &memAllocInfo, nullptr, &dstImageMemory));
VK_CHECK_RESULT(vkBindImageMemory(device, dstImage, dstImageMemory, 0));
// Do the actual blit from the swapchain image to our host visible destination image
VkCommandBuffer copyCmd = vulkanDevice->createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
VkImageMemoryBarrier imageMemoryBarrier = vks::initializers::imageMemoryBarrier();
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// Transition destination image to transfer destination layout
vks::tools::insertImageMemoryBarrier(
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copyCmd,
dstImage,
0,
VK_ACCESS_TRANSFER_WRITE_BIT,
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VK_IMAGE_LAYOUT_UNDEFINED,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT,
VkImageSubresourceRange{ VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 });
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// Transition swapchain image from present to transfer source layout
vks::tools::insertImageMemoryBarrier(
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copyCmd,
srcImage,
VK_ACCESS_MEMORY_READ_BIT,
VK_ACCESS_TRANSFER_READ_BIT,
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VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT,
VkImageSubresourceRange{ VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 });
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// If source and destination support blit we'll blit as this also does automatic format conversion (e.g. from BGR to RGB)
if (supportsBlit)
{
// Define the region to blit (we will blit the whole swapchain image)
VkOffset3D blitSize;
blitSize.x = width;
blitSize.y = height;
blitSize.z = 1;
VkImageBlit imageBlitRegion{};
imageBlitRegion.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
imageBlitRegion.srcSubresource.layerCount = 1;
imageBlitRegion.srcOffsets[1] = blitSize;
imageBlitRegion.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
imageBlitRegion.dstSubresource.layerCount = 1;
imageBlitRegion.dstOffsets[1] = blitSize;
// Issue the blit command
vkCmdBlitImage(
copyCmd,
srcImage, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
dstImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1,
&imageBlitRegion,
VK_FILTER_NEAREST);
}
else
{
// Otherwise use image copy (requires us to manually flip components)
VkImageCopy imageCopyRegion{};
imageCopyRegion.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
imageCopyRegion.srcSubresource.layerCount = 1;
imageCopyRegion.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
imageCopyRegion.dstSubresource.layerCount = 1;
imageCopyRegion.extent.width = width;
imageCopyRegion.extent.height = height;
imageCopyRegion.extent.depth = 1;
// Issue the copy command
vkCmdCopyImage(
copyCmd,
srcImage, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
dstImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1,
&imageCopyRegion);
}
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// Transition destination image to general layout, which is the required layout for mapping the image memory later on
vks::tools::insertImageMemoryBarrier(
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copyCmd,
dstImage,
VK_ACCESS_TRANSFER_WRITE_BIT,
VK_ACCESS_MEMORY_READ_BIT,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
VK_IMAGE_LAYOUT_GENERAL,
VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT,
VkImageSubresourceRange{ VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 });
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// Transition back the swap chain image after the blit is done
vks::tools::insertImageMemoryBarrier(
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copyCmd,
srcImage,
VK_ACCESS_TRANSFER_READ_BIT,
VK_ACCESS_MEMORY_READ_BIT,
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VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT,
VkImageSubresourceRange{ VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 });
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vulkanDevice->flushCommandBuffer(copyCmd, queue);
// Get layout of the image (including row pitch)
VkImageSubresource subResource{};
subResource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
VkSubresourceLayout subResourceLayout;
vkGetImageSubresourceLayout(device, dstImage, &subResource, &subResourceLayout);
// Map image memory so we can start copying from it
const char* data;
vkMapMemory(device, dstImageMemory, 0, VK_WHOLE_SIZE, 0, (void**)&data);
data += subResourceLayout.offset;
std::ofstream file(filename, std::ios::out | std::ios::binary);
// ppm header
file << "P6\n" << width << "\n" << height << "\n" << 255 << "\n";
// If source is BGR (destination is always RGB) and we can't use blit (which does automatic conversion), we'll have to manually swizzle color components
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bool colorSwizzle = false;
// Check if source is BGR
// Note: Not complete, only contains most common and basic BGR surface formats for demonstation purposes
if (!supportsBlit)
{
std::vector<VkFormat> formatsBGR = { VK_FORMAT_B8G8R8A8_SRGB, VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_B8G8R8A8_SNORM };
colorSwizzle = (std::find(formatsBGR.begin(), formatsBGR.end(), swapChain.colorFormat) != formatsBGR.end());
}
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// ppm binary pixel data
for (uint32_t y = 0; y < height; y++)
{
unsigned int *row = (unsigned int*)data;
for (uint32_t x = 0; x < width; x++)
{
if (colorSwizzle)
{
file.write((char*)row+2, 1);
file.write((char*)row+1, 1);
file.write((char*)row, 1);
}
else
{
file.write((char*)row, 3);
}
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row++;
}
data += subResourceLayout.rowPitch;
}
file.close();
std::cout << "Screenshot saved to disk" << std::endl;
// Clean up resources
vkUnmapMemory(device, dstImageMemory);
vkFreeMemory(device, dstImageMemory, nullptr);
vkDestroyImage(device, dstImage, nullptr);
}
void draw()
{
VulkanExampleBase::prepareFrame();
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
VulkanExampleBase::submitFrame();
}
void prepare()
{
VulkanExampleBase::prepare();
loadAssets();
prepareUniformBuffers();
setupDescriptorSetLayout();
preparePipelines();
setupDescriptorPool();
setupDescriptorSet();
buildCommandBuffers();
prepared = true;
}
virtual void render()
{
if (!prepared)
return;
draw();
}
virtual void viewChanged()
{
updateUniformBuffers();
}
virtual void keyPressed(uint32_t keyCode)
{
switch (keyCode)
{
case KEY_F2:
case GAMEPAD_BUTTON_A:
saveScreenshot("screenshot.ppm");
break;
}
}
virtual void getOverlayText(VulkanTextOverlay *textOverlay)
{
#if defined(__ANDROID__)
textOverlay->addText("\"Button A\" to save screenshot", 5.0f, 85.0f, VulkanTextOverlay::alignLeft);
#else
textOverlay->addText("\"F2\" to save screenshot", 5.0f, 85.0f, VulkanTextOverlay::alignLeft);
#endif
}
};
VULKAN_EXAMPLE_MAIN()