20 lines
351 B
Text
20 lines
351 B
Text
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/* Copyright (c) 2025, Sascha Willems
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*
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* SPDX-License-Identifier: MIT
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*
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*/
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[[vk::binding(0, 0)]]
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Sampler2D fontTexture;
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struct VSOutput
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{
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[[vk::location(0)]]float2 UV : TEXCOORD0;
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[[vk::location(1)]]float4 Color : COLOR0;
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};
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[shader("fragment")]
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float4 main(VSOutput input) : SV_TARGET
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{
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return input.Color * fontTexture.Sample(input.UV);
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}
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