procedural-3d-engine/shaders/glsl/computeheadless/headless.comp

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#version 450
layout(binding = 0) buffer Pos {
uint values[ ];
};
layout (local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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layout (constant_id = 0) const uint BUFFER_ELEMENTS = 32;
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uint fibonacci(uint n) {
if(n <= 1){
return n;
}
uint curr = 1;
uint prev = 1;
for(uint i = 2; i < n; ++i) {
uint temp = curr;
curr += prev;
prev = temp;
}
return curr;
}
void main()
{
uint index = gl_GlobalInvocationID.x;
if (index >= BUFFER_ELEMENTS)
return;
values[index] = fibonacci(values[index]);
}