procedural-3d-engine/examples/dynamicstate/dynamicstate.cpp

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/*
* Vulkan Example - Using dynamic state
*
* This sample demonstrates the use of some of the VK_EXT_dynamic_state extensions
* These allow an application to set some pipeline related state dynamically at drawtime
* instead of having to pre-bake the state into a pipeline
* This can help reduce the number of pipelines required
*
* Copyright (C) 2022-2023 by Sascha Willems - www.saschawillems.de
*
* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
*/
#include "vulkanexamplebase.h"
#include "VulkanglTFModel.h"
class VulkanExample: public VulkanExampleBase
{
public:
vkglTF::Model scene;
struct UniformData {
glm::mat4 projection;
glm::mat4 modelView;
glm::vec4 lightPos{ 0.0f, 2.0f, 1.0f, 0.0f };
} uniformData;
vks::Buffer uniformBuffer;
float clearColor[4] = { 0.0f, 0.0f, 0.2f, 1.0f };
VkPipelineLayout pipelineLayout{ VK_NULL_HANDLE };
VkPipeline pipeline{ VK_NULL_HANDLE };
VkDescriptorSet descriptorSet{ VK_NULL_HANDLE };
VkDescriptorSetLayout descriptorSetLayout{ VK_NULL_HANDLE };
// This sample demonstrates different dynamic states, so we check and store what extension is available
bool hasDynamicState{ false };
bool hasDynamicState2{ false };
bool hasDynamicState3{ false };
bool hasDynamicVertexState{ false };
VkPhysicalDeviceExtendedDynamicStateFeaturesEXT extendedDynamicStateFeaturesEXT{};
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VkPhysicalDeviceExtendedDynamicState2FeaturesEXT extendedDynamicState2FeaturesEXT{};
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VkPhysicalDeviceExtendedDynamicState3FeaturesEXT extendedDynamicState3FeaturesEXT{};
// Function pointers for dynamic states used in this sample
// VK_EXT_dynamic_stte
PFN_vkCmdSetCullModeEXT vkCmdSetCullModeEXT{ nullptr };
PFN_vkCmdSetFrontFaceEXT vkCmdSetFrontFaceEXT{ nullptr };
PFN_vkCmdSetDepthTestEnableEXT vkCmdSetDepthTestEnableEXT{ nullptr };
PFN_vkCmdSetDepthWriteEnableEXT vkCmdSetDepthWriteEnableEXT{ nullptr };
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// VK_EXT_dynamic_state_2
PFN_vkCmdSetRasterizerDiscardEnable vkCmdSetRasterizerDiscardEnableEXT{ nullptr };
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// VK_EXT_dynamic_state_3
PFN_vkCmdSetColorBlendEnableEXT vkCmdSetColorBlendEnableEXT{ nullptr };
PFN_vkCmdSetColorBlendEquationEXT vkCmdSetColorBlendEquationEXT{ nullptr };
// Dynamic state UI toggles
struct DynamicState {
int32_t cullMode = VK_CULL_MODE_BACK_BIT;
int32_t frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
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bool depthTest = true;
bool depthWrite = true;
} dynamicState;
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struct DynamicState2 {
bool rasterizerDiscardEnable = false;
} dynamicState2;
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struct DynamicState3 {
bool colorBlendEnable = false;
} dynamicState3;
VulkanExample() : VulkanExampleBase()
{
title = "Dynamic state";
camera.type = Camera::CameraType::lookat;
camera.setPosition(glm::vec3(0.0f, 0.0f, -10.5f));
camera.setRotation(glm::vec3(-25.0f, 15.0f, 0.0f));
camera.setRotationSpeed(0.5f);
camera.setPerspective(60.0f, (float)width / (float)height, 0.1f, 256.0f);
// Note: We enable the dynamic state extensions dynamically, based on which ones the device supports see getEnabledExtensions
enabledInstanceExtensions.push_back(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME);
}
~VulkanExample()
{
if (device) {
vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
vkDestroyPipeline(device, pipeline, nullptr);
vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
uniformBuffer.destroy();
}
}
void getEnabledExtensions()
{
macOS/iOS fixes plus other generic fixes for clang and validation warnings (#1117) * Fix clang Objective-C++ flags for macOS command line builds * Fix getAssetPath() and getShaderBasePath() for macOS command line builds * Protect debugUtilsMessageCallback() from failing when pMessageIdName is NULL * Fix a few clang function override and mismatched type warnings * Fix validation layer warnings on exit for computeraytracing example * Fix regression in text visibility toggle for textOverlay example * Support VK_USE_PLATFORM_METAL_EXT vs. deprecated VK_USE_PLATFORM_MACOS_MVK / DVK_USE_PLATFORM_IOS_MVK * Check dynamic state features before enabling capabilities in dynamicstate example * Fix vkCmdDraw() vertexCount argument (PARTICLE_COUNT) in particlesystem example * Update examples list and restore benchmarking script (to top level) * Fix validation warning in descriptorindexing example * Fix device max recursion depth validation warnings in ray tracing examples * Fix OpenMP build settings for texture3d example on all platforms * Update and simplify build instructions for macOS * Update CI script with correct library path for libomp on macOS x86_64 * Update CI scipt to install libomp prior to macOS builds * Trying one more time to get the CI script working for macOS libomp * Fix vertexCount argument using calculated size in particlesystem example * Fix combined image descriptor offset calculation in descriptorbuffer example * macOS: Support non-system level Vulkan SDK installs, with fallback to MoltenVK library
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// Get the full list of extended dynamic state features supported by the device
extendedDynamicStateFeaturesEXT.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTENDED_DYNAMIC_STATE_FEATURES_EXT;
extendedDynamicStateFeaturesEXT.pNext = &extendedDynamicState2FeaturesEXT;
extendedDynamicState2FeaturesEXT.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTENDED_DYNAMIC_STATE_2_FEATURES_EXT;
extendedDynamicState2FeaturesEXT.pNext = &extendedDynamicState3FeaturesEXT;
extendedDynamicState3FeaturesEXT.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTENDED_DYNAMIC_STATE_3_FEATURES_EXT;
extendedDynamicState3FeaturesEXT.pNext = nullptr;
VkPhysicalDeviceFeatures2 physicalDeviceFeatures2;
physicalDeviceFeatures2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2;
physicalDeviceFeatures2.pNext = &extendedDynamicStateFeaturesEXT;
vkGetPhysicalDeviceFeatures2(physicalDevice, &physicalDeviceFeatures2);
// Check what dynamic states are supported by the current implementation
macOS/iOS fixes plus other generic fixes for clang and validation warnings (#1117) * Fix clang Objective-C++ flags for macOS command line builds * Fix getAssetPath() and getShaderBasePath() for macOS command line builds * Protect debugUtilsMessageCallback() from failing when pMessageIdName is NULL * Fix a few clang function override and mismatched type warnings * Fix validation layer warnings on exit for computeraytracing example * Fix regression in text visibility toggle for textOverlay example * Support VK_USE_PLATFORM_METAL_EXT vs. deprecated VK_USE_PLATFORM_MACOS_MVK / DVK_USE_PLATFORM_IOS_MVK * Check dynamic state features before enabling capabilities in dynamicstate example * Fix vkCmdDraw() vertexCount argument (PARTICLE_COUNT) in particlesystem example * Update examples list and restore benchmarking script (to top level) * Fix validation warning in descriptorindexing example * Fix device max recursion depth validation warnings in ray tracing examples * Fix OpenMP build settings for texture3d example on all platforms * Update and simplify build instructions for macOS * Update CI script with correct library path for libomp on macOS x86_64 * Update CI scipt to install libomp prior to macOS builds * Trying one more time to get the CI script working for macOS libomp * Fix vertexCount argument using calculated size in particlesystem example * Fix combined image descriptor offset calculation in descriptorbuffer example * macOS: Support non-system level Vulkan SDK installs, with fallback to MoltenVK library
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// Checking for available features is probably sufficient, but retained redundant extension checks for clarity and consistency
hasDynamicState = vulkanDevice->extensionSupported(VK_EXT_EXTENDED_DYNAMIC_STATE_EXTENSION_NAME) && extendedDynamicStateFeaturesEXT.extendedDynamicState;
hasDynamicState2 = vulkanDevice->extensionSupported(VK_EXT_EXTENDED_DYNAMIC_STATE_2_EXTENSION_NAME) && extendedDynamicState2FeaturesEXT.extendedDynamicState2;
hasDynamicState3 = vulkanDevice->extensionSupported(VK_EXT_EXTENDED_DYNAMIC_STATE_3_EXTENSION_NAME) && extendedDynamicState3FeaturesEXT.extendedDynamicState3ColorBlendEnable && extendedDynamicState3FeaturesEXT.extendedDynamicState3ColorBlendEquation;
hasDynamicVertexState = vulkanDevice->extensionSupported(VK_EXT_VERTEX_INPUT_DYNAMIC_STATE_EXTENSION_NAME);
// Enable dynamic state extensions if present. This function is called after physical and before logical device creation, so we can enabled extensions based on a list of supported extensions
macOS/iOS fixes plus other generic fixes for clang and validation warnings (#1117) * Fix clang Objective-C++ flags for macOS command line builds * Fix getAssetPath() and getShaderBasePath() for macOS command line builds * Protect debugUtilsMessageCallback() from failing when pMessageIdName is NULL * Fix a few clang function override and mismatched type warnings * Fix validation layer warnings on exit for computeraytracing example * Fix regression in text visibility toggle for textOverlay example * Support VK_USE_PLATFORM_METAL_EXT vs. deprecated VK_USE_PLATFORM_MACOS_MVK / DVK_USE_PLATFORM_IOS_MVK * Check dynamic state features before enabling capabilities in dynamicstate example * Fix vkCmdDraw() vertexCount argument (PARTICLE_COUNT) in particlesystem example * Update examples list and restore benchmarking script (to top level) * Fix validation warning in descriptorindexing example * Fix device max recursion depth validation warnings in ray tracing examples * Fix OpenMP build settings for texture3d example on all platforms * Update and simplify build instructions for macOS * Update CI script with correct library path for libomp on macOS x86_64 * Update CI scipt to install libomp prior to macOS builds * Trying one more time to get the CI script working for macOS libomp * Fix vertexCount argument using calculated size in particlesystem example * Fix combined image descriptor offset calculation in descriptorbuffer example * macOS: Support non-system level Vulkan SDK installs, with fallback to MoltenVK library
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if (hasDynamicState) {
enabledDeviceExtensions.push_back(VK_EXT_EXTENDED_DYNAMIC_STATE_EXTENSION_NAME);
macOS/iOS fixes plus other generic fixes for clang and validation warnings (#1117) * Fix clang Objective-C++ flags for macOS command line builds * Fix getAssetPath() and getShaderBasePath() for macOS command line builds * Protect debugUtilsMessageCallback() from failing when pMessageIdName is NULL * Fix a few clang function override and mismatched type warnings * Fix validation layer warnings on exit for computeraytracing example * Fix regression in text visibility toggle for textOverlay example * Support VK_USE_PLATFORM_METAL_EXT vs. deprecated VK_USE_PLATFORM_MACOS_MVK / DVK_USE_PLATFORM_IOS_MVK * Check dynamic state features before enabling capabilities in dynamicstate example * Fix vkCmdDraw() vertexCount argument (PARTICLE_COUNT) in particlesystem example * Update examples list and restore benchmarking script (to top level) * Fix validation warning in descriptorindexing example * Fix device max recursion depth validation warnings in ray tracing examples * Fix OpenMP build settings for texture3d example on all platforms * Update and simplify build instructions for macOS * Update CI script with correct library path for libomp on macOS x86_64 * Update CI scipt to install libomp prior to macOS builds * Trying one more time to get the CI script working for macOS libomp * Fix vertexCount argument using calculated size in particlesystem example * Fix combined image descriptor offset calculation in descriptorbuffer example * macOS: Support non-system level Vulkan SDK installs, with fallback to MoltenVK library
2024-05-04 07:53:08 -04:00
extendedDynamicStateFeaturesEXT.pNext = nullptr;
deviceCreatepNextChain = &extendedDynamicStateFeaturesEXT;
}
macOS/iOS fixes plus other generic fixes for clang and validation warnings (#1117) * Fix clang Objective-C++ flags for macOS command line builds * Fix getAssetPath() and getShaderBasePath() for macOS command line builds * Protect debugUtilsMessageCallback() from failing when pMessageIdName is NULL * Fix a few clang function override and mismatched type warnings * Fix validation layer warnings on exit for computeraytracing example * Fix regression in text visibility toggle for textOverlay example * Support VK_USE_PLATFORM_METAL_EXT vs. deprecated VK_USE_PLATFORM_MACOS_MVK / DVK_USE_PLATFORM_IOS_MVK * Check dynamic state features before enabling capabilities in dynamicstate example * Fix vkCmdDraw() vertexCount argument (PARTICLE_COUNT) in particlesystem example * Update examples list and restore benchmarking script (to top level) * Fix validation warning in descriptorindexing example * Fix device max recursion depth validation warnings in ray tracing examples * Fix OpenMP build settings for texture3d example on all platforms * Update and simplify build instructions for macOS * Update CI script with correct library path for libomp on macOS x86_64 * Update CI scipt to install libomp prior to macOS builds * Trying one more time to get the CI script working for macOS libomp * Fix vertexCount argument using calculated size in particlesystem example * Fix combined image descriptor offset calculation in descriptorbuffer example * macOS: Support non-system level Vulkan SDK installs, with fallback to MoltenVK library
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if (hasDynamicState2) {
enabledDeviceExtensions.push_back(VK_EXT_EXTENDED_DYNAMIC_STATE_2_EXTENSION_NAME);
macOS/iOS fixes plus other generic fixes for clang and validation warnings (#1117) * Fix clang Objective-C++ flags for macOS command line builds * Fix getAssetPath() and getShaderBasePath() for macOS command line builds * Protect debugUtilsMessageCallback() from failing when pMessageIdName is NULL * Fix a few clang function override and mismatched type warnings * Fix validation layer warnings on exit for computeraytracing example * Fix regression in text visibility toggle for textOverlay example * Support VK_USE_PLATFORM_METAL_EXT vs. deprecated VK_USE_PLATFORM_MACOS_MVK / DVK_USE_PLATFORM_IOS_MVK * Check dynamic state features before enabling capabilities in dynamicstate example * Fix vkCmdDraw() vertexCount argument (PARTICLE_COUNT) in particlesystem example * Update examples list and restore benchmarking script (to top level) * Fix validation warning in descriptorindexing example * Fix device max recursion depth validation warnings in ray tracing examples * Fix OpenMP build settings for texture3d example on all platforms * Update and simplify build instructions for macOS * Update CI script with correct library path for libomp on macOS x86_64 * Update CI scipt to install libomp prior to macOS builds * Trying one more time to get the CI script working for macOS libomp * Fix vertexCount argument using calculated size in particlesystem example * Fix combined image descriptor offset calculation in descriptorbuffer example * macOS: Support non-system level Vulkan SDK installs, with fallback to MoltenVK library
2024-05-04 07:53:08 -04:00
extendedDynamicState2FeaturesEXT.pNext = nullptr;
if (hasDynamicState) {
extendedDynamicStateFeaturesEXT.pNext = &extendedDynamicState2FeaturesEXT;
}
else {
deviceCreatepNextChain = &extendedDynamicState2FeaturesEXT;
}
}
macOS/iOS fixes plus other generic fixes for clang and validation warnings (#1117) * Fix clang Objective-C++ flags for macOS command line builds * Fix getAssetPath() and getShaderBasePath() for macOS command line builds * Protect debugUtilsMessageCallback() from failing when pMessageIdName is NULL * Fix a few clang function override and mismatched type warnings * Fix validation layer warnings on exit for computeraytracing example * Fix regression in text visibility toggle for textOverlay example * Support VK_USE_PLATFORM_METAL_EXT vs. deprecated VK_USE_PLATFORM_MACOS_MVK / DVK_USE_PLATFORM_IOS_MVK * Check dynamic state features before enabling capabilities in dynamicstate example * Fix vkCmdDraw() vertexCount argument (PARTICLE_COUNT) in particlesystem example * Update examples list and restore benchmarking script (to top level) * Fix validation warning in descriptorindexing example * Fix device max recursion depth validation warnings in ray tracing examples * Fix OpenMP build settings for texture3d example on all platforms * Update and simplify build instructions for macOS * Update CI script with correct library path for libomp on macOS x86_64 * Update CI scipt to install libomp prior to macOS builds * Trying one more time to get the CI script working for macOS libomp * Fix vertexCount argument using calculated size in particlesystem example * Fix combined image descriptor offset calculation in descriptorbuffer example * macOS: Support non-system level Vulkan SDK installs, with fallback to MoltenVK library
2024-05-04 07:53:08 -04:00
if (hasDynamicState3) {
enabledDeviceExtensions.push_back(VK_EXT_EXTENDED_DYNAMIC_STATE_3_EXTENSION_NAME);
if (hasDynamicState2) {
extendedDynamicState2FeaturesEXT.pNext = &extendedDynamicState3FeaturesEXT;
}
else {
deviceCreatepNextChain = &extendedDynamicState3FeaturesEXT;
}
}
macOS/iOS fixes plus other generic fixes for clang and validation warnings (#1117) * Fix clang Objective-C++ flags for macOS command line builds * Fix getAssetPath() and getShaderBasePath() for macOS command line builds * Protect debugUtilsMessageCallback() from failing when pMessageIdName is NULL * Fix a few clang function override and mismatched type warnings * Fix validation layer warnings on exit for computeraytracing example * Fix regression in text visibility toggle for textOverlay example * Support VK_USE_PLATFORM_METAL_EXT vs. deprecated VK_USE_PLATFORM_MACOS_MVK / DVK_USE_PLATFORM_IOS_MVK * Check dynamic state features before enabling capabilities in dynamicstate example * Fix vkCmdDraw() vertexCount argument (PARTICLE_COUNT) in particlesystem example * Update examples list and restore benchmarking script (to top level) * Fix validation warning in descriptorindexing example * Fix device max recursion depth validation warnings in ray tracing examples * Fix OpenMP build settings for texture3d example on all platforms * Update and simplify build instructions for macOS * Update CI script with correct library path for libomp on macOS x86_64 * Update CI scipt to install libomp prior to macOS builds * Trying one more time to get the CI script working for macOS libomp * Fix vertexCount argument using calculated size in particlesystem example * Fix combined image descriptor offset calculation in descriptorbuffer example * macOS: Support non-system level Vulkan SDK installs, with fallback to MoltenVK library
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if (hasDynamicVertexState) {
enabledDeviceExtensions.push_back(VK_EXT_VERTEX_INPUT_DYNAMIC_STATE_EXTENSION_NAME);
}
}
void buildCommandBuffers()
{
VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();
VkClearValue clearValues[2];
clearValues[0].color = { { clearColor[0], clearColor[1], clearColor[2], clearColor[3] } };
clearValues[1].depthStencil = { 1.0f, 0 };
VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();
renderPassBeginInfo.renderPass = renderPass;
renderPassBeginInfo.renderArea.offset.x = 0;
renderPassBeginInfo.renderArea.offset.y = 0;
renderPassBeginInfo.renderArea.extent.width = width;
renderPassBeginInfo.renderArea.extent.height = height;
renderPassBeginInfo.clearValueCount = 2;
renderPassBeginInfo.pClearValues = clearValues;
for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
{
// Set target frame buffer
renderPassBeginInfo.framebuffer = frameBuffers[i];
VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));
vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
VkViewport viewport = vks::initializers::viewport((float)width, (float)height, 0.0f, 1.0f);
vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
VkRect2D scissor = vks::initializers::rect2D(width, height, 0, 0);
vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
// Apply dynamic states
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if (vkCmdSetCullModeEXT) {
vkCmdSetCullModeEXT(drawCmdBuffers[i], VkCullModeFlagBits(dynamicState.cullMode));
}
if (vkCmdSetFrontFaceEXT) {
vkCmdSetFrontFaceEXT(drawCmdBuffers[i], VkFrontFace(dynamicState.frontFace));
}
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if (vkCmdSetDepthTestEnableEXT) {
vkCmdSetDepthTestEnableEXT(drawCmdBuffers[i], VkFrontFace(dynamicState.depthTest));
}
if (vkCmdSetDepthWriteEnableEXT) {
vkCmdSetDepthWriteEnableEXT(drawCmdBuffers[i], VkFrontFace(dynamicState.depthWrite));
}
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if (vkCmdSetRasterizerDiscardEnableEXT) {
vkCmdSetRasterizerDiscardEnableEXT(drawCmdBuffers[i], VkBool32(dynamicState2.rasterizerDiscardEnable));
}
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if (vkCmdSetColorBlendEnableEXT) {
const std::vector<VkBool32> blendEnables = { dynamicState3.colorBlendEnable };
vkCmdSetColorBlendEnableEXT(drawCmdBuffers[i], 0, 1, blendEnables.data());
VkColorBlendEquationEXT colorBlendEquation{};
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if (dynamicState3.colorBlendEnable) {
colorBlendEquation.colorBlendOp = VK_BLEND_OP_ADD;
colorBlendEquation.srcColorBlendFactor = VK_BLEND_FACTOR_SRC_COLOR;
colorBlendEquation.dstColorBlendFactor = VK_BLEND_FACTOR_DST_COLOR;
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colorBlendEquation.alphaBlendOp = VK_BLEND_OP_ADD;
colorBlendEquation.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
colorBlendEquation.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
}
vkCmdSetColorBlendEquationEXT(drawCmdBuffers[i], 0, 1, &colorBlendEquation);
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}
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL);
scene.bindBuffers(drawCmdBuffers[i]);
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
scene.draw(drawCmdBuffers[i]);
drawUI(drawCmdBuffers[i]);
vkCmdEndRenderPass(drawCmdBuffers[i]);
VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
}
}
void loadAssets()
{
const uint32_t glTFLoadingFlags = vkglTF::FileLoadingFlags::PreTransformVertices | vkglTF::FileLoadingFlags::PreMultiplyVertexColors | vkglTF::FileLoadingFlags::FlipY;
scene.loadFromFile(getAssetPath() + "models/treasure_smooth.gltf", vulkanDevice, queue, glTFLoadingFlags);
}
void setupDescriptors()
{
// Pool
std::vector<VkDescriptorPoolSize> poolSizes = {
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1)
};
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VkDescriptorPoolCreateInfo descriptorPoolInfo = vks::initializers::descriptorPoolCreateInfo(poolSizes, 2);
VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
// Layout
std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings = {
// Binding 0 : Vertex shader uniform buffer
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT, 0)
};
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VkDescriptorSetLayoutCreateInfo descriptorLayout = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings);
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout));
// Set
VkDescriptorSetAllocateInfo allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayout, 1);
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet));
std::vector<VkWriteDescriptorSet> writeDescriptorSets = {
// Binding 0 : Vertex shader uniform buffer
vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformBuffer.descriptor)
};
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vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, nullptr);
}
void preparePipelines()
{
// Layout
VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayout, 1);
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, nullptr, &pipelineLayout));
// Pipeline
// Instead of having to create a pipeline for each state combination, we only create one pipeline and toggle the new dynamic states during command buffer creation
VkPipelineInputAssemblyStateCreateInfo inputAssemblyState = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE);
VkPipelineRasterizationStateCreateInfo rasterizationState = vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_BACK_BIT, VK_FRONT_FACE_COUNTER_CLOCKWISE, 0);
VkPipelineColorBlendAttachmentState blendAttachmentState = vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE);
VkPipelineColorBlendStateCreateInfo colorBlendState = vks::initializers::pipelineColorBlendStateCreateInfo(1, &blendAttachmentState);
VkPipelineDepthStencilStateCreateInfo depthStencilState = vks::initializers::pipelineDepthStencilStateCreateInfo(VK_TRUE, VK_TRUE, VK_COMPARE_OP_LESS_OR_EQUAL);
VkPipelineViewportStateCreateInfo viewportState = vks::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
VkPipelineMultisampleStateCreateInfo multisampleState = vks::initializers::pipelineMultisampleStateCreateInfo(VK_SAMPLE_COUNT_1_BIT);
std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages;
// All dynamic states we want to use need to be enabled at pipeline creation
std::vector<VkDynamicState> dynamicStateEnables = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR, VK_DYNAMIC_STATE_LINE_WIDTH, };
if (hasDynamicState) {
dynamicStateEnables.push_back(VK_DYNAMIC_STATE_CULL_MODE_EXT);
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dynamicStateEnables.push_back(VK_DYNAMIC_STATE_FRONT_FACE_EXT);
dynamicStateEnables.push_back(VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE_EXT);
dynamicStateEnables.push_back(VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE_EXT);
}
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if (hasDynamicState2) {
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dynamicStateEnables.push_back(VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE_EXT);
}
if (hasDynamicState3) {
dynamicStateEnables.push_back(VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT);
dynamicStateEnables.push_back(VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT);
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}
VkPipelineDynamicStateCreateInfo dynamicState = vks::initializers::pipelineDynamicStateCreateInfo(dynamicStateEnables);
VkGraphicsPipelineCreateInfo pipelineCI = vks::initializers::pipelineCreateInfo(pipelineLayout, renderPass);
pipelineCI.pInputAssemblyState = &inputAssemblyState;
pipelineCI.pRasterizationState = &rasterizationState;
pipelineCI.pColorBlendState = &colorBlendState;
pipelineCI.pMultisampleState = &multisampleState;
pipelineCI.pViewportState = &viewportState;
pipelineCI.pDepthStencilState = &depthStencilState;
pipelineCI.pDynamicState = &dynamicState;
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pipelineCI.stageCount = static_cast<uint32_t>(shaderStages.size());
pipelineCI.pStages = shaderStages.data();
pipelineCI.pVertexInputState = vkglTF::Vertex::getPipelineVertexInputState({vkglTF::VertexComponent::Position, vkglTF::VertexComponent::Normal, vkglTF::VertexComponent::Color});
// Create the graphics pipeline state objects
shaderStages[0] = loadShader(getShadersPath() + "pipelines/phong.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
shaderStages[1] = loadShader(getShadersPath() + "pipelines/phong.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCI, nullptr, &pipeline));
}
// Prepare and initialize uniform buffer containing shader uniforms
void prepareUniformBuffers()
{
// Create the vertex shader uniform buffer block
VK_CHECK_RESULT(vulkanDevice->createBuffer(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, &uniformBuffer, sizeof(UniformData)));
VK_CHECK_RESULT(uniformBuffer.map());
}
void updateUniformBuffers()
{
uniformData.projection = camera.matrices.perspective;
uniformData.modelView = camera.matrices.view;
memcpy(uniformBuffer.mapped, &uniformData, sizeof(uniformData));
}
void prepare()
{
VulkanExampleBase::prepare();
// Dynamic states are set with vkCmd* calls in the command buffer, so we need to load the function pointers depending on extension supports
if (hasDynamicState) {
vkCmdSetCullModeEXT = reinterpret_cast<PFN_vkCmdSetCullModeEXT>(vkGetDeviceProcAddr(device, "vkCmdSetCullModeEXT"));
vkCmdSetFrontFaceEXT = reinterpret_cast<PFN_vkCmdSetFrontFaceEXT>(vkGetDeviceProcAddr(device, "vkCmdSetFrontFaceEXT"));
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vkCmdSetDepthWriteEnableEXT = reinterpret_cast<PFN_vkCmdSetDepthWriteEnableEXT>(vkGetDeviceProcAddr(device, "vkCmdSetDepthWriteEnableEXT"));
vkCmdSetDepthTestEnableEXT = reinterpret_cast<PFN_vkCmdSetDepthTestEnable>(vkGetDeviceProcAddr(device, "vkCmdSetDepthTestEnableEXT"));
}
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if (hasDynamicState2) {
vkCmdSetRasterizerDiscardEnableEXT = reinterpret_cast<PFN_vkCmdSetRasterizerDiscardEnableEXT>(vkGetDeviceProcAddr(device, "vkCmdSetRasterizerDiscardEnableEXT"));
}
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if (hasDynamicState3) {
vkCmdSetColorBlendEnableEXT = reinterpret_cast<PFN_vkCmdSetColorBlendEnableEXT>(vkGetDeviceProcAddr(device, "vkCmdSetColorBlendEnableEXT"));
vkCmdSetColorBlendEquationEXT = reinterpret_cast<PFN_vkCmdSetColorBlendEquationEXT>(vkGetDeviceProcAddr(device, "vkCmdSetColorBlendEquationEXT"));
}
loadAssets();
prepareUniformBuffers();
setupDescriptors();
preparePipelines();
buildCommandBuffers();
prepared = true;
}
void draw()
{
VulkanExampleBase::prepareFrame();
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
VulkanExampleBase::submitFrame();
}
virtual void render()
{
if (!prepared)
return;
updateUniformBuffers();
draw();
}
virtual void OnUpdateUIOverlay(vks::UIOverlay *overlay)
{
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bool rebuildCB = false;
if (overlay->header("Dynamic state")) {
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if (hasDynamicState) {
rebuildCB = overlay->comboBox("Cull mode", &dynamicState.cullMode, { "none", "front", "back" });
rebuildCB |= overlay->comboBox("Front face", &dynamicState.frontFace, { "Counter clockwise", "Clockwise" });
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rebuildCB |= overlay->checkBox("Depth test", &dynamicState.depthTest);
rebuildCB |= overlay->checkBox("Depth write", &dynamicState.depthWrite);
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} else {
macOS/iOS fixes plus other generic fixes for clang and validation warnings (#1117) * Fix clang Objective-C++ flags for macOS command line builds * Fix getAssetPath() and getShaderBasePath() for macOS command line builds * Protect debugUtilsMessageCallback() from failing when pMessageIdName is NULL * Fix a few clang function override and mismatched type warnings * Fix validation layer warnings on exit for computeraytracing example * Fix regression in text visibility toggle for textOverlay example * Support VK_USE_PLATFORM_METAL_EXT vs. deprecated VK_USE_PLATFORM_MACOS_MVK / DVK_USE_PLATFORM_IOS_MVK * Check dynamic state features before enabling capabilities in dynamicstate example * Fix vkCmdDraw() vertexCount argument (PARTICLE_COUNT) in particlesystem example * Update examples list and restore benchmarking script (to top level) * Fix validation warning in descriptorindexing example * Fix device max recursion depth validation warnings in ray tracing examples * Fix OpenMP build settings for texture3d example on all platforms * Update and simplify build instructions for macOS * Update CI script with correct library path for libomp on macOS x86_64 * Update CI scipt to install libomp prior to macOS builds * Trying one more time to get the CI script working for macOS libomp * Fix vertexCount argument using calculated size in particlesystem example * Fix combined image descriptor offset calculation in descriptorbuffer example * macOS: Support non-system level Vulkan SDK installs, with fallback to MoltenVK library
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overlay->text("Extension or features not supported");
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}
}
if (overlay->header("Dynamic state 2")) {
if (hasDynamicState2) {
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rebuildCB |= overlay->checkBox("Rasterizer discard", &dynamicState2.rasterizerDiscardEnable);
}
else {
macOS/iOS fixes plus other generic fixes for clang and validation warnings (#1117) * Fix clang Objective-C++ flags for macOS command line builds * Fix getAssetPath() and getShaderBasePath() for macOS command line builds * Protect debugUtilsMessageCallback() from failing when pMessageIdName is NULL * Fix a few clang function override and mismatched type warnings * Fix validation layer warnings on exit for computeraytracing example * Fix regression in text visibility toggle for textOverlay example * Support VK_USE_PLATFORM_METAL_EXT vs. deprecated VK_USE_PLATFORM_MACOS_MVK / DVK_USE_PLATFORM_IOS_MVK * Check dynamic state features before enabling capabilities in dynamicstate example * Fix vkCmdDraw() vertexCount argument (PARTICLE_COUNT) in particlesystem example * Update examples list and restore benchmarking script (to top level) * Fix validation warning in descriptorindexing example * Fix device max recursion depth validation warnings in ray tracing examples * Fix OpenMP build settings for texture3d example on all platforms * Update and simplify build instructions for macOS * Update CI script with correct library path for libomp on macOS x86_64 * Update CI scipt to install libomp prior to macOS builds * Trying one more time to get the CI script working for macOS libomp * Fix vertexCount argument using calculated size in particlesystem example * Fix combined image descriptor offset calculation in descriptorbuffer example * macOS: Support non-system level Vulkan SDK installs, with fallback to MoltenVK library
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overlay->text("Extension or features not supported");
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}
}
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if (overlay->header("Dynamic state 3")) {
if (hasDynamicState3) {
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rebuildCB |= overlay->checkBox("Color blend", &dynamicState3.colorBlendEnable);
rebuildCB |= overlay->colorPicker("Clear color", clearColor);
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}
else {
macOS/iOS fixes plus other generic fixes for clang and validation warnings (#1117) * Fix clang Objective-C++ flags for macOS command line builds * Fix getAssetPath() and getShaderBasePath() for macOS command line builds * Protect debugUtilsMessageCallback() from failing when pMessageIdName is NULL * Fix a few clang function override and mismatched type warnings * Fix validation layer warnings on exit for computeraytracing example * Fix regression in text visibility toggle for textOverlay example * Support VK_USE_PLATFORM_METAL_EXT vs. deprecated VK_USE_PLATFORM_MACOS_MVK / DVK_USE_PLATFORM_IOS_MVK * Check dynamic state features before enabling capabilities in dynamicstate example * Fix vkCmdDraw() vertexCount argument (PARTICLE_COUNT) in particlesystem example * Update examples list and restore benchmarking script (to top level) * Fix validation warning in descriptorindexing example * Fix device max recursion depth validation warnings in ray tracing examples * Fix OpenMP build settings for texture3d example on all platforms * Update and simplify build instructions for macOS * Update CI script with correct library path for libomp on macOS x86_64 * Update CI scipt to install libomp prior to macOS builds * Trying one more time to get the CI script working for macOS libomp * Fix vertexCount argument using calculated size in particlesystem example * Fix combined image descriptor offset calculation in descriptorbuffer example * macOS: Support non-system level Vulkan SDK installs, with fallback to MoltenVK library
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overlay->text("Extension or features not supported");
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}
}
if (rebuildCB) {
buildCommandBuffers();
}
}
};
VULKAN_EXAMPLE_MAIN()