procedural-3d-engine/shaders/glsl/distancefieldfonts/bitmap.frag

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2016-02-16 15:07:25 +01:00
#version 450
layout (binding = 1) uniform sampler2D samplerColor;
layout (location = 0) in vec2 inUV;
layout (location = 0) out vec4 outFragColor;
void main()
{
outFragColor = vec4(texture(samplerColor, inUV).a);
}