// Copyright 2020 Google LLC
struct VSInput
{
[[vk::location(0)]] float4 Pos : POSITION0;
[[vk::location(1)]] float3 Normal : NORMAL0;
[[vk::location(2)]] float2 UV : TEXCOORD0;
[[vk::location(3)]] float3 Color : COLOR0;
};
struct UBO
float4x4 projection;
float4x4 modelview;
cbuffer ubo : register(b0) { UBO ubo; }
struct VSOutput
float4 Pos : SV_POSITION;
[[vk::location(0)]] float2 UV : TEXCOORD0;
VSOutput main(VSInput input)
VSOutput output = (VSOutput)0;
output.UV = input.UV * 32.0;
output.Pos = mul(ubo.projection, mul(ubo.modelview, float4(input.Pos.xyz, 1.0)));
return output;
}