procedural-3d-engine/data/shaders/hlsl/imgui/ui.frag

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// Copyright 2020 Google LLC
Texture2D fontTexture : register(t0);
SamplerState fontSampler : register(s0);
struct VSOutput
{
[[vk::location(0)]] float2 UV : TEXCOORD0;
[[vk::location(1)]] float4 Color : COLOR0;
};
float4 main(VSOutput input) : SV_TARGET
{
return input.Color * fontTexture.Sample(fontSampler, input.UV);
}