15 lines
326 B
GLSL
15 lines
326 B
GLSL
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// Copyright 2020 Google LLC
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Texture2D fontTexture : register(t0);
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SamplerState fontSampler : register(s0);
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struct VSOutput
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{
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[[vk::location(0)]] float2 UV : TEXCOORD0;
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[[vk::location(1)]] float4 Color : COLOR0;
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};
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float4 main(VSOutput input) : SV_TARGET
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{
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return input.Color * fontTexture.Sample(fontSampler, input.UV);
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}
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