procedural-3d-engine/shaders/hlsl/raytracingbasic/closesthit.rchit

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// Copyright 2020 Google LLC
struct Attributes
{
float2 bary;
};
struct Payload
{
[[vk::location(0)]] float3 hitValue;
};
[shader("closesthit")]
void main(inout Payload p, in Attributes attribs)
{
const float3 barycentricCoords = float3(1.0f - attribs.bary.x - attribs.bary.y, attribs.bary.x, attribs.bary.y);
p.hitValue = barycentricCoords;
}