37 lines
765 B
GLSL
37 lines
765 B
GLSL
|
|
// Copyright 2020 Google LLC
|
||
|
|
|
||
|
|
struct VSInput
|
||
|
|
{
|
||
|
|
[[vk::location(0)]] float3 Pos : POSITION0;
|
||
|
|
[[vk::location(1)]] float3 Color : COLOR0;
|
||
|
|
};
|
||
|
|
|
||
|
|
struct UboView
|
||
|
|
{
|
||
|
|
float4x4 projection;
|
||
|
|
float4x4 view;
|
||
|
|
};
|
||
|
|
cbuffer uboView : register(b0) { UboView uboView; };
|
||
|
|
|
||
|
|
struct UboInstance
|
||
|
|
{
|
||
|
|
float4x4 model;
|
||
|
|
};
|
||
|
|
cbuffer uboInstance : register(b1) { UboInstance uboInstance; };
|
||
|
|
|
||
|
|
struct VSOutput
|
||
|
|
{
|
||
|
|
float4 Pos : SV_POSITION;
|
||
|
|
[[vk::location(0)]] float3 Color : COLOR0;
|
||
|
|
};
|
||
|
|
|
||
|
|
VSOutput main(VSInput input)
|
||
|
|
{
|
||
|
|
VSOutput output = (VSOutput)0;
|
||
|
|
output.Color = input.Color;
|
||
|
|
float4x4 modelView = mul(uboView.view, uboInstance.model);
|
||
|
|
float3 worldPos = mul(modelView, float4(input.Pos, 1.0)).xyz;
|
||
|
|
output.Pos = mul(uboView.projection, mul(modelView, float4(input.Pos.xyz, 1.0)));
|
||
|
|
return output;
|
||
|
|
}
|