/* Copyright (c) 2023, Sascha Willems
*
* SPDX-License-Identifier: MIT
*/
#version 460
#extension GL_EXT_ray_tracing : enable
layout(location = 0) rayPayloadInEXT vec3 hitValue;
void main()
{
hitValue = vec3(0.0, 0.0, 0.2);
}