16 lines
334 B
GLSL
16 lines
334 B
GLSL
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#version 450
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#extension GL_ARB_separate_shader_objects : enable
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#extension GL_ARB_shading_language_420pack : enable
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layout (binding = 0) uniform sampler2D sColorMap;
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layout (location = 0) in vec4 inColor;
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layout (location = 0) out vec4 outFragColor;
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void main ()
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{
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outFragColor = texture(sColorMap, gl_PointCoord) * inColor;
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}
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