procedural-3d-engine/data/shaders/computeparticles/particle.frag

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GLSL
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2016-02-16 15:07:25 +01:00
#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
layout (binding = 0) uniform sampler2D sColorMap;
layout (location = 0) in vec4 inColor;
layout (location = 0) out vec4 outFragColor;
void main ()
{
outFragColor = texture(sColorMap, gl_PointCoord) * inColor;
}