2020-05-21 10:20:19 +00:00
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// Copyright 2020 Google LLC
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2024-01-14 10:24:55 +01:00
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Texture2D textureColorMap : register(t0, space1);
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SamplerState samplerColorMap : register(s0, space1);
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2020-05-21 10:20:19 +00:00
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struct DSOutput
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{
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[[vk::location(0)]] float3 Normal : NORMAL0;
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[[vk::location(1)]] float2 UV : TEXCOORD0;
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};
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float4 main(DSOutput input) : SV_TARGET
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{
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float3 N = normalize(input.Normal);
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float3 L = normalize(float3(0.0, -4.0, 4.0));
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float4 color = textureColorMap.Sample(samplerColorMap, input.UV);
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return float4(clamp(max(dot(N,L), 0.0), 0.2, 1.0) * color.rgb * 1.5, 1);
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}
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