2017-07-09 11:39:10 +02:00
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/*
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* Vulkan Example - Compute shader sloth simulation
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*
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* Updated compute shader by Lukas Bergdoll (https://github.com/Voultapher)
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*
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* Copyright (C) 2016-2017 by Sascha Willems - www.saschawillems.de
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*
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* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <assert.h>
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#include <vector>
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#include <random>
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#define GLM_FORCE_RADIANS
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#define GLM_FORCE_DEPTH_ZERO_TO_ONE
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#include <glm/glm.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <vulkan/vulkan.h>
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#include "vulkanexamplebase.h"
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#include "VulkanTexture.hpp"
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#include "VulkanModel.hpp"
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#define ENABLE_VALIDATION false
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class VulkanExample : public VulkanExampleBase
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{
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public:
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2017-07-09 11:59:28 +02:00
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uint32_t sceneSetup = 0;
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2017-07-09 11:39:10 +02:00
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uint32_t readSet = 0;
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uint32_t indexCount;
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2017-07-09 11:59:28 +02:00
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bool simulateWind = false;
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2017-07-09 11:39:10 +02:00
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vks::Texture2D textureCloth;
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vks::VertexLayout vertexLayout = vks::VertexLayout({
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vks::VERTEX_COMPONENT_POSITION,
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vks::VERTEX_COMPONENT_UV,
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vks::VERTEX_COMPONENT_NORMAL,
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});
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vks::Model modelSphere;
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// Resources for the graphics part of the example
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struct {
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VkDescriptorSetLayout descriptorSetLayout;
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VkDescriptorSet descriptorSet;
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VkPipelineLayout pipelineLayout;
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struct Pipelines {
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VkPipeline cloth;
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VkPipeline sphere;
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} pipelines;
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vks::Buffer indices;
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vks::Buffer uniformBuffer;
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struct graphicsUBO {
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glm::mat4 projection;
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glm::mat4 view;
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glm::vec4 lightPos = glm::vec4(-1.0f, 2.0f, -1.0f, 1.0f);
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} ubo;
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} graphics;
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// Resources for the compute part of the example
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struct {
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struct StorageBuffers {
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vks::Buffer input;
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vks::Buffer output;
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} storageBuffers;
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vks::Buffer uniformBuffer;
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VkQueue queue;
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VkCommandPool commandPool;
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std::array<VkCommandBuffer,2> commandBuffers;
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VkFence fence;
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VkDescriptorSetLayout descriptorSetLayout;
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std::array<VkDescriptorSet,2> descriptorSets;
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VkPipelineLayout pipelineLayout;
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VkPipeline pipeline;
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struct computeUBO {
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float deltaT = 0.0f;
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float particleMass = 0.1f;
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float springStiffness = 2000.0f;
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float damping = 0.25f;
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float restDistH;
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float restDistV;
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float restDistD;
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float sphereRadius = 0.5f;
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glm::vec4 spherePos = glm::vec4(0.0f, 0.0f, 0.0f, 0.0f);
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glm::vec4 gravity = glm::vec4(0.0f, 9.8f, 0.0f, 0.0f);
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glm::ivec2 particleCount;
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} ubo;
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} compute;
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// SSBO cloth grid particle declaration
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struct Particle {
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glm::vec4 pos;
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glm::vec4 vel;
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glm::vec4 uv;
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glm::vec4 normal;
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float pinned;
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glm::vec3 _pad0;
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};
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struct Cloth {
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glm::uvec2 gridsize = glm::uvec2(60, 60);
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glm::vec2 size = glm::vec2(2.5f, 2.5f);
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} cloth;
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VulkanExample() : VulkanExampleBase(ENABLE_VALIDATION)
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{
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enableTextOverlay = true;
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title = "Vulkan Example - Compute shader cloth simulation";
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camera.type = Camera::CameraType::lookat;
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camera.setPerspective(60.0f, (float)width / (float)height, 0.1f, 512.0f);
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camera.setRotation(glm::vec3(-30.0f, -45.0f, 0.0f));
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camera.setTranslation(glm::vec3(0.0f, 0.0f, -3.5f));
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}
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~VulkanExample()
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{
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// Graphics
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graphics.uniformBuffer.destroy();
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vkDestroyPipeline(device, graphics.pipelines.cloth, nullptr);
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vkDestroyPipeline(device, graphics.pipelines.sphere, nullptr);
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vkDestroyPipelineLayout(device, graphics.pipelineLayout, nullptr);
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vkDestroyDescriptorSetLayout(device, graphics.descriptorSetLayout, nullptr);
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textureCloth.destroy();
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modelSphere.destroy();
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// Compute
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compute.storageBuffers.input.destroy();
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compute.storageBuffers.output.destroy();
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compute.uniformBuffer.destroy();
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vkDestroyPipelineLayout(device, compute.pipelineLayout, nullptr);
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vkDestroyDescriptorSetLayout(device, compute.descriptorSetLayout, nullptr);
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vkDestroyPipeline(device, compute.pipeline, nullptr);
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vkDestroyFence(device, compute.fence, nullptr);
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vkDestroyCommandPool(device, compute.commandPool, nullptr);
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}
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// Enable physical device features required for this example
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virtual void getEnabledFeatures()
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{
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if (deviceFeatures.samplerAnisotropy) {
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enabledFeatures.samplerAnisotropy = VK_TRUE;
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}
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};
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void loadAssets()
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{
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textureCloth.loadFromFile(getAssetPath() + "textures/vulkan_cloth_rgba.ktx", VK_FORMAT_R8G8B8A8_UNORM, vulkanDevice, queue);
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modelSphere.loadFromFile(ASSET_PATH "models/geosphere.obj", vertexLayout, compute.ubo.sphereRadius * 0.05f, vulkanDevice, queue);
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}
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void buildCommandBuffers()
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{
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// Destroy command buffers if already present
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if (!checkCommandBuffers())
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{
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destroyCommandBuffers();
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createCommandBuffers();
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}
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VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();
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VkClearValue clearValues[2];
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clearValues[0].color = { { 0.0f, 0.0f, 0.0f, 1.0f } };;
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clearValues[1].depthStencil = { 1.0f, 0 };
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VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();
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renderPassBeginInfo.renderPass = renderPass;
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renderPassBeginInfo.renderArea.offset.x = 0;
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renderPassBeginInfo.renderArea.offset.y = 0;
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renderPassBeginInfo.renderArea.extent.width = width;
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renderPassBeginInfo.renderArea.extent.height = height;
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renderPassBeginInfo.clearValueCount = 2;
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renderPassBeginInfo.pClearValues = clearValues;
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for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
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{
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// Set target frame buffer
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renderPassBeginInfo.framebuffer = frameBuffers[i];
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VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));
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// Draw the particle system using the update vertex buffer
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vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
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VkViewport viewport = vks::initializers::viewport((float)width, (float)height, 0.0f, 1.0f);
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vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
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VkRect2D scissor = vks::initializers::rect2D(width, height, 0, 0);
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vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
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VkDeviceSize offsets[1] = { 0 };
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// Render sphere
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if (sceneSetup == 0) {
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vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, graphics.pipelines.sphere);
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vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, graphics.pipelineLayout, 0, 1, &graphics.descriptorSet, 0, NULL);
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vkCmdBindIndexBuffer(drawCmdBuffers[i], modelSphere.indices.buffer, 0, VK_INDEX_TYPE_UINT32);
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vkCmdBindVertexBuffers(drawCmdBuffers[i], 0, 1, &modelSphere.vertices.buffer, offsets);
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vkCmdDrawIndexed(drawCmdBuffers[i], modelSphere.indexCount, 1, 0, 0, 0);
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}
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// Render cloth
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vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, graphics.pipelines.cloth);
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vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, graphics.pipelineLayout, 0, 1, &graphics.descriptorSet, 0, NULL);
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vkCmdBindIndexBuffer(drawCmdBuffers[i], graphics.indices.buffer, 0, VK_INDEX_TYPE_UINT32);
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vkCmdBindVertexBuffers(drawCmdBuffers[i], 0, 1, &compute.storageBuffers.output.buffer, offsets);
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vkCmdDrawIndexed(drawCmdBuffers[i], indexCount, 1, 0, 0, 0);
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vkCmdEndRenderPass(drawCmdBuffers[i]);
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VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
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}
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}
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// todo: check barriers (validation, separate compute queue)
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void buildComputeCommandBuffer()
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{
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VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();
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for (uint32_t i = 0; i < 2; i++) {
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VK_CHECK_RESULT(vkBeginCommandBuffer(compute.commandBuffers[i], &cmdBufInfo));
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VkBufferMemoryBarrier bufferBarrier = vks::initializers::bufferMemoryBarrier();
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bufferBarrier.srcAccessMask = VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT;
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bufferBarrier.dstAccessMask = VK_ACCESS_SHADER_WRITE_BIT;
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bufferBarrier.srcQueueFamilyIndex = vulkanDevice->queueFamilyIndices.graphics;
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bufferBarrier.dstQueueFamilyIndex = vulkanDevice->queueFamilyIndices.compute;
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bufferBarrier.size = VK_WHOLE_SIZE;
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std::vector<VkBufferMemoryBarrier> bufferBarriers;
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bufferBarrier.buffer = compute.storageBuffers.input.buffer;
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bufferBarriers.push_back(bufferBarrier);
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bufferBarrier.buffer = compute.storageBuffers.output.buffer;
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bufferBarriers.push_back(bufferBarrier);
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vkCmdPipelineBarrier(compute.commandBuffers[i],
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VK_PIPELINE_STAGE_VERTEX_SHADER_BIT,
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VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
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VK_FLAGS_NONE,
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0, nullptr,
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static_cast<uint32_t>(bufferBarriers.size()), bufferBarriers.data(),
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0, nullptr);
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vkCmdBindPipeline(compute.commandBuffers[i], VK_PIPELINE_BIND_POINT_COMPUTE, compute.pipeline);
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2017-07-09 12:28:03 +02:00
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uint32_t calculateNormals = 0;
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vkCmdPushConstants(compute.commandBuffers[i], compute.pipelineLayout, VK_SHADER_STAGE_COMPUTE_BIT, 0, sizeof(uint32_t), &calculateNormals);
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2017-07-09 11:39:10 +02:00
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// Dispatch the compute job
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const uint32_t iterations = 64;
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for (uint32_t j = 0; j < iterations; j++) {
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2017-07-09 11:39:10 +02:00
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readSet = 1 - readSet;
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vkCmdBindDescriptorSets(compute.commandBuffers[i], VK_PIPELINE_BIND_POINT_COMPUTE, compute.pipelineLayout, 0, 1, &compute.descriptorSets[readSet], 0, 0);
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2017-07-09 12:28:03 +02:00
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if (j == iterations - 1) {
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calculateNormals = 1;
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vkCmdPushConstants(compute.commandBuffers[i], compute.pipelineLayout, VK_SHADER_STAGE_COMPUTE_BIT, 0, sizeof(uint32_t), &calculateNormals);
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}
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2017-07-09 11:39:10 +02:00
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vkCmdDispatch(compute.commandBuffers[i], cloth.gridsize.x / 10, cloth.gridsize.y / 10, 1);
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for (auto &barrier : bufferBarriers) {
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barrier.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT;
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barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
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barrier.srcQueueFamilyIndex = vulkanDevice->queueFamilyIndices.compute;
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barrier.dstQueueFamilyIndex = vulkanDevice->queueFamilyIndices.graphics;
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}
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vkCmdPipelineBarrier(
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compute.commandBuffers[i],
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VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
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VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
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VK_FLAGS_NONE,
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0, nullptr,
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static_cast<uint32_t>(bufferBarriers.size()), bufferBarriers.data(),
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0, nullptr);
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}
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for (auto &barrier : bufferBarriers) {
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barrier.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT;
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barrier.dstAccessMask = VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT;
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barrier.srcQueueFamilyIndex = vulkanDevice->queueFamilyIndices.compute;
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barrier.dstQueueFamilyIndex = vulkanDevice->queueFamilyIndices.graphics;
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}
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vkCmdPipelineBarrier(
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compute.commandBuffers[i],
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|
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
|
|
|
|
|
VK_PIPELINE_STAGE_VERTEX_SHADER_BIT,
|
|
|
|
|
VK_FLAGS_NONE,
|
|
|
|
|
0, nullptr,
|
|
|
|
|
static_cast<uint32_t>(bufferBarriers.size()), bufferBarriers.data(),
|
|
|
|
|
0, nullptr);
|
|
|
|
|
|
|
|
|
|
vkEndCommandBuffer(compute.commandBuffers[i]);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Setup and fill the compute shader storage buffers containing the particles
|
|
|
|
|
void prepareStorageBuffers()
|
|
|
|
|
{
|
|
|
|
|
std::vector<Particle> particleBuffer(cloth.gridsize.x * cloth.gridsize.y);
|
|
|
|
|
|
|
|
|
|
float dx = cloth.size.x / (cloth.gridsize.x - 1);
|
|
|
|
|
float dy = cloth.size.y / (cloth.gridsize.y - 1);
|
|
|
|
|
float du = 1.0f / (cloth.gridsize.x - 1);
|
|
|
|
|
float dv = 1.0f / (cloth.gridsize.y - 1);
|
|
|
|
|
|
|
|
|
|
switch (sceneSetup) {
|
|
|
|
|
case 0 :
|
|
|
|
|
{
|
|
|
|
|
// Horz. cloth falls onto sphere
|
|
|
|
|
glm::mat4 transM = glm::translate(glm::mat4(), glm::vec3(- cloth.size.x / 2.0f, -2.0f, - cloth.size.y / 2.0f));
|
|
|
|
|
for (uint32_t i = 0; i < cloth.gridsize.y; i++) {
|
|
|
|
|
for (uint32_t j = 0; j < cloth.gridsize.x; j++) {
|
|
|
|
|
particleBuffer[i + j * cloth.gridsize.y].pos = transM * glm::vec4(dx * j, 0.0f, dy * i, 1.0f);
|
|
|
|
|
particleBuffer[i + j * cloth.gridsize.y].vel = glm::vec4(0.0f);
|
|
|
|
|
particleBuffer[i + j * cloth.gridsize.y].uv = glm::vec4(1.0f - du * i, dv * j, 0.0f, 0.0f);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
case 1:
|
|
|
|
|
{
|
|
|
|
|
// Vert. Pinned cloth
|
|
|
|
|
glm::mat4 transM = glm::translate(glm::mat4(), glm::vec3(- cloth.size.x / 2.0f, - cloth.size.y / 2.0f, 0.0f));
|
|
|
|
|
for (uint32_t i = 0; i < cloth.gridsize.y; i++) {
|
|
|
|
|
for (uint32_t j = 0; j < cloth.gridsize.x; j++) {
|
|
|
|
|
particleBuffer[i + j * cloth.gridsize.y].pos = transM * glm::vec4(dx * j, dy * i, 0.0f, 1.0f);
|
|
|
|
|
particleBuffer[i + j * cloth.gridsize.y].vel = glm::vec4(0.0f);
|
|
|
|
|
particleBuffer[i + j * cloth.gridsize.y].uv = glm::vec4(du * j, dv * i, 0.0f, 0.0f);
|
|
|
|
|
// Pin some particles
|
|
|
|
|
particleBuffer[i + j * cloth.gridsize.y].pinned = (i == 0) && ((j == 0) || (j == cloth.gridsize.x / 3) || (j == cloth.gridsize.x - cloth.gridsize.x / 3) || (j == cloth.gridsize.x - 1));
|
|
|
|
|
// Remove sphere
|
|
|
|
|
compute.ubo.spherePos.z = -10.0f;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
VkDeviceSize storageBufferSize = particleBuffer.size() * sizeof(Particle);
|
|
|
|
|
|
|
|
|
|
// Staging
|
|
|
|
|
// SSBO won't be changed on the host after upload so copy to device local memory
|
|
|
|
|
|
|
|
|
|
vks::Buffer stagingBuffer;
|
|
|
|
|
|
|
|
|
|
vulkanDevice->createBuffer(
|
|
|
|
|
VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
|
|
|
|
|
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
|
|
|
|
&stagingBuffer,
|
|
|
|
|
storageBufferSize,
|
|
|
|
|
particleBuffer.data());
|
|
|
|
|
|
|
|
|
|
vulkanDevice->createBuffer(
|
|
|
|
|
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
|
|
|
|
|
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
|
|
|
|
|
&compute.storageBuffers.input,
|
|
|
|
|
storageBufferSize);
|
|
|
|
|
|
|
|
|
|
vulkanDevice->createBuffer(
|
|
|
|
|
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
|
|
|
|
|
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
|
|
|
|
|
&compute.storageBuffers.output,
|
|
|
|
|
storageBufferSize);
|
|
|
|
|
|
|
|
|
|
// Copy from staging buffer
|
|
|
|
|
VkCommandBuffer copyCmd = VulkanExampleBase::createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
|
|
|
|
|
VkBufferCopy copyRegion = {};
|
|
|
|
|
copyRegion.size = storageBufferSize;
|
|
|
|
|
vkCmdCopyBuffer(copyCmd, stagingBuffer.buffer, compute.storageBuffers.input.buffer, 1, ©Region);
|
|
|
|
|
vkCmdCopyBuffer(copyCmd, stagingBuffer.buffer, compute.storageBuffers.output.buffer, 1, ©Region);
|
|
|
|
|
VulkanExampleBase::flushCommandBuffer(copyCmd, queue, true);
|
|
|
|
|
|
|
|
|
|
stagingBuffer.destroy();
|
|
|
|
|
|
|
|
|
|
// Indices
|
|
|
|
|
std::vector<uint32_t> indices;
|
|
|
|
|
for (uint32_t y = 0; y < cloth.gridsize.y - 1; y++) {
|
|
|
|
|
for (uint32_t x = 0; x < cloth.gridsize.x; x++) {
|
|
|
|
|
indices.push_back((y + 1) * cloth.gridsize.x + x);
|
|
|
|
|
indices.push_back((y)* cloth.gridsize.x + x);
|
|
|
|
|
}
|
|
|
|
|
// Primitive restart (signlaed by special value 0xFFFFFFFF)
|
|
|
|
|
indices.push_back(0xFFFFFFFF);
|
|
|
|
|
}
|
|
|
|
|
uint32_t indexBufferSize = static_cast<uint32_t>(indices.size()) * sizeof(uint32_t);
|
|
|
|
|
indexCount = static_cast<uint32_t>(indices.size());
|
|
|
|
|
|
|
|
|
|
vulkanDevice->createBuffer(
|
|
|
|
|
VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
|
|
|
|
|
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
|
|
|
|
&stagingBuffer,
|
|
|
|
|
indexBufferSize,
|
|
|
|
|
indices.data());
|
|
|
|
|
|
|
|
|
|
vulkanDevice->createBuffer(
|
|
|
|
|
VK_BUFFER_USAGE_INDEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
|
|
|
|
|
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
|
|
|
|
|
&graphics.indices,
|
|
|
|
|
indexBufferSize);
|
|
|
|
|
|
|
|
|
|
// Copy from staging buffer
|
|
|
|
|
copyCmd = VulkanExampleBase::createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
|
|
|
|
|
copyRegion = {};
|
|
|
|
|
copyRegion.size = indexBufferSize;
|
|
|
|
|
vkCmdCopyBuffer(copyCmd, stagingBuffer.buffer, graphics.indices.buffer, 1, ©Region);
|
|
|
|
|
VulkanExampleBase::flushCommandBuffer(copyCmd, queue, true);
|
|
|
|
|
|
|
|
|
|
stagingBuffer.destroy();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void setupDescriptorPool()
|
|
|
|
|
{
|
|
|
|
|
std::vector<VkDescriptorPoolSize> poolSizes = {
|
|
|
|
|
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 3),
|
|
|
|
|
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 4),
|
|
|
|
|
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 2)
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
VkDescriptorPoolCreateInfo descriptorPoolInfo =
|
|
|
|
|
vks::initializers::descriptorPoolCreateInfo(poolSizes, 3);
|
|
|
|
|
|
|
|
|
|
VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void setupLayoutsAndDescriptors()
|
|
|
|
|
{
|
|
|
|
|
// Set layout
|
|
|
|
|
std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings = {
|
|
|
|
|
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT, 0),
|
|
|
|
|
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, 1)
|
|
|
|
|
};
|
|
|
|
|
VkDescriptorSetLayoutCreateInfo descriptorLayout =
|
|
|
|
|
vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings);
|
|
|
|
|
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &graphics.descriptorSetLayout));
|
|
|
|
|
|
|
|
|
|
VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo =
|
|
|
|
|
vks::initializers::pipelineLayoutCreateInfo(&graphics.descriptorSetLayout, 1);
|
|
|
|
|
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, nullptr, &graphics.pipelineLayout));
|
|
|
|
|
|
|
|
|
|
// Set
|
|
|
|
|
VkDescriptorSetAllocateInfo allocInfo =
|
|
|
|
|
vks::initializers::descriptorSetAllocateInfo(descriptorPool, &graphics.descriptorSetLayout, 1);
|
|
|
|
|
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &graphics.descriptorSet));
|
|
|
|
|
|
|
|
|
|
std::vector<VkWriteDescriptorSet> writeDescriptorSets = {
|
|
|
|
|
vks::initializers::writeDescriptorSet(graphics.descriptorSet, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &graphics.uniformBuffer.descriptor),
|
|
|
|
|
vks::initializers::writeDescriptorSet(graphics.descriptorSet, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, &textureCloth.descriptor)
|
|
|
|
|
};
|
|
|
|
|
vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, NULL);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void preparePipelines()
|
|
|
|
|
{
|
|
|
|
|
VkPipelineInputAssemblyStateCreateInfo inputAssemblyState =
|
|
|
|
|
vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, 0, VK_TRUE);
|
|
|
|
|
|
|
|
|
|
VkPipelineRasterizationStateCreateInfo rasterizationState =
|
|
|
|
|
vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_NONE, VK_FRONT_FACE_COUNTER_CLOCKWISE, 0);
|
|
|
|
|
|
|
|
|
|
VkPipelineColorBlendAttachmentState blendAttachmentState =
|
|
|
|
|
vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE);
|
|
|
|
|
|
|
|
|
|
VkPipelineColorBlendStateCreateInfo colorBlendState =
|
|
|
|
|
vks::initializers::pipelineColorBlendStateCreateInfo(1, &blendAttachmentState);
|
|
|
|
|
|
|
|
|
|
VkPipelineDepthStencilStateCreateInfo depthStencilState =
|
|
|
|
|
vks::initializers::pipelineDepthStencilStateCreateInfo(VK_TRUE, VK_TRUE, VK_COMPARE_OP_LESS_OR_EQUAL);
|
|
|
|
|
|
|
|
|
|
VkPipelineViewportStateCreateInfo viewportState =
|
|
|
|
|
vks::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
|
|
|
|
|
|
|
|
|
|
VkPipelineMultisampleStateCreateInfo multisampleState =
|
|
|
|
|
vks::initializers::pipelineMultisampleStateCreateInfo(VK_SAMPLE_COUNT_1_BIT, 0);
|
|
|
|
|
|
|
|
|
|
std::vector<VkDynamicState> dynamicStateEnables = {
|
|
|
|
|
VK_DYNAMIC_STATE_VIEWPORT,
|
|
|
|
|
VK_DYNAMIC_STATE_SCISSOR
|
|
|
|
|
};
|
|
|
|
|
VkPipelineDynamicStateCreateInfo dynamicState =
|
|
|
|
|
vks::initializers::pipelineDynamicStateCreateInfo(dynamicStateEnables, 0);
|
|
|
|
|
|
|
|
|
|
// Rendering pipeline
|
|
|
|
|
std::array<VkPipelineShaderStageCreateInfo,2> shaderStages;
|
|
|
|
|
|
|
|
|
|
shaderStages[0] = loadShader(getAssetPath() + "shaders/computecloth/cloth.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
|
|
|
|
shaderStages[1] = loadShader(getAssetPath() + "shaders/computecloth/cloth.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
|
|
|
|
|
|
|
|
|
VkGraphicsPipelineCreateInfo pipelineCreateInfo =
|
|
|
|
|
vks::initializers::pipelineCreateInfo(
|
|
|
|
|
graphics.pipelineLayout,
|
|
|
|
|
renderPass,
|
|
|
|
|
0);
|
|
|
|
|
|
|
|
|
|
// Input attributes
|
|
|
|
|
|
|
|
|
|
// Binding description
|
|
|
|
|
std::vector<VkVertexInputBindingDescription> inputBindings = {
|
|
|
|
|
vks::initializers::vertexInputBindingDescription(0, sizeof(Particle), VK_VERTEX_INPUT_RATE_VERTEX)
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
// Attribute descriptions
|
|
|
|
|
std::vector<VkVertexInputAttributeDescription> inputAttributes = {
|
|
|
|
|
vks::initializers::vertexInputAttributeDescription(0, 0, VK_FORMAT_R32G32B32_SFLOAT, offsetof(Particle, pos)),
|
|
|
|
|
vks::initializers::vertexInputAttributeDescription(0, 1, VK_FORMAT_R32G32_SFLOAT, offsetof(Particle, uv)),
|
|
|
|
|
vks::initializers::vertexInputAttributeDescription(0, 2, VK_FORMAT_R32G32B32_SFLOAT, offsetof(Particle, normal))
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
// Assign to vertex buffer
|
|
|
|
|
VkPipelineVertexInputStateCreateInfo inputState = vks::initializers::pipelineVertexInputStateCreateInfo();
|
|
|
|
|
inputState.vertexBindingDescriptionCount = static_cast<uint32_t>(inputBindings.size());
|
|
|
|
|
inputState.pVertexBindingDescriptions = inputBindings.data();
|
|
|
|
|
inputState.vertexAttributeDescriptionCount = static_cast<uint32_t>(inputAttributes.size());
|
|
|
|
|
inputState.pVertexAttributeDescriptions = inputAttributes.data();
|
|
|
|
|
|
|
|
|
|
pipelineCreateInfo.pVertexInputState = &inputState;
|
|
|
|
|
pipelineCreateInfo.pInputAssemblyState = &inputAssemblyState;
|
|
|
|
|
pipelineCreateInfo.pRasterizationState = &rasterizationState;
|
|
|
|
|
pipelineCreateInfo.pColorBlendState = &colorBlendState;
|
|
|
|
|
pipelineCreateInfo.pMultisampleState = &multisampleState;
|
|
|
|
|
pipelineCreateInfo.pViewportState = &viewportState;
|
|
|
|
|
pipelineCreateInfo.pDepthStencilState = &depthStencilState;
|
|
|
|
|
pipelineCreateInfo.pDynamicState = &dynamicState;
|
|
|
|
|
pipelineCreateInfo.stageCount = static_cast<uint32_t>(shaderStages.size());
|
|
|
|
|
pipelineCreateInfo.pStages = shaderStages.data();
|
|
|
|
|
pipelineCreateInfo.renderPass = renderPass;
|
|
|
|
|
|
|
|
|
|
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &graphics.pipelines.cloth));
|
|
|
|
|
|
|
|
|
|
// Sphere rendering pipeline
|
|
|
|
|
inputBindings = {
|
|
|
|
|
vks::initializers::vertexInputBindingDescription(0, vertexLayout.stride(), VK_VERTEX_INPUT_RATE_VERTEX)
|
|
|
|
|
};
|
|
|
|
|
inputAttributes = {
|
|
|
|
|
vks::initializers::vertexInputAttributeDescription(0, 0, VK_FORMAT_R32G32B32_SFLOAT, 0),
|
|
|
|
|
vks::initializers::vertexInputAttributeDescription(0, 1, VK_FORMAT_R32G32_SFLOAT, sizeof(float) * 3),
|
|
|
|
|
vks::initializers::vertexInputAttributeDescription(0, 2, VK_FORMAT_R32G32B32_SFLOAT, sizeof(float) * 5)
|
|
|
|
|
};
|
|
|
|
|
inputState.vertexAttributeDescriptionCount = static_cast<uint32_t>(inputAttributes.size());
|
|
|
|
|
inputAssemblyState.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
|
|
|
|
|
rasterizationState.polygonMode = VK_POLYGON_MODE_FILL;
|
|
|
|
|
shaderStages[0] = loadShader(getAssetPath() + "shaders/computecloth/sphere.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
|
|
|
|
shaderStages[1] = loadShader(getAssetPath() + "shaders/computecloth/sphere.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
|
|
|
|
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &graphics.pipelines.sphere));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void prepareCompute()
|
|
|
|
|
{
|
|
|
|
|
// Create a compute capable device queue
|
|
|
|
|
vkGetDeviceQueue(device, vulkanDevice->queueFamilyIndices.compute, 0, &compute.queue);
|
|
|
|
|
|
|
|
|
|
// Create compute pipeline
|
|
|
|
|
std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings = {
|
|
|
|
|
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, VK_SHADER_STAGE_COMPUTE_BIT, 0),
|
|
|
|
|
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, VK_SHADER_STAGE_COMPUTE_BIT, 1),
|
|
|
|
|
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_COMPUTE_BIT, 2),
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
VkDescriptorSetLayoutCreateInfo descriptorLayout =
|
2017-07-09 12:28:03 +02:00
|
|
|
vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings);
|
2017-07-09 11:39:10 +02:00
|
|
|
|
|
|
|
|
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &compute.descriptorSetLayout));
|
|
|
|
|
|
2017-07-09 12:28:03 +02:00
|
|
|
VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo =
|
|
|
|
|
vks::initializers::pipelineLayoutCreateInfo(&compute.descriptorSetLayout, 1);
|
|
|
|
|
|
|
|
|
|
// Push constants used to pass some parameters
|
|
|
|
|
VkPushConstantRange pushConstantRange =
|
|
|
|
|
vks::initializers::pushConstantRange(VK_SHADER_STAGE_COMPUTE_BIT, sizeof(uint32_t), 0);
|
|
|
|
|
pipelineLayoutCreateInfo.pushConstantRangeCount = 1;
|
|
|
|
|
pipelineLayoutCreateInfo.pPushConstantRanges = &pushConstantRange;
|
2017-07-09 11:39:10 +02:00
|
|
|
|
2017-07-09 12:28:03 +02:00
|
|
|
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, nullptr, &compute.pipelineLayout));
|
2017-07-09 11:39:10 +02:00
|
|
|
|
|
|
|
|
VkDescriptorSetAllocateInfo allocInfo =
|
2017-07-09 12:28:03 +02:00
|
|
|
vks::initializers::descriptorSetAllocateInfo(descriptorPool, &compute.descriptorSetLayout, 1);
|
2017-07-09 11:39:10 +02:00
|
|
|
|
|
|
|
|
// Create two descriptor sets with input and output buffers switched
|
|
|
|
|
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &compute.descriptorSets[0]));
|
|
|
|
|
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &compute.descriptorSets[1]));
|
|
|
|
|
|
|
|
|
|
std::vector<VkWriteDescriptorSet> computeWriteDescriptorSets = {
|
|
|
|
|
vks::initializers::writeDescriptorSet(compute.descriptorSets[0], VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 0, &compute.storageBuffers.input.descriptor),
|
|
|
|
|
vks::initializers::writeDescriptorSet(compute.descriptorSets[0], VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, &compute.storageBuffers.output.descriptor),
|
|
|
|
|
vks::initializers::writeDescriptorSet(compute.descriptorSets[0], VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 2, &compute.uniformBuffer.descriptor),
|
|
|
|
|
|
|
|
|
|
vks::initializers::writeDescriptorSet(compute.descriptorSets[1], VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 0, &compute.storageBuffers.output.descriptor),
|
|
|
|
|
vks::initializers::writeDescriptorSet(compute.descriptorSets[1], VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, &compute.storageBuffers.input.descriptor),
|
|
|
|
|
vks::initializers::writeDescriptorSet(compute.descriptorSets[1], VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 2, &compute.uniformBuffer.descriptor)
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
vkUpdateDescriptorSets(device, static_cast<uint32_t>(computeWriteDescriptorSets.size()), computeWriteDescriptorSets.data(), 0, NULL);
|
|
|
|
|
|
|
|
|
|
// Create pipeline
|
|
|
|
|
VkComputePipelineCreateInfo computePipelineCreateInfo = vks::initializers::computePipelineCreateInfo(compute.pipelineLayout, 0);
|
|
|
|
|
computePipelineCreateInfo.stage = loadShader(getAssetPath() + "shaders/computecloth/cloth.comp.spv", VK_SHADER_STAGE_COMPUTE_BIT);
|
|
|
|
|
VK_CHECK_RESULT(vkCreateComputePipelines(device, pipelineCache, 1, &computePipelineCreateInfo, nullptr, &compute.pipeline));
|
|
|
|
|
|
|
|
|
|
// Separate command pool as queue family for compute may be different than graphics
|
|
|
|
|
VkCommandPoolCreateInfo cmdPoolInfo = {};
|
|
|
|
|
cmdPoolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
|
|
|
|
|
cmdPoolInfo.queueFamilyIndex = vulkanDevice->queueFamilyIndices.compute;
|
|
|
|
|
cmdPoolInfo.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
|
|
|
|
|
VK_CHECK_RESULT(vkCreateCommandPool(device, &cmdPoolInfo, nullptr, &compute.commandPool));
|
|
|
|
|
|
|
|
|
|
// Create a command buffer for compute operations
|
|
|
|
|
VkCommandBufferAllocateInfo cmdBufAllocateInfo =
|
|
|
|
|
vks::initializers::commandBufferAllocateInfo(compute.commandPool, VK_COMMAND_BUFFER_LEVEL_PRIMARY, 2);
|
|
|
|
|
|
|
|
|
|
VK_CHECK_RESULT(vkAllocateCommandBuffers(device, &cmdBufAllocateInfo, &compute.commandBuffers[0]));
|
|
|
|
|
|
|
|
|
|
// Fence for compute CB sync
|
|
|
|
|
VkFenceCreateInfo fenceCreateInfo = vks::initializers::fenceCreateInfo(VK_FENCE_CREATE_SIGNALED_BIT);
|
|
|
|
|
VK_CHECK_RESULT(vkCreateFence(device, &fenceCreateInfo, nullptr, &compute.fence));
|
|
|
|
|
|
|
|
|
|
// Build a single command buffer containing the compute dispatch commands
|
|
|
|
|
buildComputeCommandBuffer();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Prepare and initialize uniform buffer containing shader uniforms
|
|
|
|
|
void prepareUniformBuffers()
|
|
|
|
|
{
|
|
|
|
|
// Compute shader uniform buffer block
|
|
|
|
|
vulkanDevice->createBuffer(
|
|
|
|
|
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
|
|
|
|
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
|
|
|
|
&compute.uniformBuffer,
|
|
|
|
|
sizeof(compute.ubo));
|
|
|
|
|
VK_CHECK_RESULT(compute.uniformBuffer.map());
|
|
|
|
|
|
|
|
|
|
// Initial values
|
|
|
|
|
float dx = cloth.size.x / (cloth.gridsize.x - 1);
|
|
|
|
|
float dy = cloth.size.y / (cloth.gridsize.y - 1);
|
|
|
|
|
|
|
|
|
|
compute.ubo.restDistH = dx;
|
|
|
|
|
compute.ubo.restDistV = dy;
|
|
|
|
|
compute.ubo.restDistD = sqrtf(dx * dx + dy * dy);
|
|
|
|
|
compute.ubo.particleCount = cloth.gridsize;
|
|
|
|
|
|
|
|
|
|
updateComputeUBO();
|
|
|
|
|
|
|
|
|
|
// Vertex shader uniform buffer block
|
|
|
|
|
vulkanDevice->createBuffer(
|
|
|
|
|
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
|
|
|
|
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
|
|
|
|
&graphics.uniformBuffer,
|
|
|
|
|
sizeof(graphics.ubo));
|
|
|
|
|
VK_CHECK_RESULT(graphics.uniformBuffer.map());
|
|
|
|
|
|
|
|
|
|
updateGraphicsUBO();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void updateComputeUBO()
|
|
|
|
|
{
|
|
|
|
|
if (!paused) {
|
|
|
|
|
compute.ubo.deltaT = 0.000005f;
|
|
|
|
|
// todo: base on frametime
|
|
|
|
|
//compute.ubo.deltaT = frameTimer * 0.0075f;
|
2017-07-09 11:59:28 +02:00
|
|
|
if (simulateWind) {
|
|
|
|
|
compute.ubo.gravity.x = sin(glm::radians(-timer * 360.0f)) * 4.0f;
|
|
|
|
|
compute.ubo.gravity.z = sin(glm::radians(timer * 360.0f)) * 4.0f;
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
compute.ubo.gravity.x = 0.0f;
|
|
|
|
|
compute.ubo.gravity.z = 0.0f;
|
|
|
|
|
}
|
2017-07-09 11:39:10 +02:00
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
compute.ubo.deltaT = 0.0f;
|
|
|
|
|
}
|
|
|
|
|
memcpy(compute.uniformBuffer.mapped, &compute.ubo, sizeof(compute.ubo));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void updateGraphicsUBO()
|
|
|
|
|
{
|
|
|
|
|
graphics.ubo.projection = camera.matrices.perspective;
|
|
|
|
|
graphics.ubo.view = camera.matrices.view;
|
|
|
|
|
memcpy(graphics.uniformBuffer.mapped, &graphics.ubo, sizeof(graphics.ubo));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void draw()
|
|
|
|
|
{
|
|
|
|
|
// Submit graphics commands
|
|
|
|
|
VulkanExampleBase::prepareFrame();
|
|
|
|
|
|
|
|
|
|
submitInfo.commandBufferCount = 1;
|
|
|
|
|
submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
|
|
|
|
|
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
|
|
|
|
|
|
|
|
|
|
VulkanExampleBase::submitFrame();
|
|
|
|
|
|
|
|
|
|
vkWaitForFences(device, 1, &compute.fence, VK_TRUE, UINT64_MAX);
|
|
|
|
|
vkResetFences(device, 1, &compute.fence);
|
|
|
|
|
|
|
|
|
|
VkSubmitInfo computeSubmitInfo = vks::initializers::submitInfo();
|
|
|
|
|
computeSubmitInfo.commandBufferCount = 1;
|
|
|
|
|
computeSubmitInfo.pCommandBuffers = &compute.commandBuffers[readSet];
|
|
|
|
|
|
|
|
|
|
VK_CHECK_RESULT(vkQueueSubmit(compute.queue, 1, &computeSubmitInfo, compute.fence));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void prepare()
|
|
|
|
|
{
|
|
|
|
|
VulkanExampleBase::prepare();
|
|
|
|
|
loadAssets();
|
|
|
|
|
prepareStorageBuffers();
|
|
|
|
|
prepareUniformBuffers();
|
|
|
|
|
setupDescriptorPool();
|
|
|
|
|
setupLayoutsAndDescriptors();
|
|
|
|
|
preparePipelines();
|
|
|
|
|
prepareCompute();
|
|
|
|
|
buildCommandBuffers();
|
|
|
|
|
prepared = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
virtual void render()
|
|
|
|
|
{
|
|
|
|
|
if (!prepared)
|
|
|
|
|
return;
|
|
|
|
|
draw();
|
|
|
|
|
|
|
|
|
|
updateComputeUBO();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
virtual void viewChanged()
|
|
|
|
|
{
|
|
|
|
|
updateGraphicsUBO();
|
|
|
|
|
}
|
|
|
|
|
|
2017-07-09 11:59:28 +02:00
|
|
|
virtual void keyPressed(uint32_t keyCode)
|
|
|
|
|
{
|
|
|
|
|
switch (keyCode)
|
|
|
|
|
{
|
|
|
|
|
case KEY_W:
|
|
|
|
|
case GAMEPAD_BUTTON_A:
|
|
|
|
|
simulateWind = !simulateWind;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2017-07-09 11:39:10 +02:00
|
|
|
virtual void getOverlayText(VulkanTextOverlay *textOverlay)
|
|
|
|
|
{
|
2017-07-09 11:59:28 +02:00
|
|
|
#if defined(__ANDROID__)
|
|
|
|
|
textOverlay->addText("\"Button A\" to toggle wind simulation", 5.0f, 85.0f, VulkanTextOverlay::alignLeft);
|
|
|
|
|
#else
|
|
|
|
|
textOverlay->addText("\"w\" to toggle wind simulation", 5.0f, 85.0f, VulkanTextOverlay::alignLeft);
|
|
|
|
|
#endif
|
2017-07-09 11:39:10 +02:00
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
VULKAN_EXAMPLE_MAIN()
|