procedural-3d-engine/data/shaders/texture.frag

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GLSL
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2016-02-16 15:07:25 +01:00
#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
layout (binding = 1) uniform sampler2D samplerColor;
layout (location = 0) in vec2 inUV;
layout (location = 1) in float inLodBias;
layout (location = 0) out vec4 outFragColor;
void main()
{
outFragColor = texture(samplerColor, inUV, inLodBias);
}