procedural-3d-engine/shaders/hlsl/base/textoverlay.frag

11 lines
270 B
GLSL
Raw Normal View History

// Copyright 2020 Google LLC
Texture2D textureFont : register(t0);
SamplerState samplerFont : register(s0);
float4 main([[vk::location(0)]]float2 inUV : TEXCOORD0) : SV_TARGET
{
float color = textureFont.Sample(samplerFont, inUV).r;
return float4(color.xxx, 1.0);
}