22 lines
394 B
GLSL
22 lines
394 B
GLSL
|
|
#version 450
|
||
|
|
|
||
|
|
layout (location = 0) in vec3 inPos;
|
||
|
|
|
||
|
|
layout (set = 0, binding = 0) uniform RenderPassUBO
|
||
|
|
{
|
||
|
|
mat4 projection;
|
||
|
|
mat4 view;
|
||
|
|
} renderPassUBO;
|
||
|
|
|
||
|
|
layout (set = 0, binding = 1) uniform ObjectUBO
|
||
|
|
{
|
||
|
|
mat4 model;
|
||
|
|
vec4 color;
|
||
|
|
} objectUBO;
|
||
|
|
|
||
|
|
void main()
|
||
|
|
{
|
||
|
|
mat4 PVM = renderPassUBO.projection * renderPassUBO.view * objectUBO.model;
|
||
|
|
gl_Position = PVM * vec4(inPos, 1.0);
|
||
|
|
}
|