diff --git a/data/shaders/glsl/rayquery/scene.frag b/data/shaders/glsl/rayquery/scene.frag index 059fc4d3..a0273b83 100644 --- a/data/shaders/glsl/rayquery/scene.frag +++ b/data/shaders/glsl/rayquery/scene.frag @@ -25,7 +25,7 @@ void main() outFragColor = vec4(diffuse, 1.0); rayQueryEXT rayQuery; - rayQueryInitializeEXT(rayQuery, topLevelAS, gl_RayFlagsTerminateOnFirstHitEXT | gl_RayFlagsSkipAABBEXT, 0xFF, inWorldPos, 0.01, L, 1000.0); + rayQueryInitializeEXT(rayQuery, topLevelAS, gl_RayFlagsTerminateOnFirstHitEXT, 0xFF, inWorldPos, 0.01, L, 1000.0); // Traverse the acceleration structure and store information about the first intersection (if any) rayQueryProceedEXT(rayQuery); diff --git a/data/shaders/glsl/rayquery/scene.frag.spv b/data/shaders/glsl/rayquery/scene.frag.spv index feae30ab..0a90da47 100644 Binary files a/data/shaders/glsl/rayquery/scene.frag.spv and b/data/shaders/glsl/rayquery/scene.frag.spv differ