Android build file [skip ci]

This commit is contained in:
saschawillems 2017-03-18 16:30:07 +01:00
parent d02e470355
commit 0192b404d9

View file

@ -4,41 +4,41 @@ import subprocess
import sys import sys
import glob import glob
APK_NAME = "vulkanTessellation" APK_NAME = "vulkanParticlefire"
SHADER_DIR = "tessellation" SHADER_DIR = "particlefire"
ASSETS_MODELS = ["deer.dae"] ASSETS_MODELS = ["fireplace.obj"]
ASSETS_TEXTURES = ["deer_bc3_unorm.ktx", "deer_astc_8x8_unorm.ktx", "deer_etc2_unorm.ktx"] ASSETS_TEXTURES = ["particle_fire.ktx", "particle_smoke.ktx", "fireplace_normalmap_bc3_unorm.ktx", "fireplace_normalmap_astc_8x8_unorm.ktx", "fireplace_normalmap_etc2_unorm.ktx", "fireplace_colormap_bc3_unorm.ktx", "fireplace_colormap_astc_8x8_unorm.ktx", "fireplace_colormap_etc2_unorm.ktx"]
if subprocess.call("ndk-build", shell=True) == 0: if subprocess.call("ndk-build", shell=True) == 0:
print("Build successful") print("Build successful")
# Assets # Assets
os.makedirs("./assets/shaders/base", exist_ok=True) os.makedirs("./assets/shaders/base", exist_ok=True)
os.makedirs("./assets/shaders/%s" % SHADER_DIR, exist_ok=True) os.makedirs("./assets/shaders/%s" % SHADER_DIR, exist_ok=True)
os.makedirs("./assets/textures", exist_ok=True) os.makedirs("./assets/textures", exist_ok=True)
os.makedirs("./assets/models/lowpoly", exist_ok=True) os.makedirs("./assets/models/lowpoly", exist_ok=True)
os.makedirs("./res/drawable", exist_ok=True) os.makedirs("./res/drawable", exist_ok=True)
# Shaders # Shaders
# Base # Base
for file in glob.glob("../../data/shaders/base/*.spv"): for file in glob.glob("../../data/shaders/base/*.spv"):
shutil.copy(file, "./assets/shaders/base") shutil.copy(file, "./assets/shaders/base")
# Sample # Sample
for file in glob.glob("../../data/shaders/%s/*.spv" %SHADER_DIR): for file in glob.glob("../../data/shaders/%s/*.spv" %SHADER_DIR):
shutil.copy(file, "./assets/shaders/%s" % SHADER_DIR) shutil.copy(file, "./assets/shaders/%s" % SHADER_DIR)
# Textures # Textures
for file in ASSETS_TEXTURES: for file in ASSETS_TEXTURES:
shutil.copy("../../data/textures/%s" % file, "./assets/textures") shutil.copy("../../data/textures/%s" % file, "./assets/textures")
# Models # Models
for file in ASSETS_MODELS: for file in ASSETS_MODELS:
shutil.copy("../../data/models/lowpoly/%s" % file, "./assets/models/lowpoly") shutil.copy("../../data/models/%s" % file, "./assets/models")
# Icon # Icon
shutil.copy("../../android/images/icon.png", "./res/drawable") shutil.copy("../../android/images/icon.png", "./res/drawable")
if subprocess.call("ant debug -Dout.final.file=%s.apk" % APK_NAME, shell=True) == 0: if subprocess.call("ant debug -Dout.final.file=%s.apk" % APK_NAME, shell=True) == 0:
if len(sys.argv) > 1: for arg in sys.argv[1:]:
if sys.argv[1] == "-deploy": if arg == "-deploy":
if subprocess.call("adb install -r %s.apk" % APK_NAME, shell=True) != 0: if subprocess.call("adb install -r %s.apk" % APK_NAME, shell=True) != 0:
print("Could not deploy to device!") print("Could not deploy to device!")
else: else: