Added assimp (static library) to android makefiles (#97)
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16440383c5
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5 changed files with 12 additions and 20 deletions
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@ -2,11 +2,11 @@ LOCAL_PATH := $(call my-dir)/../../texture
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# assimp
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# assimp
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#include $(CLEAR_VARS)
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include $(CLEAR_VARS)
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#LOCAL_MODULE := assimp
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LOCAL_MODULE := assimp
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#LOCAL_SRC_FILES := $(LOCAL_PATH)/../../libs/assimp/$(TARGET_ARCH_ABI)/libassimp.a
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LOCAL_SRC_FILES := $(LOCAL_PATH)/../../libs/assimp/$(TARGET_ARCH_ABI)/libassimp.a
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#include $(PREBUILT_STATIC_LIBRARY)
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include $(PREBUILT_STATIC_LIBRARY)
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# vulkan example
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# vulkan example
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@ -33,14 +33,13 @@ LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../base/
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LOCAL_SRC_FILES := $(PROJECT_FILES)
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LOCAL_SRC_FILES := $(PROJECT_FILES)
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LOCAL_LDLIBS := -landroid -llog
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LOCAL_LDLIBS := -landroid -llog -lz
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#LOCAL_SHARED_LIBRARIES += assimp
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LOCAL_DISABLE_FORMAT_STRING_CHECKS := true
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LOCAL_DISABLE_FORMAT_STRING_CHECKS := true
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LOCAL_STATIC_LIBRARIES += android_native_app_glue
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LOCAL_STATIC_LIBRARIES += android_native_app_glue
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LOCAL_STATIC_LIBRARIES += cpufeatures
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LOCAL_STATIC_LIBRARIES += cpufeatures
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#LOCAL_STATIC_LIBRARIES += libassimp
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LOCAL_STATIC_LIBRARIES += libassimp
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include $(BUILD_SHARED_LIBRARY)
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include $(BUILD_SHARED_LIBRARY)
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@ -2,11 +2,11 @@ LOCAL_PATH := $(call my-dir)/..
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# assimp
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# assimp
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#include $(CLEAR_VARS)
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include $(CLEAR_VARS)
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#LOCAL_MODULE := assimp
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LOCAL_MODULE := assimp
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#LOCAL_SRC_FILES := $(LOCAL_PATH)/../../libs/assimp/$(TARGET_ARCH_ABI)/libassimp.a
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LOCAL_SRC_FILES := $(LOCAL_PATH)/../../libs/assimp/$(TARGET_ARCH_ABI)/libassimp.a
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#include $(PREBUILT_STATIC_LIBRARY)
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include $(PREBUILT_STATIC_LIBRARY)
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# vulkan example
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# vulkan example
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@ -33,8 +33,7 @@ LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../base/
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LOCAL_SRC_FILES := $(PROJECT_FILES)
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LOCAL_SRC_FILES := $(PROJECT_FILES)
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LOCAL_LDLIBS := -landroid -llog
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LOCAL_LDLIBS := -landroid -llog -lz
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#LOCAL_SHARED_LIBRARIES += assimp
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LOCAL_DISABLE_FORMAT_STRING_CHECKS := true
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LOCAL_DISABLE_FORMAT_STRING_CHECKS := true
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@ -284,7 +284,6 @@ VkBool32 VulkanExampleBase::createBuffer(VkBufferUsageFlags usage, VkDeviceSize
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}
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}
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}
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}
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#ifndef __ANDROID__
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void VulkanExampleBase::loadMesh(
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void VulkanExampleBase::loadMesh(
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const char * filename,
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const char * filename,
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vkMeshLoader::MeshBuffer * meshBuffer,
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vkMeshLoader::MeshBuffer * meshBuffer,
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@ -304,7 +303,6 @@ void VulkanExampleBase::loadMesh(
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delete(mesh);
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delete(mesh);
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}
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}
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#endif
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void VulkanExampleBase::renderLoop()
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void VulkanExampleBase::renderLoop()
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{
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{
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@ -38,9 +38,7 @@
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#include "vulkanswapchain.hpp"
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#include "vulkanswapchain.hpp"
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#include "vulkanTextureLoader.hpp"
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#include "vulkanTextureLoader.hpp"
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#ifndef __ANDROID__
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#include "vulkanMeshLoader.hpp"
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#include "vulkanMeshLoader.hpp"
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#endif
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class VulkanExampleBase
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class VulkanExampleBase
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{
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{
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@ -267,14 +265,12 @@ public:
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VkDescriptorBufferInfo *descriptor);
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VkDescriptorBufferInfo *descriptor);
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// Load a mesh (using ASSIMP) and create vulkan vertex and index buffers with given vertex layout
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// Load a mesh (using ASSIMP) and create vulkan vertex and index buffers with given vertex layout
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// todo : mesh loader not yet enabled for Android
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#ifndef __ANDROID__
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void loadMesh(
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void loadMesh(
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const char *filename,
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const char *filename,
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vkMeshLoader::MeshBuffer *meshBuffer,
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vkMeshLoader::MeshBuffer *meshBuffer,
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std::vector<vkMeshLoader::VertexLayout> vertexLayout,
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std::vector<vkMeshLoader::VertexLayout> vertexLayout,
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float scale);
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float scale);
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#endif
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// Start the main render loop
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// Start the main render loop
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void renderLoop();
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void renderLoop();
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BIN
libs/assimp/armeabi-v7a/libassimp.a
Normal file
BIN
libs/assimp/armeabi-v7a/libassimp.a
Normal file
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