Set array layer and mip level count in texture loader, set initial layout to VK_IMAGE_LAYOUT_PREINITIALIZED (Fixes #29)
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1 changed files with 51 additions and 29 deletions
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@ -91,6 +91,7 @@ namespace vkTools
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imageCreateInfo.tiling = VK_IMAGE_TILING_LINEAR;
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imageCreateInfo.usage = (useStaging) ? VK_IMAGE_USAGE_TRANSFER_SRC_BIT : VK_IMAGE_USAGE_SAMPLED_BIT;
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imageCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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imageCreateInfo.initialLayout = VK_IMAGE_LAYOUT_PREINITIALIZED;
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VkMemoryAllocateInfo memAllocInfo = vkTools::initializers::memoryAllocateInfo();
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VkMemoryRequirements memReqs;
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@ -148,7 +149,7 @@ namespace vkTools
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cmdBuffer,
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mipLevels[level].image,
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VK_IMAGE_ASPECT_COLOR_BIT,
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VK_IMAGE_LAYOUT_UNDEFINED,
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VK_IMAGE_LAYOUT_PREINITIALIZED,
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VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
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}
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@ -177,7 +178,7 @@ namespace vkTools
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cmdBuffer,
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texture->image,
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VK_IMAGE_ASPECT_COLOR_BIT,
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VK_IMAGE_LAYOUT_UNDEFINED,
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VK_IMAGE_LAYOUT_PREINITIALIZED,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
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// Copy mip levels one by one
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@ -316,7 +317,7 @@ namespace vkTools
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cmdBuffer,
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texture->image,
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VK_IMAGE_ASPECT_COLOR_BIT,
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VK_IMAGE_LAYOUT_UNDEFINED,
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VK_IMAGE_LAYOUT_PREINITIALIZED,
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texture->imageLayout);
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// Submit command buffer containing copy and image layout commands
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@ -437,7 +438,7 @@ namespace vkTools
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imageCreateInfo.tiling = VK_IMAGE_TILING_LINEAR;
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imageCreateInfo.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
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imageCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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imageCreateInfo.flags = 0;
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imageCreateInfo.initialLayout = VK_IMAGE_LAYOUT_PREINITIALIZED;
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VkMemoryAllocateInfo memAllocInfo = vkTools::initializers::memoryAllocateInfo();
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VkMemoryRequirements memReqs;
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@ -487,7 +488,7 @@ namespace vkTools
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cmdBuffer,
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cubeFace[face].image,
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VK_IMAGE_ASPECT_COLOR_BIT,
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VK_IMAGE_LAYOUT_UNDEFINED,
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VK_IMAGE_LAYOUT_PREINITIALIZED,
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VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
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}
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@ -514,12 +515,21 @@ namespace vkTools
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// Image barrier for optimal image (target)
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// Optimal image will be used as destination for the copy
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setImageLayout(
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// Set initial layout for all array layers of the optimal (target) tiled texture
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VkImageSubresourceRange subresourceRange = {};
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subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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subresourceRange.baseMipLevel = 0;
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subresourceRange.levelCount = 1;
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subresourceRange.layerCount = 6;
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vkTools::setImageLayout(
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cmdBuffer,
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texture->image,
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VK_IMAGE_ASPECT_COLOR_BIT,
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VK_IMAGE_LAYOUT_UNDEFINED,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
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VK_IMAGE_LAYOUT_PREINITIALIZED,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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subresourceRange);
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// Copy cube map faces one by one
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for (uint32_t face = 0; face < 6; ++face)
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@ -550,16 +560,18 @@ namespace vkTools
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texture->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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1, ©Region);
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// Change texture image layout to shader read after the copy
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texture->imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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setImageLayout(
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cmdBuffer,
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texture->image,
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VK_IMAGE_ASPECT_COLOR_BIT,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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texture->imageLayout);
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}
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// Change texture image layout to shader read after the copy
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texture->imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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setImageLayout(
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cmdBuffer,
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texture->image,
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VK_IMAGE_ASPECT_COLOR_BIT,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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texture->imageLayout,
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subresourceRange);
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err = vkEndCommandBuffer(cmdBuffer);
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assert(!err);
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@ -639,7 +651,7 @@ namespace vkTools
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imageCreateInfo.tiling = VK_IMAGE_TILING_LINEAR;
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imageCreateInfo.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
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imageCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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imageCreateInfo.flags = 0;
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imageCreateInfo.initialLayout = VK_IMAGE_LAYOUT_PREINITIALIZED;
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VkMemoryAllocateInfo memAllocInfo = vkTools::initializers::memoryAllocateInfo();
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VkMemoryRequirements memReqs;
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@ -700,7 +712,7 @@ namespace vkTools
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cmdBuffer,
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arrayLayer[i].image,
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VK_IMAGE_ASPECT_COLOR_BIT,
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VK_IMAGE_LAYOUT_UNDEFINED,
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VK_IMAGE_LAYOUT_PREINITIALIZED,
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VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
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}
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@ -726,12 +738,21 @@ namespace vkTools
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// Image barrier for optimal image (target)
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// Optimal image will be used as destination for the copy
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// Set initial layout for all array layers of the optimal (target) tiled texture
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VkImageSubresourceRange subresourceRange = {};
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subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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subresourceRange.baseMipLevel = 0;
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subresourceRange.levelCount = 1;
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subresourceRange.layerCount = texture->layerCount;
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vkTools::setImageLayout(
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cmdBuffer,
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texture->image,
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VK_IMAGE_ASPECT_COLOR_BIT,
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VK_IMAGE_LAYOUT_UNDEFINED,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
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VK_IMAGE_LAYOUT_PREINITIALIZED,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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subresourceRange);
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// Copy cube map faces one by one
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for (uint32_t i = 0; i < texture->layerCount; ++i)
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@ -761,17 +782,18 @@ namespace vkTools
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arrayLayer[i].image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
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texture->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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1, ©Region);
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// Change texture image layout to shader read after the copy
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texture->imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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vkTools::setImageLayout(
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cmdBuffer,
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texture->image,
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VK_IMAGE_ASPECT_COLOR_BIT,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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texture->imageLayout);
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}
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// Change texture image layout to shader read after the copy
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texture->imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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vkTools::setImageLayout(
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cmdBuffer,
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texture->image,
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VK_IMAGE_ASPECT_COLOR_BIT,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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texture->imageLayout,
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subresourceRange);
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err = vkEndCommandBuffer(cmdBuffer);
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assert(!err);
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