Fixed unrecognized keyboard input in mesh example.
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1 changed files with 1 additions and 1 deletions
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@ -613,7 +613,7 @@ public:
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{
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switch (keyCode)
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{
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case 0x57:
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case KEY_W:
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case GAMEPAD_BUTTON_A:
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wireframe = !wireframe;
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reBuildCommandBuffers();
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