diff --git a/android/subpasses/build.py b/android/subpasses/build.py index b88d7fac..1e5198cc 100644 --- a/android/subpasses/build.py +++ b/android/subpasses/build.py @@ -7,45 +7,38 @@ import glob APK_NAME = "vulkanSubpasses" SHADER_DIR = "subpasses" ASSETS_MODELS = ["samplebuilding.dae", "samplebuilding_glass.dae"] -ASSETS_TEXTURES = ["colored_glass_bc3.ktx"] +ASSETS_TEXTURES = ["colored_glass_bc3_unorm.ktx", "colored_glass_etc2_unorm.ktx", "colored_glass_astc_8x8_unorm.ktx"] if subprocess.call("ndk-build", shell=True) == 0: - print("Build successful") + print("Build successful") # Assets - if not os.path.exists("./assets"): - os.makedirs("./assets") + os.makedirs("./assets/shaders/base", exist_ok=True) + os.makedirs("./assets/shaders/%s" % SHADER_DIR, exist_ok=True) + os.makedirs("./assets/textures", exist_ok=True) + os.makedirs("./assets/models", exist_ok=True) + os.makedirs("./res/drawable", exist_ok=True) # Shaders # Base - if not os.path.exists("./assets/shaders/base"): - os.makedirs("./assets/shaders/base") for file in glob.glob("../../data/shaders/base/*.spv"): shutil.copy(file, "./assets/shaders/base") # Sample - if not os.path.exists("./assets/shaders/%s" % SHADER_DIR): - os.makedirs("./assets/shaders/%s" % SHADER_DIR) for file in glob.glob("../../data/shaders/%s/*.spv" %SHADER_DIR): shutil.copy(file, "./assets/shaders/%s" % SHADER_DIR) # Textures - if not os.path.exists("./assets/textures"): - os.makedirs("./assets/textures") for file in ASSETS_TEXTURES: shutil.copy("../../data/textures/%s" % file, "./assets/textures") # Models - if not os.path.exists("./assets/models"): - os.makedirs("./assets/models") for file in ASSETS_MODELS: shutil.copy("../../data/models/%s" % file, "./assets/models") # Icon - if not os.path.exists("./res/drawable"): - os.makedirs("./res/drawable") shutil.copy("../../android/images/icon.png", "./res/drawable") if subprocess.call("ant debug -Dout.final.file=%s.apk" % APK_NAME, shell=True) == 0: - if len(sys.argv) > 1: - if sys.argv[1] == "-deploy": + for arg in sys.argv[1:]: + if arg == "-deploy": if subprocess.call("adb install -r %s.apk" % APK_NAME, shell=True) != 0: print("Could not deploy to device!") else: diff --git a/data/textures/colored_glass_astc_8x8_unorm.ktx b/data/textures/colored_glass_astc_8x8_unorm.ktx new file mode 100644 index 00000000..8c0e5f35 Binary files /dev/null and b/data/textures/colored_glass_astc_8x8_unorm.ktx differ diff --git a/data/textures/colored_glass_bc3.ktx b/data/textures/colored_glass_bc3_unorm.ktx similarity index 100% rename from data/textures/colored_glass_bc3.ktx rename to data/textures/colored_glass_bc3_unorm.ktx diff --git a/data/textures/colored_glass_etc2_unorm.ktx b/data/textures/colored_glass_etc2_unorm.ktx new file mode 100644 index 00000000..f90dfcd4 Binary files /dev/null and b/data/textures/colored_glass_etc2_unorm.ktx differ diff --git a/subpasses/subpasses.cpp b/subpasses/subpasses.cpp index 97f8e704..8c18da94 100644 --- a/subpasses/subpasses.cpp +++ b/subpasses/subpasses.cpp @@ -488,7 +488,19 @@ public: { models.scene.loadFromFile(getAssetPath() + "models/samplebuilding.dae", vertexLayout, 1.0f, vulkanDevice, queue); models.transparent.loadFromFile(getAssetPath() + "models/samplebuilding_glass.dae", vertexLayout, 1.0f, vulkanDevice, queue); - textures.glass.loadFromFile(getAssetPath() + "textures/colored_glass_bc3.ktx", VK_FORMAT_BC3_UNORM_BLOCK, vulkanDevice, queue); + // Textures + if (vulkanDevice->features.textureCompressionBC) { + textures.glass.loadFromFile(getAssetPath() + "textures/colored_glass_bc3_unorm.ktx", VK_FORMAT_BC3_UNORM_BLOCK, vulkanDevice, queue); + } + else if (vulkanDevice->features.textureCompressionASTC_LDR) { + textures.glass.loadFromFile(getAssetPath() + "textures/colored_glass_astc_8x8_unorm.ktx", VK_FORMAT_ASTC_8x8_UNORM_BLOCK, vulkanDevice, queue); + } + else if (vulkanDevice->features.textureCompressionETC2) { + textures.glass.loadFromFile(getAssetPath() + "textures/colored_glass_etc2_unorm.ktx", VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK, vulkanDevice, queue); + } + else { + vks::tools::exitFatal("Device does not support any compressed texture format!", "Error"); + } } void setupVertexDescriptions() @@ -884,8 +896,6 @@ public: }; vkUpdateDescriptorSets(device, static_cast(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, NULL); - //depthStencilState.depthWriteEnable = VK_TRUE; - // Enable blending blendAttachmentState.blendEnable = VK_TRUE; blendAttachmentState.srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;