diff --git a/README.md b/README.md index eb00c08d..45b90ba2 100644 --- a/README.md +++ b/README.md @@ -124,6 +124,11 @@ Generating curved PN-Triangles on the GPU using tessellation shaders to add deta Uses tessellation shaders to generate and displace geometry based on a displacement map (heightmap). +### (Compute shader) Particle system + + +Attraction based particle system. A shader storage buffer is used to store particle data and updated by a compute shader. The buffer is then used by the graphics pipeline for rendering. + ### (Compute shader) Image processing diff --git a/screenshots/compute_particles.png b/screenshots/compute_particles.png new file mode 100644 index 00000000..cecea536 Binary files /dev/null and b/screenshots/compute_particles.png differ