Documentation

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Sascha Willems 2024-03-16 10:34:29 +01:00
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/*
* Vulkan Example - Using position fetch with hardware accelerated ray tracing
*
* Shows how to usse the VK_KHR_ray_tracing_position_fetch extension to fetch the vertex positions in the shader from a hit triangle as stored in the acceleration structure
* Shows how to use the VK_KHR_ray_tracing_position_fetch extension to fetch the vertex positions in the shader from a hit triangle as stored in the acceleration structure
* See https://www.khronos.org/blog/introducing-vulkan-ray-tracing-position-fetch-extension
*
* Copyright (C) 2024 by Sascha Willems - www.saschawillems.de