Use dynamic rendering
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217e7cf6d2
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061a5cb613
1 changed files with 93 additions and 20 deletions
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@ -30,12 +30,17 @@ public:
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VkShaderEXT shaders[2];
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VkShaderEXT shaders[2];
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VkPhysicalDeviceShaderObjectFeaturesEXT enabledDeviceShaderObjectFeaturesEXT{};
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VkPhysicalDeviceShaderObjectFeaturesEXT enabledShaderObjectFeaturesEXT{};
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VkPhysicalDeviceDynamicRenderingFeaturesKHR enabledDynamicRenderingFeaturesKHR{};
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PFN_vkCreateShadersEXT vkCreateShadersEXT;
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PFN_vkCreateShadersEXT vkCreateShadersEXT;
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PFN_vkCmdBindShadersEXT vkCmdBindShadersEXT;
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PFN_vkCmdBindShadersEXT vkCmdBindShadersEXT;
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PFN_vkGetShaderBinaryDataEXT vkGetShaderBinaryDataEXT;
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PFN_vkGetShaderBinaryDataEXT vkGetShaderBinaryDataEXT;
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// VK_EXT_shader_objects requires render passes to be dynamic
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PFN_vkCmdBeginRenderingKHR vkCmdBeginRenderingKHR;
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PFN_vkCmdEndRenderingKHR vkCmdEndRenderingKHR;
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// With VK_EXT_shader_object pipeline state must be set at command buffer creation using these functions
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// With VK_EXT_shader_object pipeline state must be set at command buffer creation using these functions
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// VK_EXT_dynamic_state
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// VK_EXT_dynamic_state
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PFN_vkCmdSetViewportWithCountEXT vkCmdSetViewportWithCountEXT;
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PFN_vkCmdSetViewportWithCountEXT vkCmdSetViewportWithCountEXT;
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@ -59,14 +64,27 @@ public:
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camera.setPerspective(60.0f, (float)(width) / (float)height, 0.1f, 256.0f);
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camera.setPerspective(60.0f, (float)(width) / (float)height, 0.1f, 256.0f);
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enabledDeviceExtensions.push_back(VK_EXT_SHADER_OBJECT_EXTENSION_NAME);
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enabledDeviceExtensions.push_back(VK_EXT_SHADER_OBJECT_EXTENSION_NAME);
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enabledDeviceExtensions.push_back(VK_KHR_DYNAMIC_RENDERING_EXTENSION_NAME);
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// With VK_EXT_shader_object all baked pipeline state is set dynamically at command buffer creation, so we need to enable additional extensions
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// With VK_EXT_shader_object all baked pipeline state is set dynamically at command buffer creation, so we need to enable additional extensions
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enabledDeviceExtensions.push_back(VK_EXT_EXTENDED_DYNAMIC_STATE_EXTENSION_NAME);
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enabledDeviceExtensions.push_back(VK_EXT_EXTENDED_DYNAMIC_STATE_EXTENSION_NAME);
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enabledDeviceExtensions.push_back(VK_EXT_VERTEX_INPUT_DYNAMIC_STATE_EXTENSION_NAME);
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enabledDeviceExtensions.push_back(VK_EXT_VERTEX_INPUT_DYNAMIC_STATE_EXTENSION_NAME);
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enabledDeviceShaderObjectFeaturesEXT.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_OBJECT_FEATURES_EXT;
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// Since we are not requiring Vulkan 1.2, we need to enable some additional extensios for dynamic rendering
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enabledDeviceShaderObjectFeaturesEXT.shaderObject = VK_TRUE;
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enabledDeviceExtensions.push_back(VK_KHR_MAINTENANCE2_EXTENSION_NAME);
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enabledDeviceExtensions.push_back(VK_KHR_MULTIVIEW_EXTENSION_NAME);
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enabledDeviceExtensions.push_back(VK_KHR_CREATE_RENDERPASS_2_EXTENSION_NAME);
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enabledDeviceExtensions.push_back(VK_KHR_DEPTH_STENCIL_RESOLVE_EXTENSION_NAME);
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deviceCreatepNextChain = &enabledDeviceShaderObjectFeaturesEXT;
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enabledShaderObjectFeaturesEXT.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_OBJECT_FEATURES_EXT;
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enabledShaderObjectFeaturesEXT.shaderObject = VK_TRUE;
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enabledDynamicRenderingFeaturesKHR.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DYNAMIC_RENDERING_FEATURES_KHR;
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enabledDynamicRenderingFeaturesKHR.dynamicRendering = VK_TRUE;
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enabledDynamicRenderingFeaturesKHR.pNext = &enabledShaderObjectFeaturesEXT;
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deviceCreatepNextChain = &enabledDynamicRenderingFeaturesKHR;
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}
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}
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~VulkanExample()
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~VulkanExample()
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@ -233,24 +251,62 @@ public:
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{
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{
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VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();
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VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();
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VkClearValue clearValues[2];
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clearValues[0].color = defaultClearColor;
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clearValues[1].depthStencil = { 1.0f, 0 };
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VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();
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renderPassBeginInfo.renderPass = renderPass;
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renderPassBeginInfo.renderArea.offset.x = 0;
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renderPassBeginInfo.renderArea.offset.y = 0;
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renderPassBeginInfo.renderArea.extent.width = width;
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renderPassBeginInfo.renderArea.extent.height = height;
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renderPassBeginInfo.clearValueCount = 2;
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renderPassBeginInfo.pClearValues = clearValues;
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for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
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for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
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{
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{
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renderPassBeginInfo.framebuffer = frameBuffers[i];
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VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));
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VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));
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vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
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// Transition color and depth images for drawing
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vks::tools::insertImageMemoryBarrier(
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drawCmdBuffers[i],
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swapChain.buffers[i].image,
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0,
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VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
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VK_IMAGE_LAYOUT_UNDEFINED,
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VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
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VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
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VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
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VkImageSubresourceRange{ VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 });
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vks::tools::insertImageMemoryBarrier(
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drawCmdBuffers[i],
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depthStencil.image,
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0,
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VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
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VK_IMAGE_LAYOUT_UNDEFINED,
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VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
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VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT,
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VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT,
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VkImageSubresourceRange{ VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT, 0, 1, 0, 1 });
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// New structures are used to define the attachments used in dynamic rendering
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VkRenderingAttachmentInfoKHR colorAttachment{};
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colorAttachment.sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO_KHR;
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colorAttachment.imageView = swapChain.buffers[i].view;
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colorAttachment.imageLayout = VK_IMAGE_LAYOUT_ATTACHMENT_OPTIMAL_KHR;
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colorAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
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colorAttachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
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colorAttachment.clearValue.color = { 0.0f,0.0f,0.0f,0.0f };
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// A single depth stencil attachment info can be used, but they can also be specified separately.
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// When both are specified separately, the only requirement is that the image view is identical.
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VkRenderingAttachmentInfoKHR depthStencilAttachment{};
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depthStencilAttachment.sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO_KHR;
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depthStencilAttachment.imageView = depthStencil.view;
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depthStencilAttachment.imageLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
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depthStencilAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
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depthStencilAttachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
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depthStencilAttachment.clearValue.depthStencil = { 1.0f, 0 };
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VkRenderingInfoKHR renderingInfo{};
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renderingInfo.sType = VK_STRUCTURE_TYPE_RENDERING_INFO_KHR;
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renderingInfo.renderArea = { 0, 0, width, height };
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renderingInfo.layerCount = 1;
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renderingInfo.colorAttachmentCount = 1;
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renderingInfo.pColorAttachments = &colorAttachment;
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renderingInfo.pDepthAttachment = &depthStencilAttachment;
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renderingInfo.pStencilAttachment = &depthStencilAttachment;
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// Begin dynamic rendering
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vkCmdBeginRenderingKHR(drawCmdBuffers[i], &renderingInfo);
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VkViewport viewport = vks::initializers::viewport((float)width, (float)height, 0.0f, 1.0f);
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VkViewport viewport = vks::initializers::viewport((float)width, (float)height, 0.0f, 1.0f);
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VkRect2D scissor = vks::initializers::rect2D(width, height, 0, 0);
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VkRect2D scissor = vks::initializers::rect2D(width, height, 0, 0);
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@ -290,7 +346,21 @@ public:
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drawUI(drawCmdBuffers[i]);
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drawUI(drawCmdBuffers[i]);
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vkCmdEndRenderPass(drawCmdBuffers[i]);
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// End dynamic rendering
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vkCmdEndRenderingKHR(drawCmdBuffers[i]);
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// Transition color image for presentation
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vks::tools::insertImageMemoryBarrier(
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drawCmdBuffers[i],
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swapChain.buffers[i].image,
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VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
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0,
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VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
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VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
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VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
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VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
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VkImageSubresourceRange{ VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 });
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VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
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VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
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}
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}
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}
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}
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@ -328,6 +398,9 @@ public:
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vkCmdBindShadersEXT = reinterpret_cast<PFN_vkCmdBindShadersEXT>(vkGetDeviceProcAddr(device, "vkCmdBindShadersEXT"));
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vkCmdBindShadersEXT = reinterpret_cast<PFN_vkCmdBindShadersEXT>(vkGetDeviceProcAddr(device, "vkCmdBindShadersEXT"));
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vkGetShaderBinaryDataEXT = reinterpret_cast<PFN_vkGetShaderBinaryDataEXT>(vkGetDeviceProcAddr(device, "vkGetShaderBinaryDataEXT"));
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vkGetShaderBinaryDataEXT = reinterpret_cast<PFN_vkGetShaderBinaryDataEXT>(vkGetDeviceProcAddr(device, "vkGetShaderBinaryDataEXT"));
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vkCmdBeginRenderingKHR = reinterpret_cast<PFN_vkCmdBeginRenderingKHR>(vkGetDeviceProcAddr(device, "vkCmdBeginRenderingKHR"));
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vkCmdEndRenderingKHR = reinterpret_cast<PFN_vkCmdEndRenderingKHR>(vkGetDeviceProcAddr(device, "vkCmdEndRenderingKHR"));
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vkCmdSetViewportWithCountEXT = reinterpret_cast<PFN_vkCmdSetViewportWithCountEXT>(vkGetDeviceProcAddr(device, "vkCmdSetViewportWithCountEXT"));;
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vkCmdSetViewportWithCountEXT = reinterpret_cast<PFN_vkCmdSetViewportWithCountEXT>(vkGetDeviceProcAddr(device, "vkCmdSetViewportWithCountEXT"));;
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vkCmdSetScissorWithCountEXT = reinterpret_cast<PFN_vkCmdSetScissorWithCountEXT>(vkGetDeviceProcAddr(device, "vkCmdSetScissorWithCountEXT"));
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vkCmdSetScissorWithCountEXT = reinterpret_cast<PFN_vkCmdSetScissorWithCountEXT>(vkGetDeviceProcAddr(device, "vkCmdSetScissorWithCountEXT"));
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vkCmdSetDepthCompareOpEXT = reinterpret_cast<PFN_vkCmdSetDepthCompareOpEXT>(vkGetDeviceProcAddr(device, "vkCmdSetDepthCompareOpEXT"));
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vkCmdSetDepthCompareOpEXT = reinterpret_cast<PFN_vkCmdSetDepthCompareOpEXT>(vkGetDeviceProcAddr(device, "vkCmdSetDepthCompareOpEXT"));
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