Added lighting to SSAO example. small changes and fixes

This commit is contained in:
saschawillems 2016-10-29 13:18:20 +02:00
parent 9212a9e3cb
commit 06369fc72e
11 changed files with 40 additions and 25 deletions

View file

@ -159,9 +159,9 @@ public:
#ifndef __ANDROID__
camera.rotationSpeed = 0.25f;
#endif
camera.position = { 1.9f, 2.6f, -9.25f };
camera.setRotation(glm::vec3(-15.5f, 10.75f, 0.0f));
camera.setPerspective(60.0f, (float)width / (float)height, 0.1f, 50.0f);
camera.position = { 7.5f, -6.75f, 0.0f };
camera.setRotation(glm::vec3(5.0f, 90.0f, 0.0f));
camera.setPerspective(60.0f, (float)width / (float)height, 0.1f, 64.0f);
}
~VulkanExample()
@ -238,8 +238,8 @@ public:
VkImageCreateInfo image = vkTools::initializers::imageCreateInfo();
image.imageType = VK_IMAGE_TYPE_2D;
image.format = format;
image.extent.width = frameBuffers.offscreen.width;
image.extent.height = frameBuffers.offscreen.height;
image.extent.width = width;
image.extent.height = height;
image.extent.depth = 1;
image.mipLevels = 1;
image.arrayLayers = 1;
@ -274,7 +274,7 @@ public:
{
// Attachments
VkCommandBuffer layoutCmd = VulkanExampleBase::createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
frameBuffers.offscreen.setSize(width, height);
frameBuffers.ssao.setSize(width, height);
frameBuffers.ssaoBlur.setSize(width, height);
@ -285,7 +285,7 @@ public:
assert(validDepthFormat);
// G-Buffer
createAttachment(VK_FORMAT_R16G16B16A16_SFLOAT, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT, &frameBuffers.offscreen.position, layoutCmd); // Position + Depth
createAttachment(VK_FORMAT_R32G32B32A32_SFLOAT, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT, &frameBuffers.offscreen.position, layoutCmd); // Position + Depth
createAttachment(VK_FORMAT_R8G8B8A8_UNORM, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT, &frameBuffers.offscreen.normal, layoutCmd); // Normals
createAttachment(VK_FORMAT_R8G8B8A8_UNORM, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT, &frameBuffers.offscreen.albedo, layoutCmd); // Albedo (color)
createAttachment(attDepthFormat, VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT, &frameBuffers.offscreen.depth, layoutCmd); // Depth
@ -496,7 +496,6 @@ public:
}
// Shared sampler used for all color attachments
// todo: separate for nearest (G-Buffer) an linear (ssao, blur, etc.)
VkSamplerCreateInfo sampler = vkTools::initializers::samplerCreateInfo();
sampler.magFilter = VK_FILTER_NEAREST;
sampler.minFilter = VK_FILTER_NEAREST;
@ -618,10 +617,10 @@ public:
void loadAssets()
{
vkMeshLoader::MeshCreateInfo meshCreateInfo;
meshCreateInfo.scale = glm::vec3(1.0f);
meshCreateInfo.scale = glm::vec3(0.5f);
meshCreateInfo.uvscale = glm::vec2(1.0f);
meshCreateInfo.center = glm::vec3(0.0f, 0.0f, 0.0f);
loadMesh(getAssetPath() + "models/treasure_smooth.dae", &meshes.scene, vertexLayout, &meshCreateInfo);
loadMesh(getAssetPath() + "models/sibenik/sibenik.dae", &meshes.scene, vertexLayout, &meshCreateInfo);
}
void reBuildCommandBuffers()
@ -994,7 +993,7 @@ public:
// SSAO
std::uniform_real_distribution<float> rndDist(0.0f, 1.0f);
std::random_device rndDev;
std::default_random_engine rndGen(rndDev());
std::default_random_engine rndGen;
// Sample kernel
std::vector<glm::vec4> ssaoKernel(SSAO_KERNEL_SIZE);
@ -1023,7 +1022,7 @@ public:
ssaoNoise[i] = glm::vec4(rndDist(rndGen) * 2.0f - 1.0f, rndDist(rndGen) * 2.0f - 1.0f, 0.0f, 0.0f);
}
// Upload as texture
textureLoader->createTexture(ssaoNoise.data(), ssaoNoise.size() * sizeof(glm::vec4), VK_FORMAT_R32G32B32A32_SFLOAT, SSAO_NOISE_DIM, SSAO_NOISE_DIM, &textures.ssaoNoise, VK_FILTER_LINEAR);
textureLoader->createTexture(ssaoNoise.data(), ssaoNoise.size() * sizeof(glm::vec4), VK_FORMAT_R32G32B32A32_SFLOAT, SSAO_NOISE_DIM, SSAO_NOISE_DIM, &textures.ssaoNoise, VK_FILTER_NEAREST);
}
void updateUniformBufferMatrices()