Started working on new dynamic state sample

wip
This commit is contained in:
Sascha Willems 2022-10-02 15:46:26 +02:00
parent 727d351b42
commit 07b479aae5
2 changed files with 383 additions and 1 deletions

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@ -97,7 +97,8 @@ set(EXAMPLES
displacement displacement
distancefieldfonts distancefieldfonts
dynamicrendering dynamicrendering
dynamicuniformbuffer dynamicstate
dynamicuniformbuffer
gears gears
geometryshader geometryshader
gltfloading gltfloading

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@ -0,0 +1,381 @@
/*
* Vulkan Example - Using dynamic state
*
* Copyright (C) 2022 by Sascha Willems - www.saschawillems.de
*
* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
*/
#include "vulkanexamplebase.h"
#include "VulkanglTFModel.h"
#define ENABLE_VALIDATION false
class VulkanExample: public VulkanExampleBase
{
public:
vkglTF::Model scene;
vks::Buffer uniformBuffer;
// Same uniform buffer layout as shader
struct UBOVS {
glm::mat4 projection;
glm::mat4 modelView;
glm::vec4 lightPos = glm::vec4(0.0f, 2.0f, 1.0f, 0.0f);
} uboVS;
VkPipelineLayout pipelineLayout;
VkDescriptorSet descriptorSet;
VkDescriptorSetLayout descriptorSetLayout;
VkPipeline pipeline;
// This sample demonstrates different dynamic states, so we check and store what extension is available
bool hasDynamicState = false;
bool hasDynamicState2 = false;
bool hasDynamicState3 = false;
bool hasDynamicVertexState = false;
VkPhysicalDeviceExtendedDynamicStateFeaturesEXT extendedDynamicStateFeaturesEXT{};
// Function pointers for dynamic states used in this sample
// VK_EXT_dynamic_stte
PFN_vkCmdSetCullModeEXT vkCmdSetCullModeEXT = nullptr;
PFN_vkCmdSetFrontFaceEXT vkCmdSetFrontFaceEXT = nullptr;
// Dynamic state UI toggles
struct DynamicState {
int32_t cullMode = VK_CULL_MODE_BACK_BIT;
int32_t frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
} dynamicState;
VulkanExample() : VulkanExampleBase(ENABLE_VALIDATION)
{
title = "Dynamic state";
camera.type = Camera::CameraType::lookat;
camera.setPosition(glm::vec3(0.0f, 0.0f, -10.5f));
camera.setRotation(glm::vec3(-25.0f, 15.0f, 0.0f));
camera.setRotationSpeed(0.5f);
camera.setPerspective(60.0f, (float)width / (float)height, 0.1f, 256.0f);
}
~VulkanExample()
{
// Clean up used Vulkan resources
// Note : Inherited destructor cleans up resources stored in base class
//vkDestroyPipeline(device, pipelines.phong, nullptr);
//if (enabledFeatures.fillModeNonSolid)
//{
// vkDestroyPipeline(device, pipelines.wireframe, nullptr);
//}
//vkDestroyPipeline(device, pipelines.toon, nullptr);
vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
uniformBuffer.destroy();
}
void buildCommandBuffers()
{
VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();
VkClearValue clearValues[2];
clearValues[0].color = defaultClearColor;
clearValues[1].depthStencil = { 1.0f, 0 };
VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();
renderPassBeginInfo.renderPass = renderPass;
renderPassBeginInfo.renderArea.offset.x = 0;
renderPassBeginInfo.renderArea.offset.y = 0;
renderPassBeginInfo.renderArea.extent.width = width;
renderPassBeginInfo.renderArea.extent.height = height;
renderPassBeginInfo.clearValueCount = 2;
renderPassBeginInfo.pClearValues = clearValues;
for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
{
// Set target frame buffer
renderPassBeginInfo.framebuffer = frameBuffers[i];
VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));
vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
VkViewport viewport = vks::initializers::viewport((float)width, (float)height, 0.0f, 1.0f);
vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
VkRect2D scissor = vks::initializers::rect2D(width, height, 0, 0);
vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
// Apply dynamic states
if (vkCmdSetCullModeEXT) {
vkCmdSetCullModeEXT(drawCmdBuffers[i], VkCullModeFlagBits(dynamicState.cullMode));
}
if (vkCmdSetFrontFaceEXT) {
vkCmdSetFrontFaceEXT(drawCmdBuffers[i], VkFrontFace(dynamicState.frontFace));
}
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL);
scene.bindBuffers(drawCmdBuffers[i]);
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
scene.draw(drawCmdBuffers[i]);
drawUI(drawCmdBuffers[i]);
vkCmdEndRenderPass(drawCmdBuffers[i]);
VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
}
}
void loadAssets()
{
const uint32_t glTFLoadingFlags = vkglTF::FileLoadingFlags::PreTransformVertices | vkglTF::FileLoadingFlags::PreMultiplyVertexColors | vkglTF::FileLoadingFlags::FlipY;
scene.loadFromFile(getAssetPath() + "models/treasure_smooth.gltf", vulkanDevice, queue, glTFLoadingFlags);
}
void setupDescriptorPool()
{
std::vector<VkDescriptorPoolSize> poolSizes =
{
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1)
};
VkDescriptorPoolCreateInfo descriptorPoolInfo =
vks::initializers::descriptorPoolCreateInfo(
poolSizes.size(),
poolSizes.data(),
2);
VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
}
void setupDescriptorSetLayout()
{
std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings =
{
// Binding 0 : Vertex shader uniform buffer
vks::initializers::descriptorSetLayoutBinding(
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
VK_SHADER_STAGE_VERTEX_BIT,
0)
};
VkDescriptorSetLayoutCreateInfo descriptorLayout =
vks::initializers::descriptorSetLayoutCreateInfo(
setLayoutBindings.data(),
setLayoutBindings.size());
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout));
VkPipelineLayoutCreateInfo pPipelineLayoutCreateInfo =
vks::initializers::pipelineLayoutCreateInfo(
&descriptorSetLayout,
1);
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayout));
}
void setupDescriptorSet()
{
VkDescriptorSetAllocateInfo allocInfo =
vks::initializers::descriptorSetAllocateInfo(
descriptorPool,
&descriptorSetLayout,
1);
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet));
std::vector<VkWriteDescriptorSet> writeDescriptorSets =
{
// Binding 0 : Vertex shader uniform buffer
vks::initializers::writeDescriptorSet(
descriptorSet,
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
0,
&uniformBuffer.descriptor)
};
vkUpdateDescriptorSets(device, writeDescriptorSets.size(), writeDescriptorSets.data(), 0, NULL);
}
void preparePipelines()
{
VkPipelineInputAssemblyStateCreateInfo inputAssemblyState = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE);
VkPipelineRasterizationStateCreateInfo rasterizationState = vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_BACK_BIT, VK_FRONT_FACE_COUNTER_CLOCKWISE, 0);
VkPipelineColorBlendAttachmentState blendAttachmentState = vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE);
VkPipelineColorBlendStateCreateInfo colorBlendState = vks::initializers::pipelineColorBlendStateCreateInfo(1, &blendAttachmentState);
VkPipelineDepthStencilStateCreateInfo depthStencilState = vks::initializers::pipelineDepthStencilStateCreateInfo(VK_TRUE, VK_TRUE, VK_COMPARE_OP_LESS_OR_EQUAL);
VkPipelineViewportStateCreateInfo viewportState = vks::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
VkPipelineMultisampleStateCreateInfo multisampleState = vks::initializers::pipelineMultisampleStateCreateInfo(VK_SAMPLE_COUNT_1_BIT);
std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages;
// @todo
std::vector<VkDynamicState> dynamicStateEnables = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR, VK_DYNAMIC_STATE_LINE_WIDTH, };
if (hasDynamicState) {
dynamicStateEnables.push_back(VK_DYNAMIC_STATE_CULL_MODE_EXT);
dynamicStateEnables.push_back(VK_DYNAMIC_STATE_FRONT_FACE);
}
VkPipelineDynamicStateCreateInfo dynamicState = vks::initializers::pipelineDynamicStateCreateInfo(dynamicStateEnables);
VkGraphicsPipelineCreateInfo pipelineCI = vks::initializers::pipelineCreateInfo(pipelineLayout, renderPass);
pipelineCI.pInputAssemblyState = &inputAssemblyState;
pipelineCI.pRasterizationState = &rasterizationState;
pipelineCI.pColorBlendState = &colorBlendState;
pipelineCI.pMultisampleState = &multisampleState;
pipelineCI.pViewportState = &viewportState;
pipelineCI.pDepthStencilState = &depthStencilState;
pipelineCI.pDynamicState = &dynamicState;
pipelineCI.stageCount = shaderStages.size();
pipelineCI.pStages = shaderStages.data();
pipelineCI.pVertexInputState = vkglTF::Vertex::getPipelineVertexInputState({vkglTF::VertexComponent::Position, vkglTF::VertexComponent::Normal, vkglTF::VertexComponent::Color});
// Create the graphics pipeline state objects
// We are using this pipeline as the base for the other pipelines (derivatives)
// Pipeline derivatives can be used for pipelines that share most of their state
// Depending on the implementation this may result in better performance for pipeline
// switching and faster creation time
pipelineCI.flags = VK_PIPELINE_CREATE_ALLOW_DERIVATIVES_BIT;
// Textured pipeline
// Phong shading pipeline
shaderStages[0] = loadShader(getShadersPath() + "pipelines/phong.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
shaderStages[1] = loadShader(getShadersPath() + "pipelines/phong.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCI, nullptr, &pipeline));
// All pipelines created after the base pipeline will be derivatives
//pipelineCI.flags = VK_PIPELINE_CREATE_DERIVATIVE_BIT;
//// Base pipeline will be our first created pipeline
//pipelineCI.basePipelineHandle = pipeline;
//// It's only allowed to either use a handle or index for the base pipeline
//// As we use the handle, we must set the index to -1 (see section 9.5 of the specification)
//pipelineCI.basePipelineIndex = -1;
//// Toon shading pipeline
//shaderStages[0] = loadShader(getShadersPath() + "pipelines/toon.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
//shaderStages[1] = loadShader(getShadersPath() + "pipelines/toon.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
//VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCI, nullptr, &pipelines.toon));
//// Pipeline for wire frame rendering
//// Non solid rendering is not a mandatory Vulkan feature
//if (enabledFeatures.fillModeNonSolid)
//{
// rasterizationState.polygonMode = VK_POLYGON_MODE_LINE;
// shaderStages[0] = loadShader(getShadersPath() + "pipelines/wireframe.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
// shaderStages[1] = loadShader(getShadersPath() + "pipelines/wireframe.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
// VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCI, nullptr, &pipelines.wireframe));
//}
}
// Prepare and initialize uniform buffer containing shader uniforms
void prepareUniformBuffers()
{
// Create the vertex shader uniform buffer block
VK_CHECK_RESULT(vulkanDevice->createBuffer(
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
&uniformBuffer,
sizeof(uboVS)));
// Map persistent
VK_CHECK_RESULT(uniformBuffer.map());
updateUniformBuffers();
}
void updateUniformBuffers()
{
uboVS.projection = camera.matrices.perspective;
uboVS.modelView = camera.matrices.view;
memcpy(uniformBuffer.mapped, &uboVS, sizeof(uboVS));
}
void draw()
{
VulkanExampleBase::prepareFrame();
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
VulkanExampleBase::submitFrame();
}
void getEnabledExtensions()
{
// Enable dynamic stat extensions if present. This function is called after physical and before logical device creation, so we can enabled extensions based on a list of supported extensions
if (vulkanDevice->extensionSupported(VK_EXT_EXTENDED_DYNAMIC_STATE_EXTENSION_NAME)) {
enabledDeviceExtensions.push_back(VK_EXT_EXTENDED_DYNAMIC_STATE_EXTENSION_NAME);
extendedDynamicStateFeaturesEXT.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTENDED_DYNAMIC_STATE_FEATURES_EXT;
extendedDynamicStateFeaturesEXT.extendedDynamicState = VK_TRUE;
deviceCreatepNextChain = &extendedDynamicStateFeaturesEXT;
}
if (vulkanDevice->extensionSupported(VK_EXT_EXTENDED_DYNAMIC_STATE_2_EXTENSION_NAME)) {
enabledDeviceExtensions.push_back(VK_EXT_EXTENDED_DYNAMIC_STATE_2_EXTENSION_NAME);
}
if (vulkanDevice->extensionSupported(VK_EXT_EXTENDED_DYNAMIC_STATE_3_EXTENSION_NAME)) {
enabledDeviceExtensions.push_back(VK_EXT_EXTENDED_DYNAMIC_STATE_3_EXTENSION_NAME);
}
if (vulkanDevice->extensionSupported(VK_EXT_VERTEX_INPUT_DYNAMIC_STATE_EXTENSION_NAME)) {
enabledDeviceExtensions.push_back(VK_EXT_VERTEX_INPUT_DYNAMIC_STATE_EXTENSION_NAME);
}
}
void prepare()
{
VulkanExampleBase::prepare();
// Check what dynamic states are supported by the current implementation
hasDynamicState = vulkanDevice->extensionSupported(VK_EXT_EXTENDED_DYNAMIC_STATE_EXTENSION_NAME);
hasDynamicState2 = vulkanDevice->extensionSupported(VK_EXT_EXTENDED_DYNAMIC_STATE_2_EXTENSION_NAME);
hasDynamicState3 = vulkanDevice->extensionSupported(VK_EXT_EXTENDED_DYNAMIC_STATE_3_EXTENSION_NAME);
hasDynamicVertexState = vulkanDevice->extensionSupported(VK_EXT_VERTEX_INPUT_DYNAMIC_STATE_EXTENSION_NAME);
if (hasDynamicState) {
vkCmdSetCullModeEXT = reinterpret_cast<PFN_vkCmdSetCullModeEXT>(vkGetDeviceProcAddr(device, "vkCmdSetCullModeEXT"));
vkCmdSetFrontFaceEXT = reinterpret_cast<PFN_vkCmdSetFrontFaceEXT>(vkGetDeviceProcAddr(device, "vkCmdSetFrontFaceEXT"));
}
loadAssets();
prepareUniformBuffers();
setupDescriptorSetLayout();
preparePipelines();
setupDescriptorPool();
setupDescriptorSet();
buildCommandBuffers();
prepared = true;
}
virtual void render()
{
if (!prepared)
return;
draw();
if (camera.updated) {
updateUniformBuffers();
}
}
virtual void viewChanged()
{
updateUniformBuffers();
}
virtual void OnUpdateUIOverlay(vks::UIOverlay *overlay)
{
bool rebuildCB = false;
if (overlay->header("Dynamic state")) {
rebuildCB = overlay->comboBox("Cull mode", &dynamicState.cullMode, { "none", "front", "back" });
rebuildCB |= overlay->comboBox("Front face", &dynamicState.frontFace, { "Counter clockwise", "Clockwise" });
}
if (rebuildCB) {
buildCommandBuffers();
}
}
};
VULKAN_EXAMPLE_MAIN()