Started working on new dynamic state sample
wip
This commit is contained in:
parent
727d351b42
commit
07b479aae5
2 changed files with 383 additions and 1 deletions
|
|
@ -97,7 +97,8 @@ set(EXAMPLES
|
||||||
displacement
|
displacement
|
||||||
distancefieldfonts
|
distancefieldfonts
|
||||||
dynamicrendering
|
dynamicrendering
|
||||||
dynamicuniformbuffer
|
dynamicstate
|
||||||
|
dynamicuniformbuffer
|
||||||
gears
|
gears
|
||||||
geometryshader
|
geometryshader
|
||||||
gltfloading
|
gltfloading
|
||||||
|
|
|
||||||
381
examples/dynamicstate/dynamicstate.cpp
Normal file
381
examples/dynamicstate/dynamicstate.cpp
Normal file
|
|
@ -0,0 +1,381 @@
|
||||||
|
/*
|
||||||
|
* Vulkan Example - Using dynamic state
|
||||||
|
*
|
||||||
|
* Copyright (C) 2022 by Sascha Willems - www.saschawillems.de
|
||||||
|
*
|
||||||
|
* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "vulkanexamplebase.h"
|
||||||
|
#include "VulkanglTFModel.h"
|
||||||
|
|
||||||
|
#define ENABLE_VALIDATION false
|
||||||
|
|
||||||
|
class VulkanExample: public VulkanExampleBase
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
vkglTF::Model scene;
|
||||||
|
|
||||||
|
vks::Buffer uniformBuffer;
|
||||||
|
|
||||||
|
// Same uniform buffer layout as shader
|
||||||
|
struct UBOVS {
|
||||||
|
glm::mat4 projection;
|
||||||
|
glm::mat4 modelView;
|
||||||
|
glm::vec4 lightPos = glm::vec4(0.0f, 2.0f, 1.0f, 0.0f);
|
||||||
|
} uboVS;
|
||||||
|
|
||||||
|
VkPipelineLayout pipelineLayout;
|
||||||
|
VkDescriptorSet descriptorSet;
|
||||||
|
VkDescriptorSetLayout descriptorSetLayout;
|
||||||
|
|
||||||
|
VkPipeline pipeline;
|
||||||
|
|
||||||
|
// This sample demonstrates different dynamic states, so we check and store what extension is available
|
||||||
|
bool hasDynamicState = false;
|
||||||
|
bool hasDynamicState2 = false;
|
||||||
|
bool hasDynamicState3 = false;
|
||||||
|
bool hasDynamicVertexState = false;
|
||||||
|
|
||||||
|
VkPhysicalDeviceExtendedDynamicStateFeaturesEXT extendedDynamicStateFeaturesEXT{};
|
||||||
|
|
||||||
|
// Function pointers for dynamic states used in this sample
|
||||||
|
// VK_EXT_dynamic_stte
|
||||||
|
PFN_vkCmdSetCullModeEXT vkCmdSetCullModeEXT = nullptr;
|
||||||
|
PFN_vkCmdSetFrontFaceEXT vkCmdSetFrontFaceEXT = nullptr;
|
||||||
|
|
||||||
|
// Dynamic state UI toggles
|
||||||
|
struct DynamicState {
|
||||||
|
int32_t cullMode = VK_CULL_MODE_BACK_BIT;
|
||||||
|
int32_t frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
|
||||||
|
} dynamicState;
|
||||||
|
|
||||||
|
VulkanExample() : VulkanExampleBase(ENABLE_VALIDATION)
|
||||||
|
{
|
||||||
|
title = "Dynamic state";
|
||||||
|
camera.type = Camera::CameraType::lookat;
|
||||||
|
camera.setPosition(glm::vec3(0.0f, 0.0f, -10.5f));
|
||||||
|
camera.setRotation(glm::vec3(-25.0f, 15.0f, 0.0f));
|
||||||
|
camera.setRotationSpeed(0.5f);
|
||||||
|
camera.setPerspective(60.0f, (float)width / (float)height, 0.1f, 256.0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
~VulkanExample()
|
||||||
|
{
|
||||||
|
// Clean up used Vulkan resources
|
||||||
|
// Note : Inherited destructor cleans up resources stored in base class
|
||||||
|
//vkDestroyPipeline(device, pipelines.phong, nullptr);
|
||||||
|
//if (enabledFeatures.fillModeNonSolid)
|
||||||
|
//{
|
||||||
|
// vkDestroyPipeline(device, pipelines.wireframe, nullptr);
|
||||||
|
//}
|
||||||
|
//vkDestroyPipeline(device, pipelines.toon, nullptr);
|
||||||
|
|
||||||
|
vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
|
||||||
|
vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
|
||||||
|
|
||||||
|
uniformBuffer.destroy();
|
||||||
|
}
|
||||||
|
|
||||||
|
void buildCommandBuffers()
|
||||||
|
{
|
||||||
|
VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();
|
||||||
|
|
||||||
|
VkClearValue clearValues[2];
|
||||||
|
clearValues[0].color = defaultClearColor;
|
||||||
|
clearValues[1].depthStencil = { 1.0f, 0 };
|
||||||
|
|
||||||
|
VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();
|
||||||
|
renderPassBeginInfo.renderPass = renderPass;
|
||||||
|
renderPassBeginInfo.renderArea.offset.x = 0;
|
||||||
|
renderPassBeginInfo.renderArea.offset.y = 0;
|
||||||
|
renderPassBeginInfo.renderArea.extent.width = width;
|
||||||
|
renderPassBeginInfo.renderArea.extent.height = height;
|
||||||
|
renderPassBeginInfo.clearValueCount = 2;
|
||||||
|
renderPassBeginInfo.pClearValues = clearValues;
|
||||||
|
|
||||||
|
for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
|
||||||
|
{
|
||||||
|
// Set target frame buffer
|
||||||
|
renderPassBeginInfo.framebuffer = frameBuffers[i];
|
||||||
|
|
||||||
|
VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));
|
||||||
|
|
||||||
|
vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
|
||||||
|
|
||||||
|
VkViewport viewport = vks::initializers::viewport((float)width, (float)height, 0.0f, 1.0f);
|
||||||
|
vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
|
||||||
|
|
||||||
|
VkRect2D scissor = vks::initializers::rect2D(width, height, 0, 0);
|
||||||
|
vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
|
||||||
|
|
||||||
|
// Apply dynamic states
|
||||||
|
if (vkCmdSetCullModeEXT) {
|
||||||
|
vkCmdSetCullModeEXT(drawCmdBuffers[i], VkCullModeFlagBits(dynamicState.cullMode));
|
||||||
|
}
|
||||||
|
if (vkCmdSetFrontFaceEXT) {
|
||||||
|
vkCmdSetFrontFaceEXT(drawCmdBuffers[i], VkFrontFace(dynamicState.frontFace));
|
||||||
|
}
|
||||||
|
|
||||||
|
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL);
|
||||||
|
scene.bindBuffers(drawCmdBuffers[i]);
|
||||||
|
|
||||||
|
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
|
||||||
|
scene.draw(drawCmdBuffers[i]);
|
||||||
|
|
||||||
|
drawUI(drawCmdBuffers[i]);
|
||||||
|
|
||||||
|
vkCmdEndRenderPass(drawCmdBuffers[i]);
|
||||||
|
|
||||||
|
VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void loadAssets()
|
||||||
|
{
|
||||||
|
const uint32_t glTFLoadingFlags = vkglTF::FileLoadingFlags::PreTransformVertices | vkglTF::FileLoadingFlags::PreMultiplyVertexColors | vkglTF::FileLoadingFlags::FlipY;
|
||||||
|
scene.loadFromFile(getAssetPath() + "models/treasure_smooth.gltf", vulkanDevice, queue, glTFLoadingFlags);
|
||||||
|
}
|
||||||
|
|
||||||
|
void setupDescriptorPool()
|
||||||
|
{
|
||||||
|
std::vector<VkDescriptorPoolSize> poolSizes =
|
||||||
|
{
|
||||||
|
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1)
|
||||||
|
};
|
||||||
|
|
||||||
|
VkDescriptorPoolCreateInfo descriptorPoolInfo =
|
||||||
|
vks::initializers::descriptorPoolCreateInfo(
|
||||||
|
poolSizes.size(),
|
||||||
|
poolSizes.data(),
|
||||||
|
2);
|
||||||
|
|
||||||
|
VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
|
||||||
|
}
|
||||||
|
|
||||||
|
void setupDescriptorSetLayout()
|
||||||
|
{
|
||||||
|
std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings =
|
||||||
|
{
|
||||||
|
// Binding 0 : Vertex shader uniform buffer
|
||||||
|
vks::initializers::descriptorSetLayoutBinding(
|
||||||
|
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||||
|
VK_SHADER_STAGE_VERTEX_BIT,
|
||||||
|
0)
|
||||||
|
};
|
||||||
|
|
||||||
|
VkDescriptorSetLayoutCreateInfo descriptorLayout =
|
||||||
|
vks::initializers::descriptorSetLayoutCreateInfo(
|
||||||
|
setLayoutBindings.data(),
|
||||||
|
setLayoutBindings.size());
|
||||||
|
|
||||||
|
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout));
|
||||||
|
|
||||||
|
VkPipelineLayoutCreateInfo pPipelineLayoutCreateInfo =
|
||||||
|
vks::initializers::pipelineLayoutCreateInfo(
|
||||||
|
&descriptorSetLayout,
|
||||||
|
1);
|
||||||
|
|
||||||
|
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayout));
|
||||||
|
}
|
||||||
|
|
||||||
|
void setupDescriptorSet()
|
||||||
|
{
|
||||||
|
VkDescriptorSetAllocateInfo allocInfo =
|
||||||
|
vks::initializers::descriptorSetAllocateInfo(
|
||||||
|
descriptorPool,
|
||||||
|
&descriptorSetLayout,
|
||||||
|
1);
|
||||||
|
|
||||||
|
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet));
|
||||||
|
|
||||||
|
std::vector<VkWriteDescriptorSet> writeDescriptorSets =
|
||||||
|
{
|
||||||
|
// Binding 0 : Vertex shader uniform buffer
|
||||||
|
vks::initializers::writeDescriptorSet(
|
||||||
|
descriptorSet,
|
||||||
|
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||||
|
0,
|
||||||
|
&uniformBuffer.descriptor)
|
||||||
|
};
|
||||||
|
|
||||||
|
vkUpdateDescriptorSets(device, writeDescriptorSets.size(), writeDescriptorSets.data(), 0, NULL);
|
||||||
|
}
|
||||||
|
|
||||||
|
void preparePipelines()
|
||||||
|
{
|
||||||
|
VkPipelineInputAssemblyStateCreateInfo inputAssemblyState = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE);
|
||||||
|
VkPipelineRasterizationStateCreateInfo rasterizationState = vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_BACK_BIT, VK_FRONT_FACE_COUNTER_CLOCKWISE, 0);
|
||||||
|
VkPipelineColorBlendAttachmentState blendAttachmentState = vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE);
|
||||||
|
VkPipelineColorBlendStateCreateInfo colorBlendState = vks::initializers::pipelineColorBlendStateCreateInfo(1, &blendAttachmentState);
|
||||||
|
VkPipelineDepthStencilStateCreateInfo depthStencilState = vks::initializers::pipelineDepthStencilStateCreateInfo(VK_TRUE, VK_TRUE, VK_COMPARE_OP_LESS_OR_EQUAL);
|
||||||
|
VkPipelineViewportStateCreateInfo viewportState = vks::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
|
||||||
|
VkPipelineMultisampleStateCreateInfo multisampleState = vks::initializers::pipelineMultisampleStateCreateInfo(VK_SAMPLE_COUNT_1_BIT);
|
||||||
|
std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages;
|
||||||
|
|
||||||
|
// @todo
|
||||||
|
std::vector<VkDynamicState> dynamicStateEnables = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR, VK_DYNAMIC_STATE_LINE_WIDTH, };
|
||||||
|
if (hasDynamicState) {
|
||||||
|
dynamicStateEnables.push_back(VK_DYNAMIC_STATE_CULL_MODE_EXT);
|
||||||
|
dynamicStateEnables.push_back(VK_DYNAMIC_STATE_FRONT_FACE);
|
||||||
|
}
|
||||||
|
VkPipelineDynamicStateCreateInfo dynamicState = vks::initializers::pipelineDynamicStateCreateInfo(dynamicStateEnables);
|
||||||
|
|
||||||
|
VkGraphicsPipelineCreateInfo pipelineCI = vks::initializers::pipelineCreateInfo(pipelineLayout, renderPass);
|
||||||
|
pipelineCI.pInputAssemblyState = &inputAssemblyState;
|
||||||
|
pipelineCI.pRasterizationState = &rasterizationState;
|
||||||
|
pipelineCI.pColorBlendState = &colorBlendState;
|
||||||
|
pipelineCI.pMultisampleState = &multisampleState;
|
||||||
|
pipelineCI.pViewportState = &viewportState;
|
||||||
|
pipelineCI.pDepthStencilState = &depthStencilState;
|
||||||
|
pipelineCI.pDynamicState = &dynamicState;
|
||||||
|
pipelineCI.stageCount = shaderStages.size();
|
||||||
|
pipelineCI.pStages = shaderStages.data();
|
||||||
|
pipelineCI.pVertexInputState = vkglTF::Vertex::getPipelineVertexInputState({vkglTF::VertexComponent::Position, vkglTF::VertexComponent::Normal, vkglTF::VertexComponent::Color});
|
||||||
|
|
||||||
|
// Create the graphics pipeline state objects
|
||||||
|
|
||||||
|
// We are using this pipeline as the base for the other pipelines (derivatives)
|
||||||
|
// Pipeline derivatives can be used for pipelines that share most of their state
|
||||||
|
// Depending on the implementation this may result in better performance for pipeline
|
||||||
|
// switching and faster creation time
|
||||||
|
pipelineCI.flags = VK_PIPELINE_CREATE_ALLOW_DERIVATIVES_BIT;
|
||||||
|
|
||||||
|
// Textured pipeline
|
||||||
|
// Phong shading pipeline
|
||||||
|
shaderStages[0] = loadShader(getShadersPath() + "pipelines/phong.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
||||||
|
shaderStages[1] = loadShader(getShadersPath() + "pipelines/phong.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||||
|
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCI, nullptr, &pipeline));
|
||||||
|
|
||||||
|
// All pipelines created after the base pipeline will be derivatives
|
||||||
|
//pipelineCI.flags = VK_PIPELINE_CREATE_DERIVATIVE_BIT;
|
||||||
|
//// Base pipeline will be our first created pipeline
|
||||||
|
//pipelineCI.basePipelineHandle = pipeline;
|
||||||
|
//// It's only allowed to either use a handle or index for the base pipeline
|
||||||
|
//// As we use the handle, we must set the index to -1 (see section 9.5 of the specification)
|
||||||
|
//pipelineCI.basePipelineIndex = -1;
|
||||||
|
|
||||||
|
//// Toon shading pipeline
|
||||||
|
//shaderStages[0] = loadShader(getShadersPath() + "pipelines/toon.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
||||||
|
//shaderStages[1] = loadShader(getShadersPath() + "pipelines/toon.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||||
|
//VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCI, nullptr, &pipelines.toon));
|
||||||
|
|
||||||
|
//// Pipeline for wire frame rendering
|
||||||
|
//// Non solid rendering is not a mandatory Vulkan feature
|
||||||
|
//if (enabledFeatures.fillModeNonSolid)
|
||||||
|
//{
|
||||||
|
// rasterizationState.polygonMode = VK_POLYGON_MODE_LINE;
|
||||||
|
// shaderStages[0] = loadShader(getShadersPath() + "pipelines/wireframe.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
||||||
|
// shaderStages[1] = loadShader(getShadersPath() + "pipelines/wireframe.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||||
|
// VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCI, nullptr, &pipelines.wireframe));
|
||||||
|
//}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Prepare and initialize uniform buffer containing shader uniforms
|
||||||
|
void prepareUniformBuffers()
|
||||||
|
{
|
||||||
|
// Create the vertex shader uniform buffer block
|
||||||
|
VK_CHECK_RESULT(vulkanDevice->createBuffer(
|
||||||
|
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
||||||
|
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
||||||
|
&uniformBuffer,
|
||||||
|
sizeof(uboVS)));
|
||||||
|
|
||||||
|
// Map persistent
|
||||||
|
VK_CHECK_RESULT(uniformBuffer.map());
|
||||||
|
|
||||||
|
updateUniformBuffers();
|
||||||
|
}
|
||||||
|
|
||||||
|
void updateUniformBuffers()
|
||||||
|
{
|
||||||
|
uboVS.projection = camera.matrices.perspective;
|
||||||
|
uboVS.modelView = camera.matrices.view;
|
||||||
|
memcpy(uniformBuffer.mapped, &uboVS, sizeof(uboVS));
|
||||||
|
}
|
||||||
|
|
||||||
|
void draw()
|
||||||
|
{
|
||||||
|
VulkanExampleBase::prepareFrame();
|
||||||
|
|
||||||
|
submitInfo.commandBufferCount = 1;
|
||||||
|
submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
|
||||||
|
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
|
||||||
|
|
||||||
|
VulkanExampleBase::submitFrame();
|
||||||
|
}
|
||||||
|
|
||||||
|
void getEnabledExtensions()
|
||||||
|
{
|
||||||
|
// Enable dynamic stat extensions if present. This function is called after physical and before logical device creation, so we can enabled extensions based on a list of supported extensions
|
||||||
|
if (vulkanDevice->extensionSupported(VK_EXT_EXTENDED_DYNAMIC_STATE_EXTENSION_NAME)) {
|
||||||
|
enabledDeviceExtensions.push_back(VK_EXT_EXTENDED_DYNAMIC_STATE_EXTENSION_NAME);
|
||||||
|
extendedDynamicStateFeaturesEXT.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTENDED_DYNAMIC_STATE_FEATURES_EXT;
|
||||||
|
extendedDynamicStateFeaturesEXT.extendedDynamicState = VK_TRUE;
|
||||||
|
deviceCreatepNextChain = &extendedDynamicStateFeaturesEXT;
|
||||||
|
}
|
||||||
|
if (vulkanDevice->extensionSupported(VK_EXT_EXTENDED_DYNAMIC_STATE_2_EXTENSION_NAME)) {
|
||||||
|
enabledDeviceExtensions.push_back(VK_EXT_EXTENDED_DYNAMIC_STATE_2_EXTENSION_NAME);
|
||||||
|
}
|
||||||
|
if (vulkanDevice->extensionSupported(VK_EXT_EXTENDED_DYNAMIC_STATE_3_EXTENSION_NAME)) {
|
||||||
|
enabledDeviceExtensions.push_back(VK_EXT_EXTENDED_DYNAMIC_STATE_3_EXTENSION_NAME);
|
||||||
|
}
|
||||||
|
if (vulkanDevice->extensionSupported(VK_EXT_VERTEX_INPUT_DYNAMIC_STATE_EXTENSION_NAME)) {
|
||||||
|
enabledDeviceExtensions.push_back(VK_EXT_VERTEX_INPUT_DYNAMIC_STATE_EXTENSION_NAME);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void prepare()
|
||||||
|
{
|
||||||
|
VulkanExampleBase::prepare();
|
||||||
|
|
||||||
|
// Check what dynamic states are supported by the current implementation
|
||||||
|
hasDynamicState = vulkanDevice->extensionSupported(VK_EXT_EXTENDED_DYNAMIC_STATE_EXTENSION_NAME);
|
||||||
|
hasDynamicState2 = vulkanDevice->extensionSupported(VK_EXT_EXTENDED_DYNAMIC_STATE_2_EXTENSION_NAME);
|
||||||
|
hasDynamicState3 = vulkanDevice->extensionSupported(VK_EXT_EXTENDED_DYNAMIC_STATE_3_EXTENSION_NAME);
|
||||||
|
hasDynamicVertexState = vulkanDevice->extensionSupported(VK_EXT_VERTEX_INPUT_DYNAMIC_STATE_EXTENSION_NAME);
|
||||||
|
|
||||||
|
if (hasDynamicState) {
|
||||||
|
vkCmdSetCullModeEXT = reinterpret_cast<PFN_vkCmdSetCullModeEXT>(vkGetDeviceProcAddr(device, "vkCmdSetCullModeEXT"));
|
||||||
|
vkCmdSetFrontFaceEXT = reinterpret_cast<PFN_vkCmdSetFrontFaceEXT>(vkGetDeviceProcAddr(device, "vkCmdSetFrontFaceEXT"));
|
||||||
|
}
|
||||||
|
|
||||||
|
loadAssets();
|
||||||
|
prepareUniformBuffers();
|
||||||
|
setupDescriptorSetLayout();
|
||||||
|
preparePipelines();
|
||||||
|
setupDescriptorPool();
|
||||||
|
setupDescriptorSet();
|
||||||
|
buildCommandBuffers();
|
||||||
|
prepared = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual void render()
|
||||||
|
{
|
||||||
|
if (!prepared)
|
||||||
|
return;
|
||||||
|
draw();
|
||||||
|
if (camera.updated) {
|
||||||
|
updateUniformBuffers();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual void viewChanged()
|
||||||
|
{
|
||||||
|
updateUniformBuffers();
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual void OnUpdateUIOverlay(vks::UIOverlay *overlay)
|
||||||
|
{
|
||||||
|
bool rebuildCB = false;
|
||||||
|
if (overlay->header("Dynamic state")) {
|
||||||
|
rebuildCB = overlay->comboBox("Cull mode", &dynamicState.cullMode, { "none", "front", "back" });
|
||||||
|
rebuildCB |= overlay->comboBox("Front face", &dynamicState.frontFace, { "Counter clockwise", "Clockwise" });
|
||||||
|
}
|
||||||
|
if (rebuildCB) {
|
||||||
|
buildCommandBuffers();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
VULKAN_EXAMPLE_MAIN()
|
||||||
Loading…
Add table
Add a link
Reference in a new issue