Started working on new dynamic state sample
wip
This commit is contained in:
parent
727d351b42
commit
07b479aae5
2 changed files with 383 additions and 1 deletions
|
|
@ -97,6 +97,7 @@ set(EXAMPLES
|
|||
displacement
|
||||
distancefieldfonts
|
||||
dynamicrendering
|
||||
dynamicstate
|
||||
dynamicuniformbuffer
|
||||
gears
|
||||
geometryshader
|
||||
|
|
|
|||
381
examples/dynamicstate/dynamicstate.cpp
Normal file
381
examples/dynamicstate/dynamicstate.cpp
Normal file
|
|
@ -0,0 +1,381 @@
|
|||
/*
|
||||
* Vulkan Example - Using dynamic state
|
||||
*
|
||||
* Copyright (C) 2022 by Sascha Willems - www.saschawillems.de
|
||||
*
|
||||
* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
|
||||
*/
|
||||
|
||||
#include "vulkanexamplebase.h"
|
||||
#include "VulkanglTFModel.h"
|
||||
|
||||
#define ENABLE_VALIDATION false
|
||||
|
||||
class VulkanExample: public VulkanExampleBase
|
||||
{
|
||||
public:
|
||||
vkglTF::Model scene;
|
||||
|
||||
vks::Buffer uniformBuffer;
|
||||
|
||||
// Same uniform buffer layout as shader
|
||||
struct UBOVS {
|
||||
glm::mat4 projection;
|
||||
glm::mat4 modelView;
|
||||
glm::vec4 lightPos = glm::vec4(0.0f, 2.0f, 1.0f, 0.0f);
|
||||
} uboVS;
|
||||
|
||||
VkPipelineLayout pipelineLayout;
|
||||
VkDescriptorSet descriptorSet;
|
||||
VkDescriptorSetLayout descriptorSetLayout;
|
||||
|
||||
VkPipeline pipeline;
|
||||
|
||||
// This sample demonstrates different dynamic states, so we check and store what extension is available
|
||||
bool hasDynamicState = false;
|
||||
bool hasDynamicState2 = false;
|
||||
bool hasDynamicState3 = false;
|
||||
bool hasDynamicVertexState = false;
|
||||
|
||||
VkPhysicalDeviceExtendedDynamicStateFeaturesEXT extendedDynamicStateFeaturesEXT{};
|
||||
|
||||
// Function pointers for dynamic states used in this sample
|
||||
// VK_EXT_dynamic_stte
|
||||
PFN_vkCmdSetCullModeEXT vkCmdSetCullModeEXT = nullptr;
|
||||
PFN_vkCmdSetFrontFaceEXT vkCmdSetFrontFaceEXT = nullptr;
|
||||
|
||||
// Dynamic state UI toggles
|
||||
struct DynamicState {
|
||||
int32_t cullMode = VK_CULL_MODE_BACK_BIT;
|
||||
int32_t frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
|
||||
} dynamicState;
|
||||
|
||||
VulkanExample() : VulkanExampleBase(ENABLE_VALIDATION)
|
||||
{
|
||||
title = "Dynamic state";
|
||||
camera.type = Camera::CameraType::lookat;
|
||||
camera.setPosition(glm::vec3(0.0f, 0.0f, -10.5f));
|
||||
camera.setRotation(glm::vec3(-25.0f, 15.0f, 0.0f));
|
||||
camera.setRotationSpeed(0.5f);
|
||||
camera.setPerspective(60.0f, (float)width / (float)height, 0.1f, 256.0f);
|
||||
}
|
||||
|
||||
~VulkanExample()
|
||||
{
|
||||
// Clean up used Vulkan resources
|
||||
// Note : Inherited destructor cleans up resources stored in base class
|
||||
//vkDestroyPipeline(device, pipelines.phong, nullptr);
|
||||
//if (enabledFeatures.fillModeNonSolid)
|
||||
//{
|
||||
// vkDestroyPipeline(device, pipelines.wireframe, nullptr);
|
||||
//}
|
||||
//vkDestroyPipeline(device, pipelines.toon, nullptr);
|
||||
|
||||
vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
|
||||
vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
|
||||
|
||||
uniformBuffer.destroy();
|
||||
}
|
||||
|
||||
void buildCommandBuffers()
|
||||
{
|
||||
VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();
|
||||
|
||||
VkClearValue clearValues[2];
|
||||
clearValues[0].color = defaultClearColor;
|
||||
clearValues[1].depthStencil = { 1.0f, 0 };
|
||||
|
||||
VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();
|
||||
renderPassBeginInfo.renderPass = renderPass;
|
||||
renderPassBeginInfo.renderArea.offset.x = 0;
|
||||
renderPassBeginInfo.renderArea.offset.y = 0;
|
||||
renderPassBeginInfo.renderArea.extent.width = width;
|
||||
renderPassBeginInfo.renderArea.extent.height = height;
|
||||
renderPassBeginInfo.clearValueCount = 2;
|
||||
renderPassBeginInfo.pClearValues = clearValues;
|
||||
|
||||
for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
|
||||
{
|
||||
// Set target frame buffer
|
||||
renderPassBeginInfo.framebuffer = frameBuffers[i];
|
||||
|
||||
VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));
|
||||
|
||||
vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
|
||||
|
||||
VkViewport viewport = vks::initializers::viewport((float)width, (float)height, 0.0f, 1.0f);
|
||||
vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
|
||||
|
||||
VkRect2D scissor = vks::initializers::rect2D(width, height, 0, 0);
|
||||
vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
|
||||
|
||||
// Apply dynamic states
|
||||
if (vkCmdSetCullModeEXT) {
|
||||
vkCmdSetCullModeEXT(drawCmdBuffers[i], VkCullModeFlagBits(dynamicState.cullMode));
|
||||
}
|
||||
if (vkCmdSetFrontFaceEXT) {
|
||||
vkCmdSetFrontFaceEXT(drawCmdBuffers[i], VkFrontFace(dynamicState.frontFace));
|
||||
}
|
||||
|
||||
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL);
|
||||
scene.bindBuffers(drawCmdBuffers[i]);
|
||||
|
||||
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
|
||||
scene.draw(drawCmdBuffers[i]);
|
||||
|
||||
drawUI(drawCmdBuffers[i]);
|
||||
|
||||
vkCmdEndRenderPass(drawCmdBuffers[i]);
|
||||
|
||||
VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
|
||||
}
|
||||
}
|
||||
|
||||
void loadAssets()
|
||||
{
|
||||
const uint32_t glTFLoadingFlags = vkglTF::FileLoadingFlags::PreTransformVertices | vkglTF::FileLoadingFlags::PreMultiplyVertexColors | vkglTF::FileLoadingFlags::FlipY;
|
||||
scene.loadFromFile(getAssetPath() + "models/treasure_smooth.gltf", vulkanDevice, queue, glTFLoadingFlags);
|
||||
}
|
||||
|
||||
void setupDescriptorPool()
|
||||
{
|
||||
std::vector<VkDescriptorPoolSize> poolSizes =
|
||||
{
|
||||
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1)
|
||||
};
|
||||
|
||||
VkDescriptorPoolCreateInfo descriptorPoolInfo =
|
||||
vks::initializers::descriptorPoolCreateInfo(
|
||||
poolSizes.size(),
|
||||
poolSizes.data(),
|
||||
2);
|
||||
|
||||
VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
|
||||
}
|
||||
|
||||
void setupDescriptorSetLayout()
|
||||
{
|
||||
std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings =
|
||||
{
|
||||
// Binding 0 : Vertex shader uniform buffer
|
||||
vks::initializers::descriptorSetLayoutBinding(
|
||||
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||
VK_SHADER_STAGE_VERTEX_BIT,
|
||||
0)
|
||||
};
|
||||
|
||||
VkDescriptorSetLayoutCreateInfo descriptorLayout =
|
||||
vks::initializers::descriptorSetLayoutCreateInfo(
|
||||
setLayoutBindings.data(),
|
||||
setLayoutBindings.size());
|
||||
|
||||
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout));
|
||||
|
||||
VkPipelineLayoutCreateInfo pPipelineLayoutCreateInfo =
|
||||
vks::initializers::pipelineLayoutCreateInfo(
|
||||
&descriptorSetLayout,
|
||||
1);
|
||||
|
||||
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayout));
|
||||
}
|
||||
|
||||
void setupDescriptorSet()
|
||||
{
|
||||
VkDescriptorSetAllocateInfo allocInfo =
|
||||
vks::initializers::descriptorSetAllocateInfo(
|
||||
descriptorPool,
|
||||
&descriptorSetLayout,
|
||||
1);
|
||||
|
||||
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet));
|
||||
|
||||
std::vector<VkWriteDescriptorSet> writeDescriptorSets =
|
||||
{
|
||||
// Binding 0 : Vertex shader uniform buffer
|
||||
vks::initializers::writeDescriptorSet(
|
||||
descriptorSet,
|
||||
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||
0,
|
||||
&uniformBuffer.descriptor)
|
||||
};
|
||||
|
||||
vkUpdateDescriptorSets(device, writeDescriptorSets.size(), writeDescriptorSets.data(), 0, NULL);
|
||||
}
|
||||
|
||||
void preparePipelines()
|
||||
{
|
||||
VkPipelineInputAssemblyStateCreateInfo inputAssemblyState = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE);
|
||||
VkPipelineRasterizationStateCreateInfo rasterizationState = vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_BACK_BIT, VK_FRONT_FACE_COUNTER_CLOCKWISE, 0);
|
||||
VkPipelineColorBlendAttachmentState blendAttachmentState = vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE);
|
||||
VkPipelineColorBlendStateCreateInfo colorBlendState = vks::initializers::pipelineColorBlendStateCreateInfo(1, &blendAttachmentState);
|
||||
VkPipelineDepthStencilStateCreateInfo depthStencilState = vks::initializers::pipelineDepthStencilStateCreateInfo(VK_TRUE, VK_TRUE, VK_COMPARE_OP_LESS_OR_EQUAL);
|
||||
VkPipelineViewportStateCreateInfo viewportState = vks::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
|
||||
VkPipelineMultisampleStateCreateInfo multisampleState = vks::initializers::pipelineMultisampleStateCreateInfo(VK_SAMPLE_COUNT_1_BIT);
|
||||
std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages;
|
||||
|
||||
// @todo
|
||||
std::vector<VkDynamicState> dynamicStateEnables = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR, VK_DYNAMIC_STATE_LINE_WIDTH, };
|
||||
if (hasDynamicState) {
|
||||
dynamicStateEnables.push_back(VK_DYNAMIC_STATE_CULL_MODE_EXT);
|
||||
dynamicStateEnables.push_back(VK_DYNAMIC_STATE_FRONT_FACE);
|
||||
}
|
||||
VkPipelineDynamicStateCreateInfo dynamicState = vks::initializers::pipelineDynamicStateCreateInfo(dynamicStateEnables);
|
||||
|
||||
VkGraphicsPipelineCreateInfo pipelineCI = vks::initializers::pipelineCreateInfo(pipelineLayout, renderPass);
|
||||
pipelineCI.pInputAssemblyState = &inputAssemblyState;
|
||||
pipelineCI.pRasterizationState = &rasterizationState;
|
||||
pipelineCI.pColorBlendState = &colorBlendState;
|
||||
pipelineCI.pMultisampleState = &multisampleState;
|
||||
pipelineCI.pViewportState = &viewportState;
|
||||
pipelineCI.pDepthStencilState = &depthStencilState;
|
||||
pipelineCI.pDynamicState = &dynamicState;
|
||||
pipelineCI.stageCount = shaderStages.size();
|
||||
pipelineCI.pStages = shaderStages.data();
|
||||
pipelineCI.pVertexInputState = vkglTF::Vertex::getPipelineVertexInputState({vkglTF::VertexComponent::Position, vkglTF::VertexComponent::Normal, vkglTF::VertexComponent::Color});
|
||||
|
||||
// Create the graphics pipeline state objects
|
||||
|
||||
// We are using this pipeline as the base for the other pipelines (derivatives)
|
||||
// Pipeline derivatives can be used for pipelines that share most of their state
|
||||
// Depending on the implementation this may result in better performance for pipeline
|
||||
// switching and faster creation time
|
||||
pipelineCI.flags = VK_PIPELINE_CREATE_ALLOW_DERIVATIVES_BIT;
|
||||
|
||||
// Textured pipeline
|
||||
// Phong shading pipeline
|
||||
shaderStages[0] = loadShader(getShadersPath() + "pipelines/phong.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
||||
shaderStages[1] = loadShader(getShadersPath() + "pipelines/phong.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCI, nullptr, &pipeline));
|
||||
|
||||
// All pipelines created after the base pipeline will be derivatives
|
||||
//pipelineCI.flags = VK_PIPELINE_CREATE_DERIVATIVE_BIT;
|
||||
//// Base pipeline will be our first created pipeline
|
||||
//pipelineCI.basePipelineHandle = pipeline;
|
||||
//// It's only allowed to either use a handle or index for the base pipeline
|
||||
//// As we use the handle, we must set the index to -1 (see section 9.5 of the specification)
|
||||
//pipelineCI.basePipelineIndex = -1;
|
||||
|
||||
//// Toon shading pipeline
|
||||
//shaderStages[0] = loadShader(getShadersPath() + "pipelines/toon.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
||||
//shaderStages[1] = loadShader(getShadersPath() + "pipelines/toon.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||
//VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCI, nullptr, &pipelines.toon));
|
||||
|
||||
//// Pipeline for wire frame rendering
|
||||
//// Non solid rendering is not a mandatory Vulkan feature
|
||||
//if (enabledFeatures.fillModeNonSolid)
|
||||
//{
|
||||
// rasterizationState.polygonMode = VK_POLYGON_MODE_LINE;
|
||||
// shaderStages[0] = loadShader(getShadersPath() + "pipelines/wireframe.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
||||
// shaderStages[1] = loadShader(getShadersPath() + "pipelines/wireframe.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||
// VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCI, nullptr, &pipelines.wireframe));
|
||||
//}
|
||||
}
|
||||
|
||||
// Prepare and initialize uniform buffer containing shader uniforms
|
||||
void prepareUniformBuffers()
|
||||
{
|
||||
// Create the vertex shader uniform buffer block
|
||||
VK_CHECK_RESULT(vulkanDevice->createBuffer(
|
||||
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
||||
&uniformBuffer,
|
||||
sizeof(uboVS)));
|
||||
|
||||
// Map persistent
|
||||
VK_CHECK_RESULT(uniformBuffer.map());
|
||||
|
||||
updateUniformBuffers();
|
||||
}
|
||||
|
||||
void updateUniformBuffers()
|
||||
{
|
||||
uboVS.projection = camera.matrices.perspective;
|
||||
uboVS.modelView = camera.matrices.view;
|
||||
memcpy(uniformBuffer.mapped, &uboVS, sizeof(uboVS));
|
||||
}
|
||||
|
||||
void draw()
|
||||
{
|
||||
VulkanExampleBase::prepareFrame();
|
||||
|
||||
submitInfo.commandBufferCount = 1;
|
||||
submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
|
||||
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
|
||||
|
||||
VulkanExampleBase::submitFrame();
|
||||
}
|
||||
|
||||
void getEnabledExtensions()
|
||||
{
|
||||
// Enable dynamic stat extensions if present. This function is called after physical and before logical device creation, so we can enabled extensions based on a list of supported extensions
|
||||
if (vulkanDevice->extensionSupported(VK_EXT_EXTENDED_DYNAMIC_STATE_EXTENSION_NAME)) {
|
||||
enabledDeviceExtensions.push_back(VK_EXT_EXTENDED_DYNAMIC_STATE_EXTENSION_NAME);
|
||||
extendedDynamicStateFeaturesEXT.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTENDED_DYNAMIC_STATE_FEATURES_EXT;
|
||||
extendedDynamicStateFeaturesEXT.extendedDynamicState = VK_TRUE;
|
||||
deviceCreatepNextChain = &extendedDynamicStateFeaturesEXT;
|
||||
}
|
||||
if (vulkanDevice->extensionSupported(VK_EXT_EXTENDED_DYNAMIC_STATE_2_EXTENSION_NAME)) {
|
||||
enabledDeviceExtensions.push_back(VK_EXT_EXTENDED_DYNAMIC_STATE_2_EXTENSION_NAME);
|
||||
}
|
||||
if (vulkanDevice->extensionSupported(VK_EXT_EXTENDED_DYNAMIC_STATE_3_EXTENSION_NAME)) {
|
||||
enabledDeviceExtensions.push_back(VK_EXT_EXTENDED_DYNAMIC_STATE_3_EXTENSION_NAME);
|
||||
}
|
||||
if (vulkanDevice->extensionSupported(VK_EXT_VERTEX_INPUT_DYNAMIC_STATE_EXTENSION_NAME)) {
|
||||
enabledDeviceExtensions.push_back(VK_EXT_VERTEX_INPUT_DYNAMIC_STATE_EXTENSION_NAME);
|
||||
}
|
||||
}
|
||||
|
||||
void prepare()
|
||||
{
|
||||
VulkanExampleBase::prepare();
|
||||
|
||||
// Check what dynamic states are supported by the current implementation
|
||||
hasDynamicState = vulkanDevice->extensionSupported(VK_EXT_EXTENDED_DYNAMIC_STATE_EXTENSION_NAME);
|
||||
hasDynamicState2 = vulkanDevice->extensionSupported(VK_EXT_EXTENDED_DYNAMIC_STATE_2_EXTENSION_NAME);
|
||||
hasDynamicState3 = vulkanDevice->extensionSupported(VK_EXT_EXTENDED_DYNAMIC_STATE_3_EXTENSION_NAME);
|
||||
hasDynamicVertexState = vulkanDevice->extensionSupported(VK_EXT_VERTEX_INPUT_DYNAMIC_STATE_EXTENSION_NAME);
|
||||
|
||||
if (hasDynamicState) {
|
||||
vkCmdSetCullModeEXT = reinterpret_cast<PFN_vkCmdSetCullModeEXT>(vkGetDeviceProcAddr(device, "vkCmdSetCullModeEXT"));
|
||||
vkCmdSetFrontFaceEXT = reinterpret_cast<PFN_vkCmdSetFrontFaceEXT>(vkGetDeviceProcAddr(device, "vkCmdSetFrontFaceEXT"));
|
||||
}
|
||||
|
||||
loadAssets();
|
||||
prepareUniformBuffers();
|
||||
setupDescriptorSetLayout();
|
||||
preparePipelines();
|
||||
setupDescriptorPool();
|
||||
setupDescriptorSet();
|
||||
buildCommandBuffers();
|
||||
prepared = true;
|
||||
}
|
||||
|
||||
virtual void render()
|
||||
{
|
||||
if (!prepared)
|
||||
return;
|
||||
draw();
|
||||
if (camera.updated) {
|
||||
updateUniformBuffers();
|
||||
}
|
||||
}
|
||||
|
||||
virtual void viewChanged()
|
||||
{
|
||||
updateUniformBuffers();
|
||||
}
|
||||
|
||||
virtual void OnUpdateUIOverlay(vks::UIOverlay *overlay)
|
||||
{
|
||||
bool rebuildCB = false;
|
||||
if (overlay->header("Dynamic state")) {
|
||||
rebuildCB = overlay->comboBox("Cull mode", &dynamicState.cullMode, { "none", "front", "back" });
|
||||
rebuildCB |= overlay->comboBox("Front face", &dynamicState.frontFace, { "Counter clockwise", "Clockwise" });
|
||||
}
|
||||
if (rebuildCB) {
|
||||
buildCommandBuffers();
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
VULKAN_EXAMPLE_MAIN()
|
||||
Loading…
Add table
Add a link
Reference in a new issue