Updated ray tracing samples to final ray tracing extensions
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16 changed files with 1168 additions and 1351 deletions
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@ -1,71 +1,61 @@
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/*
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* Vulkan Example - Basic hardware accelerated ray tracing example using VK_KHR_ray_traying
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* Vulkan Example - Basic hardware accelerated ray tracing example
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*
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* Copyright (C) 2019-2020 by Sascha Willems - www.saschawillems.de
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*
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* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
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*/
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#define VK_ENABLE_BETA_EXTENSIONS
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#include "vulkanexamplebase.h"
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// Holds data for a ray tracing scratch buffer that is used as a temporary storage
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struct RayTracingScratchBuffer
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{
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uint64_t deviceAddress = 0;
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VkBuffer buffer = VK_NULL_HANDLE;
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VkDeviceMemory memory = VK_NULL_HANDLE;
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};
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// Holds data for a memory object bound to an acceleration structure
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struct RayTracingObjectMemory
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{
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uint64_t deviceAddress = 0;
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VkBuffer handle = VK_NULL_HANDLE;
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VkDeviceMemory memory = VK_NULL_HANDLE;
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};
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// Ray tracing acceleration structure
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struct AccelerationStructure {
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VkAccelerationStructureKHR accelerationStructure;
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uint64_t handle;
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RayTracingObjectMemory objectMemory;
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VkAccelerationStructureKHR handle;
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uint64_t deviceAddress = 0;
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VkDeviceMemory memory;
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VkBuffer buffer;
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};
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// Indices for the different ray tracing shader types used in this example
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#define INDEX_RAYGEN_GROUP 0
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#define INDEX_MISS_GROUP 1
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#define INDEX_CLOSEST_HIT_GROUP 2
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class VulkanExample : public VulkanExampleBase
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{
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public:
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PFN_vkGetBufferDeviceAddressKHR vkGetBufferDeviceAddressKHR;
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PFN_vkBindAccelerationStructureMemoryKHR vkBindAccelerationStructureMemoryKHR;
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PFN_vkCreateAccelerationStructureKHR vkCreateAccelerationStructureKHR;
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PFN_vkDestroyAccelerationStructureKHR vkDestroyAccelerationStructureKHR;
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PFN_vkGetAccelerationStructureMemoryRequirementsKHR vkGetAccelerationStructureMemoryRequirementsKHR;
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PFN_vkCmdBuildAccelerationStructureKHR vkCmdBuildAccelerationStructureKHR;
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PFN_vkBuildAccelerationStructureKHR vkBuildAccelerationStructureKHR;
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PFN_vkGetAccelerationStructureBuildSizesKHR vkGetAccelerationStructureBuildSizesKHR;
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PFN_vkGetAccelerationStructureDeviceAddressKHR vkGetAccelerationStructureDeviceAddressKHR;
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PFN_vkCmdBuildAccelerationStructuresKHR vkCmdBuildAccelerationStructuresKHR;
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PFN_vkBuildAccelerationStructuresKHR vkBuildAccelerationStructuresKHR;
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PFN_vkCmdTraceRaysKHR vkCmdTraceRaysKHR;
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PFN_vkGetRayTracingShaderGroupHandlesKHR vkGetRayTracingShaderGroupHandlesKHR;
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PFN_vkCreateRayTracingPipelinesKHR vkCreateRayTracingPipelinesKHR;
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VkPhysicalDeviceRayTracingPropertiesKHR rayTracingProperties{};
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VkPhysicalDeviceRayTracingFeaturesKHR rayTracingFeatures{};
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VkPhysicalDeviceRayTracingPipelinePropertiesKHR rayTracingPipelineProperties{};
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VkPhysicalDeviceAccelerationStructureFeaturesKHR accelerationStructureFeatures{};
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VkPhysicalDeviceBufferDeviceAddressFeatures enabledBufferDeviceAddresFeatures{};
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VkPhysicalDeviceRayTracingFeaturesKHR enabledRayTracingFeatures{};
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VkPhysicalDeviceRayTracingPipelineFeaturesKHR enabledRayTracingPipelineFeatures{};
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VkPhysicalDeviceAccelerationStructureFeaturesKHR enabledAccelerationStructureFeatures{};
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AccelerationStructure bottomLevelAS;
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AccelerationStructure topLevelAS;
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AccelerationStructure bottomLevelAS{};
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AccelerationStructure topLevelAS{};
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vks::Buffer vertexBuffer;
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vks::Buffer indexBuffer;
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uint32_t indexCount;
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vks::Buffer transformBuffer;
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std::vector<VkRayTracingShaderGroupCreateInfoKHR> shaderGroups{};
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vks::Buffer shaderBindingTable;
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vks::Buffer raygenShaderBindingTable;
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vks::Buffer missShaderBindingTable;
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vks::Buffer hitShaderBindingTable;
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struct StorageImage {
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VkDeviceMemory memory;
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@ -88,22 +78,29 @@ public:
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VulkanExample() : VulkanExampleBase()
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{
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title = "Ray tracing basic";
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settings.overlay = true;
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settings.overlay = false;
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camera.type = Camera::CameraType::lookat;
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camera.setPerspective(60.0f, (float)width / (float)height, 0.1f, 512.0f);
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camera.setRotation(glm::vec3(0.0f, 0.0f, 0.0f));
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camera.setTranslation(glm::vec3(0.0f, 0.0f, -2.5f));
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// Enable instance and device extensions required to use VK_KHR_ray_tracing
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enabledInstanceExtensions.push_back(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME);
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enabledDeviceExtensions.push_back(VK_KHR_MAINTENANCE3_EXTENSION_NAME);
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enabledDeviceExtensions.push_back(VK_KHR_GET_MEMORY_REQUIREMENTS_2_EXTENSION_NAME);
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enabledDeviceExtensions.push_back(VK_KHR_RAY_TRACING_EXTENSION_NAME);
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// Require Vulkan 1.1
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apiVersion = VK_API_VERSION_1_1;
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// Ray tracing related extensions required by this sample
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enabledDeviceExtensions.push_back(VK_KHR_ACCELERATION_STRUCTURE_EXTENSION_NAME);
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enabledDeviceExtensions.push_back(VK_KHR_RAY_TRACING_PIPELINE_EXTENSION_NAME);
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// Required by VK_KHR_acceleration_structure
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enabledDeviceExtensions.push_back(VK_KHR_BUFFER_DEVICE_ADDRESS_EXTENSION_NAME);
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enabledDeviceExtensions.push_back(VK_KHR_DEFERRED_HOST_OPERATIONS_EXTENSION_NAME);
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enabledDeviceExtensions.push_back(VK_EXT_DESCRIPTOR_INDEXING_EXTENSION_NAME);
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enabledDeviceExtensions.push_back(VK_KHR_PIPELINE_LIBRARY_EXTENSION_NAME);
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// We require Vulkan 1.2 for ray tracing
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apiVersion = VK_API_VERSION_1_2;
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// Required for VK_KHR_ray_tracing_pipeline
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enabledDeviceExtensions.push_back(VK_KHR_SPIRV_1_4_EXTENSION_NAME);
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// Required by VK_KHR_spirv_1_4
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enabledDeviceExtensions.push_back(VK_KHR_SHADER_FLOAT_CONTROLS_EXTENSION_NAME);
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}
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~VulkanExample()
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@ -114,59 +111,53 @@ public:
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vkDestroyImageView(device, storageImage.view, nullptr);
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vkDestroyImage(device, storageImage.image, nullptr);
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vkFreeMemory(device, storageImage.memory, nullptr);
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vkDestroyAccelerationStructureKHR(device, bottomLevelAS.accelerationStructure, nullptr);
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vkDestroyAccelerationStructureKHR(device, topLevelAS.accelerationStructure, nullptr);
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vkFreeMemory(device, bottomLevelAS.memory, nullptr);
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vkDestroyBuffer(device, bottomLevelAS.buffer, nullptr);
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vkDestroyAccelerationStructureKHR(device, bottomLevelAS.handle, nullptr);
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vkFreeMemory(device, topLevelAS.memory, nullptr);
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vkDestroyBuffer(device, topLevelAS.buffer, nullptr);
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vkDestroyAccelerationStructureKHR(device, topLevelAS.handle, nullptr);
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vertexBuffer.destroy();
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indexBuffer.destroy();
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shaderBindingTable.destroy();
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transformBuffer.destroy();
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raygenShaderBindingTable.destroy();
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missShaderBindingTable.destroy();
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hitShaderBindingTable.destroy();
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ubo.destroy();
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deleteObjectMemory(bottomLevelAS.objectMemory);
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deleteObjectMemory(topLevelAS.objectMemory);
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}
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/*
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Create a scratch buffer to hold temporary data for a ray tracing acceleration structure
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*/
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RayTracingScratchBuffer createScratchBuffer(VkAccelerationStructureKHR accelerationStructure)
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RayTracingScratchBuffer createScratchBuffer(VkDeviceSize size)
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{
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RayTracingScratchBuffer scratchBuffer{};
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VkMemoryRequirements2 memoryRequirements2{};
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memoryRequirements2.sType = VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2;
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VkAccelerationStructureMemoryRequirementsInfoKHR accelerationStructureMemoryRequirements{};
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accelerationStructureMemoryRequirements.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_INFO_KHR;
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accelerationStructureMemoryRequirements.type = VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_BUILD_SCRATCH_KHR;
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accelerationStructureMemoryRequirements.buildType = VK_ACCELERATION_STRUCTURE_BUILD_TYPE_DEVICE_KHR;
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accelerationStructureMemoryRequirements.accelerationStructure = accelerationStructure;
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vkGetAccelerationStructureMemoryRequirementsKHR(device, &accelerationStructureMemoryRequirements, &memoryRequirements2);
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VkBufferCreateInfo bufferCI{};
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bufferCI.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
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bufferCI.size = memoryRequirements2.memoryRequirements.size;
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bufferCI.usage = VK_BUFFER_USAGE_RAY_TRACING_BIT_KHR | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT;
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bufferCI.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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VK_CHECK_RESULT(vkCreateBuffer(device, &bufferCI, nullptr, &scratchBuffer.buffer));
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VkBufferCreateInfo bufferCreateInfo{};
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bufferCreateInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
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bufferCreateInfo.size = size;
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bufferCreateInfo.usage = VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT;
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VK_CHECK_RESULT(vkCreateBuffer(device, &bufferCreateInfo, nullptr, &scratchBuffer.handle));
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VkMemoryRequirements memoryRequirements{};
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vkGetBufferMemoryRequirements(device, scratchBuffer.buffer, &memoryRequirements);
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vkGetBufferMemoryRequirements(device, scratchBuffer.handle, &memoryRequirements);
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VkMemoryAllocateFlagsInfo memoryAllocateFI{};
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memoryAllocateFI.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO;
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memoryAllocateFI.flags = VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT_KHR;
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VkMemoryAllocateFlagsInfo memoryAllocateFlagsInfo{};
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memoryAllocateFlagsInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO;
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memoryAllocateFlagsInfo.flags = VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT_KHR;
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VkMemoryAllocateInfo memoryAI{};
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memoryAI.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
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memoryAI.pNext = &memoryAllocateFI;
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memoryAI.allocationSize = memoryRequirements.size;
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memoryAI.memoryTypeIndex = vulkanDevice->getMemoryType(memoryRequirements.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
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VK_CHECK_RESULT(vkAllocateMemory(device, &memoryAI, nullptr, &scratchBuffer.memory));
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VK_CHECK_RESULT(vkBindBufferMemory(device, scratchBuffer.buffer, scratchBuffer.memory, 0));
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VkMemoryAllocateInfo memoryAllocateInfo = {};
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memoryAllocateInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
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memoryAllocateInfo.pNext = &memoryAllocateFlagsInfo;
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memoryAllocateInfo.allocationSize = memoryRequirements.size;
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memoryAllocateInfo.memoryTypeIndex = vulkanDevice->getMemoryType(memoryRequirements.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
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VK_CHECK_RESULT(vkAllocateMemory(device, &memoryAllocateInfo, nullptr, &scratchBuffer.memory));
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VK_CHECK_RESULT(vkBindBufferMemory(device, scratchBuffer.handle, scratchBuffer.memory, 0));
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VkBufferDeviceAddressInfoKHR buffer_device_address_info{};
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buffer_device_address_info.sType = VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO;
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buffer_device_address_info.buffer = scratchBuffer.buffer;
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scratchBuffer.deviceAddress = vkGetBufferDeviceAddressKHR(device, &buffer_device_address_info);
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VkBufferDeviceAddressInfoKHR bufferDeviceAddressInfo{};
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bufferDeviceAddressInfo.sType = VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO;
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bufferDeviceAddressInfo.buffer = scratchBuffer.handle;
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scratchBuffer.deviceAddress = vkGetBufferDeviceAddressKHR(device, &bufferDeviceAddressInfo);
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return scratchBuffer;
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}
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if (scratchBuffer.memory != VK_NULL_HANDLE) {
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vkFreeMemory(device, scratchBuffer.memory, nullptr);
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}
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if (scratchBuffer.buffer != VK_NULL_HANDLE) {
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vkDestroyBuffer(device, scratchBuffer.buffer, nullptr);
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if (scratchBuffer.handle != VK_NULL_HANDLE) {
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vkDestroyBuffer(device, scratchBuffer.handle, nullptr);
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}
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}
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/*
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Allocate memory that will be attached to a ray tracing acceleration structure
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*/
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RayTracingObjectMemory createObjectMemory(VkAccelerationStructureKHR acceleration_structure)
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void createAccelerationStructureBuffer(AccelerationStructure &accelerationStructure, VkAccelerationStructureBuildSizesInfoKHR buildSizeInfo)
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{
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RayTracingObjectMemory objectMemory{};
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VkMemoryRequirements2 memoryRequirements2{};
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memoryRequirements2.sType = VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2;
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VkAccelerationStructureMemoryRequirementsInfoKHR accelerationStructureMemoryRequirements{};
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accelerationStructureMemoryRequirements.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_INFO_KHR;
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accelerationStructureMemoryRequirements.type = VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_OBJECT_KHR;
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accelerationStructureMemoryRequirements.buildType = VK_ACCELERATION_STRUCTURE_BUILD_TYPE_DEVICE_KHR;
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accelerationStructureMemoryRequirements.accelerationStructure = acceleration_structure;
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vkGetAccelerationStructureMemoryRequirementsKHR(device, &accelerationStructureMemoryRequirements, &memoryRequirements2);
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VkMemoryRequirements memoryRequirements = memoryRequirements2.memoryRequirements;
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VkMemoryAllocateInfo memoryAI{};
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memoryAI.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
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memoryAI.allocationSize = memoryRequirements.size;
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memoryAI.memoryTypeIndex = vulkanDevice->getMemoryType(memoryRequirements.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
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VK_CHECK_RESULT(vkAllocateMemory(device, &memoryAI, nullptr, &objectMemory.memory));
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return objectMemory;
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VkBufferCreateInfo bufferCreateInfo{};
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bufferCreateInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
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bufferCreateInfo.size = buildSizeInfo.accelerationStructureSize;
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bufferCreateInfo.usage = VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_STORAGE_BIT_KHR | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT;
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VK_CHECK_RESULT(vkCreateBuffer(device, &bufferCreateInfo, nullptr, &accelerationStructure.buffer));
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VkMemoryRequirements memoryRequirements{};
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vkGetBufferMemoryRequirements(device, accelerationStructure.buffer, &memoryRequirements);
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VkMemoryAllocateFlagsInfo memoryAllocateFlagsInfo{};
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memoryAllocateFlagsInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO;
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memoryAllocateFlagsInfo.flags = VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT_KHR;
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VkMemoryAllocateInfo memoryAllocateInfo{};
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memoryAllocateInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
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memoryAllocateInfo.pNext = &memoryAllocateFlagsInfo;
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memoryAllocateInfo.allocationSize = memoryRequirements.size;
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memoryAllocateInfo.memoryTypeIndex = vulkanDevice->getMemoryType(memoryRequirements.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
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VK_CHECK_RESULT(vkAllocateMemory(device, &memoryAllocateInfo, nullptr, &accelerationStructure.memory));
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VK_CHECK_RESULT(vkBindBufferMemory(device, accelerationStructure.buffer, accelerationStructure.memory, 0));
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}
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void deleteObjectMemory(RayTracingObjectMemory& objectMemory)
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{
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if (objectMemory.memory != VK_NULL_HANDLE) {
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vkFreeMemory(device, objectMemory.memory, nullptr);
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}
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}
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/*
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Gets the device address from a buffer that's required for some of the buffers used for ray tracing
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std::vector<uint32_t> indices = { 0, 1, 2 };
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indexCount = static_cast<uint32_t>(indices.size());
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// Setup identity transform matrix
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VkTransformMatrixKHR transformMatrix = {
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1.0f, 0.0f, 0.0f, 0.0f,
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0.0f, 1.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 1.0f, 0.0f
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};
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// Create buffers
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// For the sake of simplicity we won't stage the vertex data to the GPU memory
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// Vertex buffer
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VK_CHECK_RESULT(vulkanDevice->createBuffer(
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VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
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VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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&vertexBuffer,
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vertices.size() * sizeof(Vertex),
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vertices.data()));
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// Index buffer
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VK_CHECK_RESULT(vulkanDevice->createBuffer(
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VK_BUFFER_USAGE_INDEX_BUFFER_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
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VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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&indexBuffer,
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indices.size() * sizeof(uint32_t),
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indices.data()));
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// Transform buffer
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VK_CHECK_RESULT(vulkanDevice->createBuffer(
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VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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&transformBuffer,
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sizeof(VkTransformMatrixKHR),
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&transformMatrix));
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VkDeviceOrHostAddressConstKHR vertexBufferDeviceAddress{};
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VkDeviceOrHostAddressConstKHR indexBufferDeviceAddress{};
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VkDeviceOrHostAddressConstKHR transformBufferDeviceAddress{};
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vertexBufferDeviceAddress.deviceAddress = getBufferDeviceAddress(vertexBuffer.buffer);
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indexBufferDeviceAddress.deviceAddress = getBufferDeviceAddress(indexBuffer.buffer);
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transformBufferDeviceAddress.deviceAddress = getBufferDeviceAddress(transformBuffer.buffer);
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VkAccelerationStructureCreateGeometryTypeInfoKHR accelerationCreateGeometryInfo{};
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accelerationCreateGeometryInfo.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_CREATE_GEOMETRY_TYPE_INFO_KHR;
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accelerationCreateGeometryInfo.geometryType = VK_GEOMETRY_TYPE_TRIANGLES_KHR;
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accelerationCreateGeometryInfo.maxPrimitiveCount = 1;
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accelerationCreateGeometryInfo.indexType = VK_INDEX_TYPE_UINT32;
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accelerationCreateGeometryInfo.maxVertexCount = static_cast<uint32_t>(vertices.size());
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accelerationCreateGeometryInfo.vertexFormat = VK_FORMAT_R32G32B32_SFLOAT;
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accelerationCreateGeometryInfo.allowsTransforms = VK_FALSE;
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VkAccelerationStructureCreateInfoKHR accelerationCI{};
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accelerationCI.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_CREATE_INFO_KHR;
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accelerationCI.type = VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR;
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accelerationCI.flags = VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHR;
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accelerationCI.maxGeometryCount = 1;
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accelerationCI.pGeometryInfos = &accelerationCreateGeometryInfo;
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VK_CHECK_RESULT(vkCreateAccelerationStructureKHR(device, &accelerationCI, nullptr, &bottomLevelAS.accelerationStructure));
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// Bind object memory to the top level acceleration structure
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bottomLevelAS.objectMemory = createObjectMemory(bottomLevelAS.accelerationStructure);
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VkBindAccelerationStructureMemoryInfoKHR bindAccelerationMemoryInfo{};
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bindAccelerationMemoryInfo.sType = VK_STRUCTURE_TYPE_BIND_ACCELERATION_STRUCTURE_MEMORY_INFO_KHR;
|
||||
bindAccelerationMemoryInfo.accelerationStructure = bottomLevelAS.accelerationStructure;
|
||||
bindAccelerationMemoryInfo.memory = bottomLevelAS.objectMemory.memory;
|
||||
VK_CHECK_RESULT(vkBindAccelerationStructureMemoryKHR(device, 1, &bindAccelerationMemoryInfo));
|
||||
|
||||
// Build
|
||||
VkAccelerationStructureGeometryKHR accelerationStructureGeometry{};
|
||||
accelerationStructureGeometry.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_KHR;
|
||||
accelerationStructureGeometry.flags = VK_GEOMETRY_OPAQUE_BIT_KHR;
|
||||
accelerationStructureGeometry.geometryType = VK_GEOMETRY_TYPE_TRIANGLES_KHR;
|
||||
accelerationStructureGeometry.geometry.triangles.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_TRIANGLES_DATA_KHR;
|
||||
accelerationStructureGeometry.geometry.triangles.vertexFormat = VK_FORMAT_R32G32B32_SFLOAT;
|
||||
accelerationStructureGeometry.geometry.triangles.vertexData.deviceAddress = vertexBufferDeviceAddress.deviceAddress;
|
||||
accelerationStructureGeometry.geometry.triangles.vertexData = vertexBufferDeviceAddress;
|
||||
accelerationStructureGeometry.geometry.triangles.maxVertex = 3;
|
||||
accelerationStructureGeometry.geometry.triangles.vertexStride = sizeof(Vertex);
|
||||
accelerationStructureGeometry.geometry.triangles.indexType = VK_INDEX_TYPE_UINT32;
|
||||
accelerationStructureGeometry.geometry.triangles.indexData.deviceAddress = indexBufferDeviceAddress.deviceAddress;
|
||||
accelerationStructureGeometry.geometry.triangles.indexData = indexBufferDeviceAddress;
|
||||
accelerationStructureGeometry.geometry.triangles.transformData.deviceAddress = 0;
|
||||
accelerationStructureGeometry.geometry.triangles.transformData.hostAddress = nullptr;
|
||||
accelerationStructureGeometry.geometry.triangles.transformData = transformBufferDeviceAddress;
|
||||
|
||||
// Get size info
|
||||
VkAccelerationStructureBuildGeometryInfoKHR accelerationStructureBuildGeometryInfo{};
|
||||
accelerationStructureBuildGeometryInfo.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_GEOMETRY_INFO_KHR;
|
||||
accelerationStructureBuildGeometryInfo.type = VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR;
|
||||
accelerationStructureBuildGeometryInfo.flags = VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHR;
|
||||
accelerationStructureBuildGeometryInfo.geometryCount = 1;
|
||||
accelerationStructureBuildGeometryInfo.pGeometries = &accelerationStructureGeometry;
|
||||
|
||||
const uint32_t numTriangles = 1;
|
||||
VkAccelerationStructureBuildSizesInfoKHR accelerationStructureBuildSizesInfo{};
|
||||
accelerationStructureBuildSizesInfo.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_SIZES_INFO_KHR;
|
||||
vkGetAccelerationStructureBuildSizesKHR(
|
||||
device,
|
||||
VK_ACCELERATION_STRUCTURE_BUILD_TYPE_DEVICE_KHR,
|
||||
&accelerationStructureBuildGeometryInfo,
|
||||
&numTriangles,
|
||||
&accelerationStructureBuildSizesInfo);
|
||||
|
||||
std::vector<VkAccelerationStructureGeometryKHR> acceleration_geometries = { accelerationStructureGeometry };
|
||||
VkAccelerationStructureGeometryKHR* acceleration_structure_geometries = acceleration_geometries.data();
|
||||
createAccelerationStructureBuffer(bottomLevelAS, accelerationStructureBuildSizesInfo);
|
||||
|
||||
VkAccelerationStructureCreateInfoKHR accelerationStructureCreateInfo{};
|
||||
accelerationStructureCreateInfo.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_CREATE_INFO_KHR;
|
||||
accelerationStructureCreateInfo.buffer = bottomLevelAS.buffer;
|
||||
accelerationStructureCreateInfo.size = accelerationStructureBuildSizesInfo.accelerationStructureSize;
|
||||
accelerationStructureCreateInfo.type = VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR;
|
||||
vkCreateAccelerationStructureKHR(device, &accelerationStructureCreateInfo, nullptr, &bottomLevelAS.handle);
|
||||
|
||||
// Create a small scratch buffer used during build of the bottom level acceleration structure
|
||||
RayTracingScratchBuffer scratchBuffer = createScratchBuffer(bottomLevelAS.accelerationStructure);
|
||||
RayTracingScratchBuffer scratchBuffer = createScratchBuffer(accelerationStructureBuildSizesInfo.buildScratchSize);
|
||||
|
||||
VkAccelerationStructureBuildGeometryInfoKHR accelerationBuildGeometryInfo{};
|
||||
accelerationBuildGeometryInfo.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_GEOMETRY_INFO_KHR;
|
||||
accelerationBuildGeometryInfo.type = VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR;
|
||||
accelerationBuildGeometryInfo.flags = VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHR;
|
||||
accelerationBuildGeometryInfo.update = VK_FALSE;
|
||||
accelerationBuildGeometryInfo.dstAccelerationStructure = bottomLevelAS.accelerationStructure;
|
||||
accelerationBuildGeometryInfo.geometryArrayOfPointers = VK_FALSE;
|
||||
accelerationBuildGeometryInfo.mode = VK_BUILD_ACCELERATION_STRUCTURE_MODE_BUILD_KHR;
|
||||
accelerationBuildGeometryInfo.dstAccelerationStructure = bottomLevelAS.handle;
|
||||
accelerationBuildGeometryInfo.geometryCount = 1;
|
||||
accelerationBuildGeometryInfo.ppGeometries = &acceleration_structure_geometries;
|
||||
accelerationBuildGeometryInfo.pGeometries = &accelerationStructureGeometry;
|
||||
accelerationBuildGeometryInfo.scratchData.deviceAddress = scratchBuffer.deviceAddress;
|
||||
|
||||
VkAccelerationStructureBuildOffsetInfoKHR accelerationBuildOffsetInfo{};
|
||||
accelerationBuildOffsetInfo.primitiveCount = 1;
|
||||
accelerationBuildOffsetInfo.primitiveOffset = 0x0;
|
||||
accelerationBuildOffsetInfo.firstVertex = 0;
|
||||
accelerationBuildOffsetInfo.transformOffset = 0x0;
|
||||
VkAccelerationStructureBuildRangeInfoKHR accelerationStructureBuildRangeInfo{};
|
||||
accelerationStructureBuildRangeInfo.primitiveCount = numTriangles;
|
||||
accelerationStructureBuildRangeInfo.primitiveOffset = 0;
|
||||
accelerationStructureBuildRangeInfo.firstVertex = 0;
|
||||
accelerationStructureBuildRangeInfo.transformOffset = 0;
|
||||
std::vector<VkAccelerationStructureBuildRangeInfoKHR*> accelerationBuildStructureRangeInfos = { &accelerationStructureBuildRangeInfo };
|
||||
|
||||
std::vector<VkAccelerationStructureBuildOffsetInfoKHR*> accelerationBuildOffsets = { &accelerationBuildOffsetInfo };
|
||||
|
||||
if (rayTracingFeatures.rayTracingHostAccelerationStructureCommands)
|
||||
if (accelerationStructureFeatures.accelerationStructureHostCommands)
|
||||
{
|
||||
// Implementation supports building acceleration structure building on host
|
||||
VK_CHECK_RESULT(vkBuildAccelerationStructureKHR(device, 1, &accelerationBuildGeometryInfo, accelerationBuildOffsets.data()));
|
||||
vkBuildAccelerationStructuresKHR(
|
||||
device,
|
||||
VK_NULL_HANDLE,
|
||||
1,
|
||||
&accelerationBuildGeometryInfo,
|
||||
accelerationBuildStructureRangeInfos.data());
|
||||
}
|
||||
else
|
||||
{
|
||||
// Acceleration structure needs to be build on the device
|
||||
VkCommandBuffer commandBuffer = vulkanDevice->createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
|
||||
vkCmdBuildAccelerationStructureKHR(commandBuffer, 1, &accelerationBuildGeometryInfo, accelerationBuildOffsets.data());
|
||||
vkCmdBuildAccelerationStructuresKHR(
|
||||
commandBuffer,
|
||||
1,
|
||||
&accelerationBuildGeometryInfo,
|
||||
accelerationBuildStructureRangeInfos.data());
|
||||
vulkanDevice->flushCommandBuffer(commandBuffer, queue);
|
||||
}
|
||||
|
||||
VkAccelerationStructureDeviceAddressInfoKHR accelerationDeviceAddressInfo{};
|
||||
accelerationDeviceAddressInfo.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_DEVICE_ADDRESS_INFO_KHR;
|
||||
accelerationDeviceAddressInfo.accelerationStructure = bottomLevelAS.accelerationStructure;
|
||||
|
||||
bottomLevelAS.handle = vkGetAccelerationStructureDeviceAddressKHR(device, &accelerationDeviceAddressInfo);
|
||||
accelerationDeviceAddressInfo.accelerationStructure = bottomLevelAS.handle;
|
||||
bottomLevelAS.deviceAddress = vkGetAccelerationStructureDeviceAddressKHR(device, &accelerationDeviceAddressInfo);
|
||||
|
||||
deleteScratchBuffer(scratchBuffer);
|
||||
}
|
||||
|
|
@ -405,132 +408,157 @@ public:
|
|||
*/
|
||||
void createTopLevelAccelerationStructure()
|
||||
{
|
||||
VkAccelerationStructureCreateGeometryTypeInfoKHR accelerationCreateGeometryInfo{};
|
||||
accelerationCreateGeometryInfo.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_CREATE_GEOMETRY_TYPE_INFO_KHR;
|
||||
accelerationCreateGeometryInfo.geometryType = VK_GEOMETRY_TYPE_INSTANCES_KHR;
|
||||
accelerationCreateGeometryInfo.maxPrimitiveCount = 1;
|
||||
accelerationCreateGeometryInfo.allowsTransforms = VK_FALSE;
|
||||
|
||||
VkAccelerationStructureCreateInfoKHR accelerationCI{};
|
||||
accelerationCI.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_CREATE_INFO_KHR;
|
||||
accelerationCI.type = VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_KHR;
|
||||
accelerationCI.flags = VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHR;
|
||||
accelerationCI.maxGeometryCount = 1;
|
||||
accelerationCI.pGeometryInfos = &accelerationCreateGeometryInfo;
|
||||
VK_CHECK_RESULT(vkCreateAccelerationStructureKHR(device, &accelerationCI, nullptr, &topLevelAS.accelerationStructure));
|
||||
|
||||
// Bind object memory to the top level acceleration structure
|
||||
topLevelAS.objectMemory = createObjectMemory(topLevelAS.accelerationStructure);
|
||||
|
||||
VkBindAccelerationStructureMemoryInfoKHR bindAccelerationMemoryInfo{};
|
||||
bindAccelerationMemoryInfo.sType = VK_STRUCTURE_TYPE_BIND_ACCELERATION_STRUCTURE_MEMORY_INFO_KHR;
|
||||
bindAccelerationMemoryInfo.accelerationStructure = topLevelAS.accelerationStructure;
|
||||
bindAccelerationMemoryInfo.memory = topLevelAS.objectMemory.memory;
|
||||
VK_CHECK_RESULT(vkBindAccelerationStructureMemoryKHR(device, 1, &bindAccelerationMemoryInfo));
|
||||
|
||||
VkTransformMatrixKHR transform_matrix = {
|
||||
VkTransformMatrixKHR transformMatrix = {
|
||||
1.0f, 0.0f, 0.0f, 0.0f,
|
||||
0.0f, 1.0f, 0.0f, 0.0f,
|
||||
0.0f, 0.0f, 1.0f, 0.0f };
|
||||
|
||||
VkAccelerationStructureInstanceKHR instance{};
|
||||
instance.transform = transform_matrix;
|
||||
instance.transform = transformMatrix;
|
||||
instance.instanceCustomIndex = 0;
|
||||
instance.mask = 0xFF;
|
||||
instance.instanceShaderBindingTableRecordOffset = 0;
|
||||
instance.flags = VK_GEOMETRY_INSTANCE_TRIANGLE_FACING_CULL_DISABLE_BIT_KHR;
|
||||
instance.accelerationStructureReference = bottomLevelAS.handle;
|
||||
instance.accelerationStructureReference = bottomLevelAS.deviceAddress;
|
||||
|
||||
// Buffer for instance data
|
||||
vks::Buffer instancesBuffer;
|
||||
VK_CHECK_RESULT(vulkanDevice->createBuffer(
|
||||
VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
|
||||
VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR,
|
||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
||||
&instancesBuffer,
|
||||
sizeof(instance),
|
||||
sizeof(VkAccelerationStructureInstanceKHR),
|
||||
&instance));
|
||||
|
||||
VkDeviceOrHostAddressConstKHR instance_data_device_address{};
|
||||
instance_data_device_address.deviceAddress = getBufferDeviceAddress(instancesBuffer.buffer);
|
||||
VkDeviceOrHostAddressConstKHR instanceDataDeviceAddress{};
|
||||
instanceDataDeviceAddress.deviceAddress = getBufferDeviceAddress(instancesBuffer.buffer);
|
||||
|
||||
VkAccelerationStructureGeometryKHR accelerationStructureGeometry{};
|
||||
accelerationStructureGeometry.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_KHR;
|
||||
accelerationStructureGeometry.flags = VK_GEOMETRY_OPAQUE_BIT_KHR;
|
||||
accelerationStructureGeometry.geometryType = VK_GEOMETRY_TYPE_INSTANCES_KHR;
|
||||
accelerationStructureGeometry.flags = VK_GEOMETRY_OPAQUE_BIT_KHR;
|
||||
accelerationStructureGeometry.geometry.instances.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_INSTANCES_DATA_KHR;
|
||||
accelerationStructureGeometry.geometry.instances.arrayOfPointers = VK_FALSE;
|
||||
accelerationStructureGeometry.geometry.instances.data.deviceAddress = instance_data_device_address.deviceAddress;
|
||||
accelerationStructureGeometry.geometry.instances.data = instanceDataDeviceAddress;
|
||||
|
||||
std::vector<VkAccelerationStructureGeometryKHR> acceleration_geometries = { accelerationStructureGeometry };
|
||||
VkAccelerationStructureGeometryKHR* acceleration_structure_geometries = acceleration_geometries.data();
|
||||
// Get size info
|
||||
/*
|
||||
The pSrcAccelerationStructure, dstAccelerationStructure, and mode members of pBuildInfo are ignored. Any VkDeviceOrHostAddressKHR members of pBuildInfo are ignored by this command, except that the hostAddress member of VkAccelerationStructureGeometryTrianglesDataKHR::transformData will be examined to check if it is NULL.*
|
||||
*/
|
||||
VkAccelerationStructureBuildGeometryInfoKHR accelerationStructureBuildGeometryInfo{};
|
||||
accelerationStructureBuildGeometryInfo.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_GEOMETRY_INFO_KHR;
|
||||
accelerationStructureBuildGeometryInfo.type = VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_KHR;
|
||||
accelerationStructureBuildGeometryInfo.flags = VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHR;
|
||||
accelerationStructureBuildGeometryInfo.geometryCount = 1;
|
||||
accelerationStructureBuildGeometryInfo.pGeometries = &accelerationStructureGeometry;
|
||||
|
||||
uint32_t primitive_count = 1;
|
||||
|
||||
VkAccelerationStructureBuildSizesInfoKHR accelerationStructureBuildSizesInfo{};
|
||||
accelerationStructureBuildSizesInfo.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_SIZES_INFO_KHR;
|
||||
vkGetAccelerationStructureBuildSizesKHR(
|
||||
device,
|
||||
VK_ACCELERATION_STRUCTURE_BUILD_TYPE_DEVICE_KHR,
|
||||
&accelerationStructureBuildGeometryInfo,
|
||||
&primitive_count,
|
||||
&accelerationStructureBuildSizesInfo);
|
||||
|
||||
createAccelerationStructureBuffer(topLevelAS, accelerationStructureBuildSizesInfo);
|
||||
|
||||
VkAccelerationStructureCreateInfoKHR accelerationStructureCreateInfo{};
|
||||
accelerationStructureCreateInfo.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_CREATE_INFO_KHR;
|
||||
accelerationStructureCreateInfo.buffer = topLevelAS.buffer;
|
||||
accelerationStructureCreateInfo.size = accelerationStructureBuildSizesInfo.accelerationStructureSize;
|
||||
accelerationStructureCreateInfo.type = VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_KHR;
|
||||
vkCreateAccelerationStructureKHR(device, &accelerationStructureCreateInfo, nullptr, &topLevelAS.handle);
|
||||
|
||||
// Create a small scratch buffer used during build of the top level acceleration structure
|
||||
RayTracingScratchBuffer scratchBuffer = createScratchBuffer(topLevelAS.accelerationStructure);
|
||||
RayTracingScratchBuffer scratchBuffer = createScratchBuffer(accelerationStructureBuildSizesInfo.buildScratchSize);
|
||||
|
||||
VkAccelerationStructureBuildGeometryInfoKHR accelerationBuildGeometryInfo{};
|
||||
accelerationBuildGeometryInfo.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_GEOMETRY_INFO_KHR;
|
||||
accelerationBuildGeometryInfo.type = VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_KHR;
|
||||
accelerationBuildGeometryInfo.flags = VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHR;
|
||||
accelerationBuildGeometryInfo.update = VK_FALSE;
|
||||
accelerationBuildGeometryInfo.srcAccelerationStructure = VK_NULL_HANDLE;
|
||||
accelerationBuildGeometryInfo.dstAccelerationStructure = topLevelAS.accelerationStructure;
|
||||
accelerationBuildGeometryInfo.geometryArrayOfPointers = VK_FALSE;
|
||||
accelerationBuildGeometryInfo.mode = VK_BUILD_ACCELERATION_STRUCTURE_MODE_BUILD_KHR;
|
||||
accelerationBuildGeometryInfo.dstAccelerationStructure = topLevelAS.handle;
|
||||
accelerationBuildGeometryInfo.geometryCount = 1;
|
||||
accelerationBuildGeometryInfo.ppGeometries = &acceleration_structure_geometries;
|
||||
accelerationBuildGeometryInfo.pGeometries = &accelerationStructureGeometry;
|
||||
accelerationBuildGeometryInfo.scratchData.deviceAddress = scratchBuffer.deviceAddress;
|
||||
|
||||
VkAccelerationStructureBuildOffsetInfoKHR accelerationBuildOffsetInfo{};
|
||||
accelerationBuildOffsetInfo.primitiveCount = 1;
|
||||
accelerationBuildOffsetInfo.primitiveOffset = 0x0;
|
||||
accelerationBuildOffsetInfo.firstVertex = 0;
|
||||
accelerationBuildOffsetInfo.transformOffset = 0x0;
|
||||
std::vector<VkAccelerationStructureBuildOffsetInfoKHR*> accelerationBuildOffsets = { &accelerationBuildOffsetInfo };
|
||||
VkAccelerationStructureBuildRangeInfoKHR accelerationStructureBuildRangeInfo{};
|
||||
accelerationStructureBuildRangeInfo.primitiveCount = 1;
|
||||
accelerationStructureBuildRangeInfo.primitiveOffset = 0;
|
||||
accelerationStructureBuildRangeInfo.firstVertex = 0;
|
||||
accelerationStructureBuildRangeInfo.transformOffset = 0;
|
||||
std::vector<VkAccelerationStructureBuildRangeInfoKHR*> accelerationBuildStructureRangeInfos = { &accelerationStructureBuildRangeInfo };
|
||||
|
||||
if (rayTracingFeatures.rayTracingHostAccelerationStructureCommands)
|
||||
if (accelerationStructureFeatures.accelerationStructureHostCommands)
|
||||
{
|
||||
// Implementation supports building acceleration structure building on host
|
||||
VK_CHECK_RESULT(vkBuildAccelerationStructureKHR(device, 1, &accelerationBuildGeometryInfo, accelerationBuildOffsets.data()));
|
||||
vkBuildAccelerationStructuresKHR(
|
||||
device,
|
||||
VK_NULL_HANDLE,
|
||||
1,
|
||||
&accelerationBuildGeometryInfo,
|
||||
accelerationBuildStructureRangeInfos.data());
|
||||
}
|
||||
else
|
||||
{
|
||||
// Acceleration structure needs to be build on the device
|
||||
VkCommandBuffer commandBuffer = vulkanDevice->createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
|
||||
vkCmdBuildAccelerationStructureKHR(commandBuffer, 1, &accelerationBuildGeometryInfo, accelerationBuildOffsets.data());
|
||||
vkCmdBuildAccelerationStructuresKHR(
|
||||
commandBuffer,
|
||||
1,
|
||||
&accelerationBuildGeometryInfo,
|
||||
accelerationBuildStructureRangeInfos.data());
|
||||
vulkanDevice->flushCommandBuffer(commandBuffer, queue);
|
||||
}
|
||||
|
||||
VkAccelerationStructureDeviceAddressInfoKHR accelerationDeviceAddressInfo{};
|
||||
accelerationDeviceAddressInfo.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_DEVICE_ADDRESS_INFO_KHR;
|
||||
accelerationDeviceAddressInfo.accelerationStructure = topLevelAS.accelerationStructure;
|
||||
|
||||
topLevelAS.handle = vkGetAccelerationStructureDeviceAddressKHR(device, &accelerationDeviceAddressInfo);
|
||||
accelerationDeviceAddressInfo.accelerationStructure = topLevelAS.handle;
|
||||
topLevelAS.deviceAddress = vkGetAccelerationStructureDeviceAddressKHR(device, &accelerationDeviceAddressInfo);
|
||||
|
||||
deleteScratchBuffer(scratchBuffer);
|
||||
instancesBuffer.destroy();
|
||||
}
|
||||
|
||||
/*
|
||||
Create the Shader Binding Table that binds the programs and top-level acceleration structure
|
||||
Create the Shader Binding Tables that binds the programs and top-level acceleration structure
|
||||
|
||||
SBT Layout used in this sample:
|
||||
|
||||
/-----------\
|
||||
| raygen |
|
||||
|-----------|
|
||||
| miss |
|
||||
|-----------|
|
||||
| hit |
|
||||
\-----------/
|
||||
|
||||
*/
|
||||
void createShaderBindingTable() {
|
||||
const uint32_t handleSize = rayTracingPipelineProperties.shaderGroupHandleSize;
|
||||
const uint32_t handleAlignment = rayTracingPipelineProperties.shaderGroupHandleAlignment;
|
||||
const uint32_t groupCount = static_cast<uint32_t>(shaderGroups.size());
|
||||
const uint32_t sbtSize = handleSize * groupCount;
|
||||
|
||||
const uint32_t sbtSize = rayTracingProperties.shaderGroupBaseAlignment * groupCount;
|
||||
VK_CHECK_RESULT(vulkanDevice->createBuffer(VK_BUFFER_USAGE_RAY_TRACING_BIT_KHR, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &shaderBindingTable, sbtSize));
|
||||
shaderBindingTable.map();
|
||||
|
||||
// Write the shader handles to the shader binding table
|
||||
std::vector<uint8_t> shaderHandleStorage(sbtSize);
|
||||
VK_CHECK_RESULT(vkGetRayTracingShaderGroupHandlesKHR(device, pipeline, 0, groupCount, sbtSize, shaderHandleStorage.data()));
|
||||
|
||||
auto* data = static_cast<uint8_t*>(shaderBindingTable.mapped);
|
||||
// This part is required, as the alignment and handle size may differ
|
||||
for (uint32_t i = 0; i < groupCount; i++)
|
||||
{
|
||||
memcpy(data, shaderHandleStorage.data() + i * rayTracingProperties.shaderGroupHandleSize, rayTracingProperties.shaderGroupHandleSize);
|
||||
data += rayTracingProperties.shaderGroupBaseAlignment;
|
||||
}
|
||||
shaderBindingTable.unmap();
|
||||
const VkBufferUsageFlags bufferUsageFlags = VK_BUFFER_USAGE_SHADER_BINDING_TABLE_BIT_KHR | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT;
|
||||
const VkMemoryPropertyFlags memoryUsageFlags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
|
||||
VK_CHECK_RESULT(vulkanDevice->createBuffer(bufferUsageFlags, memoryUsageFlags, &raygenShaderBindingTable, handleSize));
|
||||
VK_CHECK_RESULT(vulkanDevice->createBuffer(bufferUsageFlags, memoryUsageFlags, &missShaderBindingTable, handleSize));
|
||||
VK_CHECK_RESULT(vulkanDevice->createBuffer(bufferUsageFlags, memoryUsageFlags, &hitShaderBindingTable, handleSize));
|
||||
|
||||
// Copy handles
|
||||
raygenShaderBindingTable.map();
|
||||
missShaderBindingTable.map();
|
||||
hitShaderBindingTable.map();
|
||||
memcpy(raygenShaderBindingTable.mapped, shaderHandleStorage.data(), handleSize);
|
||||
memcpy(missShaderBindingTable.mapped, shaderHandleStorage.data() + handleAlignment, handleSize);
|
||||
memcpy(hitShaderBindingTable.mapped, shaderHandleStorage.data() + handleAlignment * 2, handleSize);
|
||||
}
|
||||
|
||||
/*
|
||||
|
|
@ -552,7 +580,7 @@ public:
|
|||
VkWriteDescriptorSetAccelerationStructureKHR descriptorAccelerationStructureInfo{};
|
||||
descriptorAccelerationStructureInfo.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET_ACCELERATION_STRUCTURE_KHR;
|
||||
descriptorAccelerationStructureInfo.accelerationStructureCount = 1;
|
||||
descriptorAccelerationStructureInfo.pAccelerationStructures = &topLevelAS.accelerationStructure;
|
||||
descriptorAccelerationStructureInfo.pAccelerationStructures = &topLevelAS.handle;
|
||||
|
||||
VkWriteDescriptorSet accelerationStructureWrite{};
|
||||
accelerationStructureWrite.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
|
||||
|
|
@ -619,55 +647,62 @@ public:
|
|||
pipelineLayoutCI.pSetLayouts = &descriptorSetLayout;
|
||||
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCI, nullptr, &pipelineLayout));
|
||||
|
||||
const uint32_t shaderIndexRaygen = 0;
|
||||
const uint32_t shaderIndexMiss = 1;
|
||||
const uint32_t shaderIndexClosestHit = 2;
|
||||
|
||||
std::array<VkPipelineShaderStageCreateInfo, 3> shaderStages;
|
||||
shaderStages[shaderIndexRaygen] = loadShader(getShadersPath() + "raytracingbasic/raygen.rgen.spv", VK_SHADER_STAGE_RAYGEN_BIT_KHR);
|
||||
shaderStages[shaderIndexMiss] = loadShader(getShadersPath() + "raytracingbasic/miss.rmiss.spv", VK_SHADER_STAGE_MISS_BIT_KHR);
|
||||
shaderStages[shaderIndexClosestHit] = loadShader(getShadersPath() + "raytracingbasic/closesthit.rchit.spv", VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR);
|
||||
|
||||
/*
|
||||
Setup ray tracing shader groups
|
||||
*/
|
||||
VkRayTracingShaderGroupCreateInfoKHR raygenGroupCI{};
|
||||
raygenGroupCI.sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR;
|
||||
raygenGroupCI.type = VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_KHR;
|
||||
raygenGroupCI.generalShader = shaderIndexRaygen;
|
||||
raygenGroupCI.closestHitShader = VK_SHADER_UNUSED_KHR;
|
||||
raygenGroupCI.anyHitShader = VK_SHADER_UNUSED_KHR;
|
||||
raygenGroupCI.intersectionShader = VK_SHADER_UNUSED_KHR;
|
||||
shaderGroups.push_back(raygenGroupCI);
|
||||
std::vector<VkPipelineShaderStageCreateInfo> shaderStages;
|
||||
|
||||
VkRayTracingShaderGroupCreateInfoKHR missGroupCI{};
|
||||
missGroupCI.sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR;
|
||||
missGroupCI.type = VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_KHR;
|
||||
missGroupCI.generalShader = shaderIndexMiss;
|
||||
missGroupCI.closestHitShader = VK_SHADER_UNUSED_KHR;
|
||||
missGroupCI.anyHitShader = VK_SHADER_UNUSED_KHR;
|
||||
missGroupCI.intersectionShader = VK_SHADER_UNUSED_KHR;
|
||||
shaderGroups.push_back(missGroupCI);
|
||||
// Ray generation group
|
||||
{
|
||||
shaderStages.push_back(loadShader(getShadersPath() + "raytracingbasic/raygen.rgen.spv", VK_SHADER_STAGE_RAYGEN_BIT_KHR));
|
||||
VkRayTracingShaderGroupCreateInfoKHR shaderGroup{};
|
||||
shaderGroup.sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR;
|
||||
shaderGroup.type = VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_KHR;
|
||||
shaderGroup.generalShader = static_cast<uint32_t>(shaderStages.size()) - 1;
|
||||
shaderGroup.closestHitShader = VK_SHADER_UNUSED_KHR;
|
||||
shaderGroup.anyHitShader = VK_SHADER_UNUSED_KHR;
|
||||
shaderGroup.intersectionShader = VK_SHADER_UNUSED_KHR;
|
||||
shaderGroups.push_back(shaderGroup);
|
||||
}
|
||||
|
||||
VkRayTracingShaderGroupCreateInfoKHR closesHitGroupCI{};
|
||||
closesHitGroupCI.sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR;
|
||||
closesHitGroupCI.type = VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_KHR;
|
||||
closesHitGroupCI.generalShader = VK_SHADER_UNUSED_KHR;
|
||||
closesHitGroupCI.closestHitShader = shaderIndexClosestHit;
|
||||
closesHitGroupCI.anyHitShader = VK_SHADER_UNUSED_KHR;
|
||||
closesHitGroupCI.intersectionShader = VK_SHADER_UNUSED_KHR;
|
||||
shaderGroups.push_back(closesHitGroupCI);
|
||||
// Miss group
|
||||
{
|
||||
shaderStages.push_back(loadShader(getShadersPath() + "raytracingbasic/miss.rmiss.spv", VK_SHADER_STAGE_MISS_BIT_KHR));
|
||||
VkRayTracingShaderGroupCreateInfoKHR shaderGroup{};
|
||||
shaderGroup.sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR;
|
||||
shaderGroup.type = VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_KHR;
|
||||
shaderGroup.generalShader = static_cast<uint32_t>(shaderStages.size()) - 1;
|
||||
shaderGroup.closestHitShader = VK_SHADER_UNUSED_KHR;
|
||||
shaderGroup.anyHitShader = VK_SHADER_UNUSED_KHR;
|
||||
shaderGroup.intersectionShader = VK_SHADER_UNUSED_KHR;
|
||||
shaderGroups.push_back(shaderGroup);
|
||||
}
|
||||
|
||||
// Closest hit group
|
||||
{
|
||||
shaderStages.push_back(loadShader(getShadersPath() + "raytracingbasic/closesthit.rchit.spv", VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR));
|
||||
VkRayTracingShaderGroupCreateInfoKHR shaderGroup{};
|
||||
shaderGroup.sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR;
|
||||
shaderGroup.type = VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_KHR;
|
||||
shaderGroup.generalShader = VK_SHADER_UNUSED_KHR;
|
||||
shaderGroup.closestHitShader = static_cast<uint32_t>(shaderStages.size()) - 1;
|
||||
shaderGroup.anyHitShader = VK_SHADER_UNUSED_KHR;
|
||||
shaderGroup.intersectionShader = VK_SHADER_UNUSED_KHR;
|
||||
shaderGroups.push_back(shaderGroup);
|
||||
}
|
||||
|
||||
/*
|
||||
Create the ray tracing pipeline
|
||||
*/
|
||||
VkRayTracingPipelineCreateInfoKHR rayTracingPipelineCI{};
|
||||
rayTracingPipelineCI.sType = VK_STRUCTURE_TYPE_RAY_TRACING_PIPELINE_CREATE_INFO_KHR;
|
||||
rayTracingPipelineCI.stageCount = static_cast<uint32_t>(shaderStages.size());
|
||||
rayTracingPipelineCI.pStages = shaderStages.data();
|
||||
rayTracingPipelineCI.groupCount = static_cast<uint32_t>(shaderGroups.size());
|
||||
rayTracingPipelineCI.pGroups = shaderGroups.data();
|
||||
rayTracingPipelineCI.maxRecursionDepth = 1;
|
||||
rayTracingPipelineCI.maxPipelineRayRecursionDepth = 1;
|
||||
rayTracingPipelineCI.layout = pipelineLayout;
|
||||
rayTracingPipelineCI.libraries.sType = VK_STRUCTURE_TYPE_PIPELINE_LIBRARY_CREATE_INFO_KHR;
|
||||
VK_CHECK_RESULT(vkCreateRayTracingPipelinesKHR(device, VK_NULL_HANDLE, 1, &rayTracingPipelineCI, nullptr, &pipeline));
|
||||
VK_CHECK_RESULT(vkCreateRayTracingPipelinesKHR(device, VK_NULL_HANDLE, VK_NULL_HANDLE, 1, &rayTracingPipelineCI, nullptr, &pipeline));
|
||||
}
|
||||
|
||||
/*
|
||||
|
|
@ -721,37 +756,26 @@ public:
|
|||
{
|
||||
VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));
|
||||
|
||||
/*
|
||||
Dispatch the ray tracing commands
|
||||
*/
|
||||
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR, pipeline);
|
||||
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR, pipelineLayout, 0, 1, &descriptorSet, 0, 0);
|
||||
|
||||
|
||||
/*
|
||||
Setup the buffer regions pointing to the shaders in our shader binding table
|
||||
*/
|
||||
const VkDeviceSize sbtSize = rayTracingProperties.shaderGroupBaseAlignment * (VkDeviceSize)shaderGroups.size();
|
||||
|
||||
VkStridedBufferRegionKHR raygenShaderSBTEntry{};
|
||||
raygenShaderSBTEntry.buffer = shaderBindingTable.buffer;
|
||||
raygenShaderSBTEntry.offset = static_cast<VkDeviceSize>(rayTracingProperties.shaderGroupBaseAlignment * INDEX_RAYGEN_GROUP);
|
||||
raygenShaderSBTEntry.stride = rayTracingProperties.shaderGroupBaseAlignment;
|
||||
raygenShaderSBTEntry.size = sbtSize;
|
||||
VkStridedDeviceAddressRegionKHR raygenShaderSbtEntry{};
|
||||
raygenShaderSbtEntry.deviceAddress = getBufferDeviceAddress(raygenShaderBindingTable.buffer);
|
||||
raygenShaderSbtEntry.stride = rayTracingPipelineProperties.shaderGroupHandleSize;
|
||||
raygenShaderSbtEntry.size = rayTracingPipelineProperties.shaderGroupHandleSize;
|
||||
|
||||
VkStridedBufferRegionKHR missShaderSBTEntry{};
|
||||
missShaderSBTEntry.buffer = shaderBindingTable.buffer;
|
||||
missShaderSBTEntry.offset = static_cast<VkDeviceSize>(rayTracingProperties.shaderGroupBaseAlignment * INDEX_MISS_GROUP);
|
||||
missShaderSBTEntry.stride = rayTracingProperties.shaderGroupBaseAlignment;
|
||||
missShaderSBTEntry.size = sbtSize;
|
||||
VkStridedDeviceAddressRegionKHR missShaderSbtEntry{};
|
||||
missShaderSbtEntry.deviceAddress = getBufferDeviceAddress(missShaderBindingTable.buffer);
|
||||
missShaderSbtEntry.stride = rayTracingPipelineProperties.shaderGroupHandleSize;
|
||||
missShaderSbtEntry.size = rayTracingPipelineProperties.shaderGroupHandleSize;
|
||||
|
||||
VkStridedBufferRegionKHR hitShaderSBTEntry{};
|
||||
hitShaderSBTEntry.buffer = shaderBindingTable.buffer;
|
||||
hitShaderSBTEntry.offset = static_cast<VkDeviceSize>(rayTracingProperties.shaderGroupBaseAlignment * INDEX_CLOSEST_HIT_GROUP);
|
||||
hitShaderSBTEntry.stride = rayTracingProperties.shaderGroupBaseAlignment;
|
||||
hitShaderSBTEntry.size = sbtSize;
|
||||
VkStridedDeviceAddressRegionKHR hitShaderSbtEntry{};
|
||||
hitShaderSbtEntry.deviceAddress = getBufferDeviceAddress(hitShaderBindingTable.buffer);
|
||||
hitShaderSbtEntry.stride = rayTracingPipelineProperties.shaderGroupHandleSize;
|
||||
hitShaderSbtEntry.size = rayTracingPipelineProperties.shaderGroupHandleSize;
|
||||
|
||||
VkStridedBufferRegionKHR callableShaderSBTEntry{};
|
||||
VkStridedDeviceAddressRegionKHR callableShaderSbtEntry{};
|
||||
|
||||
/*
|
||||
Dispatch the ray tracing commands
|
||||
|
|
@ -761,10 +785,10 @@ public:
|
|||
|
||||
vkCmdTraceRaysKHR(
|
||||
drawCmdBuffers[i],
|
||||
&raygenShaderSBTEntry,
|
||||
&missShaderSBTEntry,
|
||||
&hitShaderSBTEntry,
|
||||
&callableShaderSBTEntry,
|
||||
&raygenShaderSbtEntry,
|
||||
&missShaderSbtEntry,
|
||||
&hitShaderSbtEntry,
|
||||
&callableShaderSbtEntry,
|
||||
width,
|
||||
height,
|
||||
1);
|
||||
|
|
@ -829,40 +853,43 @@ public:
|
|||
// Enable features required for ray tracing using feature chaining via pNext
|
||||
enabledBufferDeviceAddresFeatures.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BUFFER_DEVICE_ADDRESS_FEATURES;
|
||||
enabledBufferDeviceAddresFeatures.bufferDeviceAddress = VK_TRUE;
|
||||
|
||||
enabledRayTracingFeatures.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_FEATURES_KHR;
|
||||
enabledRayTracingFeatures.rayTracing = VK_TRUE;
|
||||
enabledRayTracingFeatures.pNext = &enabledBufferDeviceAddresFeatures;
|
||||
|
||||
deviceCreatepNextChain = &enabledRayTracingFeatures;
|
||||
enabledRayTracingPipelineFeatures.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_PIPELINE_FEATURES_KHR;
|
||||
enabledRayTracingPipelineFeatures.rayTracingPipeline = VK_TRUE;
|
||||
enabledRayTracingPipelineFeatures.pNext = &enabledBufferDeviceAddresFeatures;
|
||||
|
||||
enabledAccelerationStructureFeatures.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ACCELERATION_STRUCTURE_FEATURES_KHR;
|
||||
enabledAccelerationStructureFeatures.accelerationStructure = VK_TRUE;
|
||||
enabledAccelerationStructureFeatures.pNext = &enabledRayTracingPipelineFeatures;
|
||||
|
||||
deviceCreatepNextChain = &enabledAccelerationStructureFeatures;
|
||||
}
|
||||
|
||||
void prepare()
|
||||
{
|
||||
VulkanExampleBase::prepare();
|
||||
|
||||
// Query the ray tracing properties of the current implementation, we will need them later on
|
||||
rayTracingProperties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_PROPERTIES_KHR;
|
||||
VkPhysicalDeviceProperties2 deviceProps2{};
|
||||
deviceProps2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2;
|
||||
deviceProps2.pNext = &rayTracingProperties;
|
||||
vkGetPhysicalDeviceProperties2(physicalDevice, &deviceProps2);
|
||||
// Get ray tracing pipeline properties, which will be used later on in the sample
|
||||
rayTracingPipelineProperties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_PIPELINE_PROPERTIES_KHR;
|
||||
VkPhysicalDeviceProperties2 deviceProperties2{};
|
||||
deviceProperties2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2;
|
||||
deviceProperties2.pNext = &rayTracingPipelineProperties;
|
||||
vkGetPhysicalDeviceProperties2(physicalDevice, &deviceProperties2);
|
||||
|
||||
// Query the ray tracing properties of the current implementation, we will need them later on
|
||||
rayTracingFeatures.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_FEATURES_KHR;
|
||||
// Get acceleration structure properties, which will be used later on in the sample
|
||||
accelerationStructureFeatures.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ACCELERATION_STRUCTURE_FEATURES_KHR;
|
||||
VkPhysicalDeviceFeatures2 deviceFeatures2{};
|
||||
deviceFeatures2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2;
|
||||
deviceFeatures2.pNext = &rayTracingFeatures;
|
||||
deviceFeatures2.pNext = &accelerationStructureFeatures;
|
||||
vkGetPhysicalDeviceFeatures2(physicalDevice, &deviceFeatures2);
|
||||
|
||||
// Get the function pointers required for ray tracing
|
||||
// Get the ray tracing and accelertion structure related function pointers required by this sample
|
||||
vkGetBufferDeviceAddressKHR = reinterpret_cast<PFN_vkGetBufferDeviceAddressKHR>(vkGetDeviceProcAddr(device, "vkGetBufferDeviceAddressKHR"));
|
||||
vkBindAccelerationStructureMemoryKHR = reinterpret_cast<PFN_vkBindAccelerationStructureMemoryKHR>(vkGetDeviceProcAddr(device, "vkBindAccelerationStructureMemoryKHR"));
|
||||
vkCmdBuildAccelerationStructuresKHR = reinterpret_cast<PFN_vkCmdBuildAccelerationStructuresKHR>(vkGetDeviceProcAddr(device, "vkCmdBuildAccelerationStructuresKHR"));
|
||||
vkBuildAccelerationStructuresKHR = reinterpret_cast<PFN_vkBuildAccelerationStructuresKHR>(vkGetDeviceProcAddr(device, "vkBuildAccelerationStructuresKHR"));
|
||||
vkCreateAccelerationStructureKHR = reinterpret_cast<PFN_vkCreateAccelerationStructureKHR>(vkGetDeviceProcAddr(device, "vkCreateAccelerationStructureKHR"));
|
||||
vkDestroyAccelerationStructureKHR = reinterpret_cast<PFN_vkDestroyAccelerationStructureKHR>(vkGetDeviceProcAddr(device, "vkDestroyAccelerationStructureKHR"));
|
||||
vkGetAccelerationStructureMemoryRequirementsKHR = reinterpret_cast<PFN_vkGetAccelerationStructureMemoryRequirementsKHR>(vkGetDeviceProcAddr(device, "vkGetAccelerationStructureMemoryRequirementsKHR"));
|
||||
vkCmdBuildAccelerationStructureKHR = reinterpret_cast<PFN_vkCmdBuildAccelerationStructureKHR>(vkGetDeviceProcAddr(device, "vkCmdBuildAccelerationStructureKHR"));
|
||||
vkBuildAccelerationStructureKHR = reinterpret_cast<PFN_vkBuildAccelerationStructureKHR>(vkGetDeviceProcAddr(device, "vkBuildAccelerationStructureKHR"));
|
||||
vkGetAccelerationStructureBuildSizesKHR = reinterpret_cast<PFN_vkGetAccelerationStructureBuildSizesKHR>(vkGetDeviceProcAddr(device, "vkGetAccelerationStructureBuildSizesKHR"));
|
||||
vkGetAccelerationStructureDeviceAddressKHR = reinterpret_cast<PFN_vkGetAccelerationStructureDeviceAddressKHR>(vkGetDeviceProcAddr(device, "vkGetAccelerationStructureDeviceAddressKHR"));
|
||||
vkCmdTraceRaysKHR = reinterpret_cast<PFN_vkCmdTraceRaysKHR>(vkGetDeviceProcAddr(device, "vkCmdTraceRaysKHR"));
|
||||
vkGetRayTracingShaderGroupHandlesKHR = reinterpret_cast<PFN_vkGetRayTracingShaderGroupHandlesKHR>(vkGetDeviceProcAddr(device, "vkGetRayTracingShaderGroupHandlesKHR"));
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue