Updated ray tracing samples to final ray tracing extensions

This commit is contained in:
Sascha Willems 2020-11-23 12:15:57 +01:00
parent 02a9be4c62
commit 08be260685
16 changed files with 1168 additions and 1351 deletions

View file

@ -1,71 +1,61 @@
/*
* Vulkan Example - Basic hardware accelerated ray tracing example using VK_KHR_ray_traying
* Vulkan Example - Basic hardware accelerated ray tracing example
*
* Copyright (C) 2019-2020 by Sascha Willems - www.saschawillems.de
*
* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
*/
#define VK_ENABLE_BETA_EXTENSIONS
#include "vulkanexamplebase.h"
// Holds data for a ray tracing scratch buffer that is used as a temporary storage
struct RayTracingScratchBuffer
{
uint64_t deviceAddress = 0;
VkBuffer buffer = VK_NULL_HANDLE;
VkDeviceMemory memory = VK_NULL_HANDLE;
};
// Holds data for a memory object bound to an acceleration structure
struct RayTracingObjectMemory
{
uint64_t deviceAddress = 0;
VkBuffer handle = VK_NULL_HANDLE;
VkDeviceMemory memory = VK_NULL_HANDLE;
};
// Ray tracing acceleration structure
struct AccelerationStructure {
VkAccelerationStructureKHR accelerationStructure;
uint64_t handle;
RayTracingObjectMemory objectMemory;
VkAccelerationStructureKHR handle;
uint64_t deviceAddress = 0;
VkDeviceMemory memory;
VkBuffer buffer;
};
// Indices for the different ray tracing shader types used in this example
#define INDEX_RAYGEN_GROUP 0
#define INDEX_MISS_GROUP 1
#define INDEX_CLOSEST_HIT_GROUP 2
class VulkanExample : public VulkanExampleBase
{
public:
PFN_vkGetBufferDeviceAddressKHR vkGetBufferDeviceAddressKHR;
PFN_vkBindAccelerationStructureMemoryKHR vkBindAccelerationStructureMemoryKHR;
PFN_vkCreateAccelerationStructureKHR vkCreateAccelerationStructureKHR;
PFN_vkDestroyAccelerationStructureKHR vkDestroyAccelerationStructureKHR;
PFN_vkGetAccelerationStructureMemoryRequirementsKHR vkGetAccelerationStructureMemoryRequirementsKHR;
PFN_vkCmdBuildAccelerationStructureKHR vkCmdBuildAccelerationStructureKHR;
PFN_vkBuildAccelerationStructureKHR vkBuildAccelerationStructureKHR;
PFN_vkGetAccelerationStructureBuildSizesKHR vkGetAccelerationStructureBuildSizesKHR;
PFN_vkGetAccelerationStructureDeviceAddressKHR vkGetAccelerationStructureDeviceAddressKHR;
PFN_vkCmdBuildAccelerationStructuresKHR vkCmdBuildAccelerationStructuresKHR;
PFN_vkBuildAccelerationStructuresKHR vkBuildAccelerationStructuresKHR;
PFN_vkCmdTraceRaysKHR vkCmdTraceRaysKHR;
PFN_vkGetRayTracingShaderGroupHandlesKHR vkGetRayTracingShaderGroupHandlesKHR;
PFN_vkCreateRayTracingPipelinesKHR vkCreateRayTracingPipelinesKHR;
VkPhysicalDeviceRayTracingPropertiesKHR rayTracingProperties{};
VkPhysicalDeviceRayTracingFeaturesKHR rayTracingFeatures{};
VkPhysicalDeviceRayTracingPipelinePropertiesKHR rayTracingPipelineProperties{};
VkPhysicalDeviceAccelerationStructureFeaturesKHR accelerationStructureFeatures{};
VkPhysicalDeviceBufferDeviceAddressFeatures enabledBufferDeviceAddresFeatures{};
VkPhysicalDeviceRayTracingFeaturesKHR enabledRayTracingFeatures{};
VkPhysicalDeviceRayTracingPipelineFeaturesKHR enabledRayTracingPipelineFeatures{};
VkPhysicalDeviceAccelerationStructureFeaturesKHR enabledAccelerationStructureFeatures{};
AccelerationStructure bottomLevelAS;
AccelerationStructure topLevelAS;
AccelerationStructure bottomLevelAS{};
AccelerationStructure topLevelAS{};
vks::Buffer vertexBuffer;
vks::Buffer indexBuffer;
uint32_t indexCount;
vks::Buffer transformBuffer;
std::vector<VkRayTracingShaderGroupCreateInfoKHR> shaderGroups{};
vks::Buffer shaderBindingTable;
vks::Buffer raygenShaderBindingTable;
vks::Buffer missShaderBindingTable;
vks::Buffer hitShaderBindingTable;
struct StorageImage {
VkDeviceMemory memory;
@ -88,22 +78,29 @@ public:
VulkanExample() : VulkanExampleBase()
{
title = "Ray tracing basic";
settings.overlay = true;
settings.overlay = false;
camera.type = Camera::CameraType::lookat;
camera.setPerspective(60.0f, (float)width / (float)height, 0.1f, 512.0f);
camera.setRotation(glm::vec3(0.0f, 0.0f, 0.0f));
camera.setTranslation(glm::vec3(0.0f, 0.0f, -2.5f));
// Enable instance and device extensions required to use VK_KHR_ray_tracing
enabledInstanceExtensions.push_back(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME);
enabledDeviceExtensions.push_back(VK_KHR_MAINTENANCE3_EXTENSION_NAME);
enabledDeviceExtensions.push_back(VK_KHR_GET_MEMORY_REQUIREMENTS_2_EXTENSION_NAME);
enabledDeviceExtensions.push_back(VK_KHR_RAY_TRACING_EXTENSION_NAME);
// Require Vulkan 1.1
apiVersion = VK_API_VERSION_1_1;
// Ray tracing related extensions required by this sample
enabledDeviceExtensions.push_back(VK_KHR_ACCELERATION_STRUCTURE_EXTENSION_NAME);
enabledDeviceExtensions.push_back(VK_KHR_RAY_TRACING_PIPELINE_EXTENSION_NAME);
// Required by VK_KHR_acceleration_structure
enabledDeviceExtensions.push_back(VK_KHR_BUFFER_DEVICE_ADDRESS_EXTENSION_NAME);
enabledDeviceExtensions.push_back(VK_KHR_DEFERRED_HOST_OPERATIONS_EXTENSION_NAME);
enabledDeviceExtensions.push_back(VK_EXT_DESCRIPTOR_INDEXING_EXTENSION_NAME);
enabledDeviceExtensions.push_back(VK_KHR_PIPELINE_LIBRARY_EXTENSION_NAME);
// We require Vulkan 1.2 for ray tracing
apiVersion = VK_API_VERSION_1_2;
// Required for VK_KHR_ray_tracing_pipeline
enabledDeviceExtensions.push_back(VK_KHR_SPIRV_1_4_EXTENSION_NAME);
// Required by VK_KHR_spirv_1_4
enabledDeviceExtensions.push_back(VK_KHR_SHADER_FLOAT_CONTROLS_EXTENSION_NAME);
}
~VulkanExample()
@ -114,59 +111,53 @@ public:
vkDestroyImageView(device, storageImage.view, nullptr);
vkDestroyImage(device, storageImage.image, nullptr);
vkFreeMemory(device, storageImage.memory, nullptr);
vkDestroyAccelerationStructureKHR(device, bottomLevelAS.accelerationStructure, nullptr);
vkDestroyAccelerationStructureKHR(device, topLevelAS.accelerationStructure, nullptr);
vkFreeMemory(device, bottomLevelAS.memory, nullptr);
vkDestroyBuffer(device, bottomLevelAS.buffer, nullptr);
vkDestroyAccelerationStructureKHR(device, bottomLevelAS.handle, nullptr);
vkFreeMemory(device, topLevelAS.memory, nullptr);
vkDestroyBuffer(device, topLevelAS.buffer, nullptr);
vkDestroyAccelerationStructureKHR(device, topLevelAS.handle, nullptr);
vertexBuffer.destroy();
indexBuffer.destroy();
shaderBindingTable.destroy();
transformBuffer.destroy();
raygenShaderBindingTable.destroy();
missShaderBindingTable.destroy();
hitShaderBindingTable.destroy();
ubo.destroy();
deleteObjectMemory(bottomLevelAS.objectMemory);
deleteObjectMemory(topLevelAS.objectMemory);
}
/*
Create a scratch buffer to hold temporary data for a ray tracing acceleration structure
*/
RayTracingScratchBuffer createScratchBuffer(VkAccelerationStructureKHR accelerationStructure)
RayTracingScratchBuffer createScratchBuffer(VkDeviceSize size)
{
RayTracingScratchBuffer scratchBuffer{};
VkMemoryRequirements2 memoryRequirements2{};
memoryRequirements2.sType = VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2;
VkAccelerationStructureMemoryRequirementsInfoKHR accelerationStructureMemoryRequirements{};
accelerationStructureMemoryRequirements.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_INFO_KHR;
accelerationStructureMemoryRequirements.type = VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_BUILD_SCRATCH_KHR;
accelerationStructureMemoryRequirements.buildType = VK_ACCELERATION_STRUCTURE_BUILD_TYPE_DEVICE_KHR;
accelerationStructureMemoryRequirements.accelerationStructure = accelerationStructure;
vkGetAccelerationStructureMemoryRequirementsKHR(device, &accelerationStructureMemoryRequirements, &memoryRequirements2);
VkBufferCreateInfo bufferCI{};
bufferCI.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
bufferCI.size = memoryRequirements2.memoryRequirements.size;
bufferCI.usage = VK_BUFFER_USAGE_RAY_TRACING_BIT_KHR | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT;
bufferCI.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
VK_CHECK_RESULT(vkCreateBuffer(device, &bufferCI, nullptr, &scratchBuffer.buffer));
VkBufferCreateInfo bufferCreateInfo{};
bufferCreateInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
bufferCreateInfo.size = size;
bufferCreateInfo.usage = VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT;
VK_CHECK_RESULT(vkCreateBuffer(device, &bufferCreateInfo, nullptr, &scratchBuffer.handle));
VkMemoryRequirements memoryRequirements{};
vkGetBufferMemoryRequirements(device, scratchBuffer.buffer, &memoryRequirements);
vkGetBufferMemoryRequirements(device, scratchBuffer.handle, &memoryRequirements);
VkMemoryAllocateFlagsInfo memoryAllocateFI{};
memoryAllocateFI.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO;
memoryAllocateFI.flags = VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT_KHR;
VkMemoryAllocateFlagsInfo memoryAllocateFlagsInfo{};
memoryAllocateFlagsInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO;
memoryAllocateFlagsInfo.flags = VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT_KHR;
VkMemoryAllocateInfo memoryAI{};
memoryAI.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
memoryAI.pNext = &memoryAllocateFI;
memoryAI.allocationSize = memoryRequirements.size;
memoryAI.memoryTypeIndex = vulkanDevice->getMemoryType(memoryRequirements.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
VK_CHECK_RESULT(vkAllocateMemory(device, &memoryAI, nullptr, &scratchBuffer.memory));
VK_CHECK_RESULT(vkBindBufferMemory(device, scratchBuffer.buffer, scratchBuffer.memory, 0));
VkMemoryAllocateInfo memoryAllocateInfo = {};
memoryAllocateInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
memoryAllocateInfo.pNext = &memoryAllocateFlagsInfo;
memoryAllocateInfo.allocationSize = memoryRequirements.size;
memoryAllocateInfo.memoryTypeIndex = vulkanDevice->getMemoryType(memoryRequirements.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
VK_CHECK_RESULT(vkAllocateMemory(device, &memoryAllocateInfo, nullptr, &scratchBuffer.memory));
VK_CHECK_RESULT(vkBindBufferMemory(device, scratchBuffer.handle, scratchBuffer.memory, 0));
VkBufferDeviceAddressInfoKHR buffer_device_address_info{};
buffer_device_address_info.sType = VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO;
buffer_device_address_info.buffer = scratchBuffer.buffer;
scratchBuffer.deviceAddress = vkGetBufferDeviceAddressKHR(device, &buffer_device_address_info);
VkBufferDeviceAddressInfoKHR bufferDeviceAddressInfo{};
bufferDeviceAddressInfo.sType = VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO;
bufferDeviceAddressInfo.buffer = scratchBuffer.handle;
scratchBuffer.deviceAddress = vkGetBufferDeviceAddressKHR(device, &bufferDeviceAddressInfo);
return scratchBuffer;
}
@ -176,45 +167,32 @@ public:
if (scratchBuffer.memory != VK_NULL_HANDLE) {
vkFreeMemory(device, scratchBuffer.memory, nullptr);
}
if (scratchBuffer.buffer != VK_NULL_HANDLE) {
vkDestroyBuffer(device, scratchBuffer.buffer, nullptr);
if (scratchBuffer.handle != VK_NULL_HANDLE) {
vkDestroyBuffer(device, scratchBuffer.handle, nullptr);
}
}
/*
Allocate memory that will be attached to a ray tracing acceleration structure
*/
RayTracingObjectMemory createObjectMemory(VkAccelerationStructureKHR acceleration_structure)
void createAccelerationStructureBuffer(AccelerationStructure &accelerationStructure, VkAccelerationStructureBuildSizesInfoKHR buildSizeInfo)
{
RayTracingObjectMemory objectMemory{};
VkMemoryRequirements2 memoryRequirements2{};
memoryRequirements2.sType = VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2;
VkAccelerationStructureMemoryRequirementsInfoKHR accelerationStructureMemoryRequirements{};
accelerationStructureMemoryRequirements.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_INFO_KHR;
accelerationStructureMemoryRequirements.type = VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_OBJECT_KHR;
accelerationStructureMemoryRequirements.buildType = VK_ACCELERATION_STRUCTURE_BUILD_TYPE_DEVICE_KHR;
accelerationStructureMemoryRequirements.accelerationStructure = acceleration_structure;
vkGetAccelerationStructureMemoryRequirementsKHR(device, &accelerationStructureMemoryRequirements, &memoryRequirements2);
VkMemoryRequirements memoryRequirements = memoryRequirements2.memoryRequirements;
VkMemoryAllocateInfo memoryAI{};
memoryAI.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
memoryAI.allocationSize = memoryRequirements.size;
memoryAI.memoryTypeIndex = vulkanDevice->getMemoryType(memoryRequirements.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
VK_CHECK_RESULT(vkAllocateMemory(device, &memoryAI, nullptr, &objectMemory.memory));
return objectMemory;
VkBufferCreateInfo bufferCreateInfo{};
bufferCreateInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
bufferCreateInfo.size = buildSizeInfo.accelerationStructureSize;
bufferCreateInfo.usage = VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_STORAGE_BIT_KHR | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT;
VK_CHECK_RESULT(vkCreateBuffer(device, &bufferCreateInfo, nullptr, &accelerationStructure.buffer));
VkMemoryRequirements memoryRequirements{};
vkGetBufferMemoryRequirements(device, accelerationStructure.buffer, &memoryRequirements);
VkMemoryAllocateFlagsInfo memoryAllocateFlagsInfo{};
memoryAllocateFlagsInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO;
memoryAllocateFlagsInfo.flags = VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT_KHR;
VkMemoryAllocateInfo memoryAllocateInfo{};
memoryAllocateInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
memoryAllocateInfo.pNext = &memoryAllocateFlagsInfo;
memoryAllocateInfo.allocationSize = memoryRequirements.size;
memoryAllocateInfo.memoryTypeIndex = vulkanDevice->getMemoryType(memoryRequirements.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
VK_CHECK_RESULT(vkAllocateMemory(device, &memoryAllocateInfo, nullptr, &accelerationStructure.memory));
VK_CHECK_RESULT(vkBindBufferMemory(device, accelerationStructure.buffer, accelerationStructure.memory, 0));
}
void deleteObjectMemory(RayTracingObjectMemory& objectMemory)
{
if (objectMemory.memory != VK_NULL_HANDLE) {
vkFreeMemory(device, objectMemory.memory, nullptr);
}
}
/*
Gets the device address from a buffer that's required for some of the buffers used for ray tracing
@ -293,109 +271,134 @@ public:
std::vector<uint32_t> indices = { 0, 1, 2 };
indexCount = static_cast<uint32_t>(indices.size());
// Setup identity transform matrix
VkTransformMatrixKHR transformMatrix = {
1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f
};
// Create buffers
// For the sake of simplicity we won't stage the vertex data to the GPU memory
// Vertex buffer
VK_CHECK_RESULT(vulkanDevice->createBuffer(
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
&vertexBuffer,
vertices.size() * sizeof(Vertex),
vertices.data()));
// Index buffer
VK_CHECK_RESULT(vulkanDevice->createBuffer(
VK_BUFFER_USAGE_INDEX_BUFFER_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
&indexBuffer,
indices.size() * sizeof(uint32_t),
indices.data()));
// Transform buffer
VK_CHECK_RESULT(vulkanDevice->createBuffer(
VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
&transformBuffer,
sizeof(VkTransformMatrixKHR),
&transformMatrix));
VkDeviceOrHostAddressConstKHR vertexBufferDeviceAddress{};
VkDeviceOrHostAddressConstKHR indexBufferDeviceAddress{};
VkDeviceOrHostAddressConstKHR transformBufferDeviceAddress{};
vertexBufferDeviceAddress.deviceAddress = getBufferDeviceAddress(vertexBuffer.buffer);
indexBufferDeviceAddress.deviceAddress = getBufferDeviceAddress(indexBuffer.buffer);
transformBufferDeviceAddress.deviceAddress = getBufferDeviceAddress(transformBuffer.buffer);
VkAccelerationStructureCreateGeometryTypeInfoKHR accelerationCreateGeometryInfo{};
accelerationCreateGeometryInfo.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_CREATE_GEOMETRY_TYPE_INFO_KHR;
accelerationCreateGeometryInfo.geometryType = VK_GEOMETRY_TYPE_TRIANGLES_KHR;
accelerationCreateGeometryInfo.maxPrimitiveCount = 1;
accelerationCreateGeometryInfo.indexType = VK_INDEX_TYPE_UINT32;
accelerationCreateGeometryInfo.maxVertexCount = static_cast<uint32_t>(vertices.size());
accelerationCreateGeometryInfo.vertexFormat = VK_FORMAT_R32G32B32_SFLOAT;
accelerationCreateGeometryInfo.allowsTransforms = VK_FALSE;
VkAccelerationStructureCreateInfoKHR accelerationCI{};
accelerationCI.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_CREATE_INFO_KHR;
accelerationCI.type = VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR;
accelerationCI.flags = VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHR;
accelerationCI.maxGeometryCount = 1;
accelerationCI.pGeometryInfos = &accelerationCreateGeometryInfo;
VK_CHECK_RESULT(vkCreateAccelerationStructureKHR(device, &accelerationCI, nullptr, &bottomLevelAS.accelerationStructure));
// Bind object memory to the top level acceleration structure
bottomLevelAS.objectMemory = createObjectMemory(bottomLevelAS.accelerationStructure);
VkBindAccelerationStructureMemoryInfoKHR bindAccelerationMemoryInfo{};
bindAccelerationMemoryInfo.sType = VK_STRUCTURE_TYPE_BIND_ACCELERATION_STRUCTURE_MEMORY_INFO_KHR;
bindAccelerationMemoryInfo.accelerationStructure = bottomLevelAS.accelerationStructure;
bindAccelerationMemoryInfo.memory = bottomLevelAS.objectMemory.memory;
VK_CHECK_RESULT(vkBindAccelerationStructureMemoryKHR(device, 1, &bindAccelerationMemoryInfo));
// Build
VkAccelerationStructureGeometryKHR accelerationStructureGeometry{};
accelerationStructureGeometry.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_KHR;
accelerationStructureGeometry.flags = VK_GEOMETRY_OPAQUE_BIT_KHR;
accelerationStructureGeometry.geometryType = VK_GEOMETRY_TYPE_TRIANGLES_KHR;
accelerationStructureGeometry.geometry.triangles.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_TRIANGLES_DATA_KHR;
accelerationStructureGeometry.geometry.triangles.vertexFormat = VK_FORMAT_R32G32B32_SFLOAT;
accelerationStructureGeometry.geometry.triangles.vertexData.deviceAddress = vertexBufferDeviceAddress.deviceAddress;
accelerationStructureGeometry.geometry.triangles.vertexData = vertexBufferDeviceAddress;
accelerationStructureGeometry.geometry.triangles.maxVertex = 3;
accelerationStructureGeometry.geometry.triangles.vertexStride = sizeof(Vertex);
accelerationStructureGeometry.geometry.triangles.indexType = VK_INDEX_TYPE_UINT32;
accelerationStructureGeometry.geometry.triangles.indexData.deviceAddress = indexBufferDeviceAddress.deviceAddress;
accelerationStructureGeometry.geometry.triangles.indexData = indexBufferDeviceAddress;
accelerationStructureGeometry.geometry.triangles.transformData.deviceAddress = 0;
accelerationStructureGeometry.geometry.triangles.transformData.hostAddress = nullptr;
accelerationStructureGeometry.geometry.triangles.transformData = transformBufferDeviceAddress;
// Get size info
VkAccelerationStructureBuildGeometryInfoKHR accelerationStructureBuildGeometryInfo{};
accelerationStructureBuildGeometryInfo.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_GEOMETRY_INFO_KHR;
accelerationStructureBuildGeometryInfo.type = VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR;
accelerationStructureBuildGeometryInfo.flags = VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHR;
accelerationStructureBuildGeometryInfo.geometryCount = 1;
accelerationStructureBuildGeometryInfo.pGeometries = &accelerationStructureGeometry;
const uint32_t numTriangles = 1;
VkAccelerationStructureBuildSizesInfoKHR accelerationStructureBuildSizesInfo{};
accelerationStructureBuildSizesInfo.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_SIZES_INFO_KHR;
vkGetAccelerationStructureBuildSizesKHR(
device,
VK_ACCELERATION_STRUCTURE_BUILD_TYPE_DEVICE_KHR,
&accelerationStructureBuildGeometryInfo,
&numTriangles,
&accelerationStructureBuildSizesInfo);
std::vector<VkAccelerationStructureGeometryKHR> acceleration_geometries = { accelerationStructureGeometry };
VkAccelerationStructureGeometryKHR* acceleration_structure_geometries = acceleration_geometries.data();
createAccelerationStructureBuffer(bottomLevelAS, accelerationStructureBuildSizesInfo);
VkAccelerationStructureCreateInfoKHR accelerationStructureCreateInfo{};
accelerationStructureCreateInfo.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_CREATE_INFO_KHR;
accelerationStructureCreateInfo.buffer = bottomLevelAS.buffer;
accelerationStructureCreateInfo.size = accelerationStructureBuildSizesInfo.accelerationStructureSize;
accelerationStructureCreateInfo.type = VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR;
vkCreateAccelerationStructureKHR(device, &accelerationStructureCreateInfo, nullptr, &bottomLevelAS.handle);
// Create a small scratch buffer used during build of the bottom level acceleration structure
RayTracingScratchBuffer scratchBuffer = createScratchBuffer(bottomLevelAS.accelerationStructure);
RayTracingScratchBuffer scratchBuffer = createScratchBuffer(accelerationStructureBuildSizesInfo.buildScratchSize);
VkAccelerationStructureBuildGeometryInfoKHR accelerationBuildGeometryInfo{};
accelerationBuildGeometryInfo.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_GEOMETRY_INFO_KHR;
accelerationBuildGeometryInfo.type = VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR;
accelerationBuildGeometryInfo.flags = VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHR;
accelerationBuildGeometryInfo.update = VK_FALSE;
accelerationBuildGeometryInfo.dstAccelerationStructure = bottomLevelAS.accelerationStructure;
accelerationBuildGeometryInfo.geometryArrayOfPointers = VK_FALSE;
accelerationBuildGeometryInfo.mode = VK_BUILD_ACCELERATION_STRUCTURE_MODE_BUILD_KHR;
accelerationBuildGeometryInfo.dstAccelerationStructure = bottomLevelAS.handle;
accelerationBuildGeometryInfo.geometryCount = 1;
accelerationBuildGeometryInfo.ppGeometries = &acceleration_structure_geometries;
accelerationBuildGeometryInfo.pGeometries = &accelerationStructureGeometry;
accelerationBuildGeometryInfo.scratchData.deviceAddress = scratchBuffer.deviceAddress;
VkAccelerationStructureBuildOffsetInfoKHR accelerationBuildOffsetInfo{};
accelerationBuildOffsetInfo.primitiveCount = 1;
accelerationBuildOffsetInfo.primitiveOffset = 0x0;
accelerationBuildOffsetInfo.firstVertex = 0;
accelerationBuildOffsetInfo.transformOffset = 0x0;
VkAccelerationStructureBuildRangeInfoKHR accelerationStructureBuildRangeInfo{};
accelerationStructureBuildRangeInfo.primitiveCount = numTriangles;
accelerationStructureBuildRangeInfo.primitiveOffset = 0;
accelerationStructureBuildRangeInfo.firstVertex = 0;
accelerationStructureBuildRangeInfo.transformOffset = 0;
std::vector<VkAccelerationStructureBuildRangeInfoKHR*> accelerationBuildStructureRangeInfos = { &accelerationStructureBuildRangeInfo };
std::vector<VkAccelerationStructureBuildOffsetInfoKHR*> accelerationBuildOffsets = { &accelerationBuildOffsetInfo };
if (rayTracingFeatures.rayTracingHostAccelerationStructureCommands)
if (accelerationStructureFeatures.accelerationStructureHostCommands)
{
// Implementation supports building acceleration structure building on host
VK_CHECK_RESULT(vkBuildAccelerationStructureKHR(device, 1, &accelerationBuildGeometryInfo, accelerationBuildOffsets.data()));
vkBuildAccelerationStructuresKHR(
device,
VK_NULL_HANDLE,
1,
&accelerationBuildGeometryInfo,
accelerationBuildStructureRangeInfos.data());
}
else
{
// Acceleration structure needs to be build on the device
VkCommandBuffer commandBuffer = vulkanDevice->createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
vkCmdBuildAccelerationStructureKHR(commandBuffer, 1, &accelerationBuildGeometryInfo, accelerationBuildOffsets.data());
vkCmdBuildAccelerationStructuresKHR(
commandBuffer,
1,
&accelerationBuildGeometryInfo,
accelerationBuildStructureRangeInfos.data());
vulkanDevice->flushCommandBuffer(commandBuffer, queue);
}
VkAccelerationStructureDeviceAddressInfoKHR accelerationDeviceAddressInfo{};
accelerationDeviceAddressInfo.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_DEVICE_ADDRESS_INFO_KHR;
accelerationDeviceAddressInfo.accelerationStructure = bottomLevelAS.accelerationStructure;
bottomLevelAS.handle = vkGetAccelerationStructureDeviceAddressKHR(device, &accelerationDeviceAddressInfo);
accelerationDeviceAddressInfo.accelerationStructure = bottomLevelAS.handle;
bottomLevelAS.deviceAddress = vkGetAccelerationStructureDeviceAddressKHR(device, &accelerationDeviceAddressInfo);
deleteScratchBuffer(scratchBuffer);
}
@ -405,132 +408,157 @@ public:
*/
void createTopLevelAccelerationStructure()
{
VkAccelerationStructureCreateGeometryTypeInfoKHR accelerationCreateGeometryInfo{};
accelerationCreateGeometryInfo.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_CREATE_GEOMETRY_TYPE_INFO_KHR;
accelerationCreateGeometryInfo.geometryType = VK_GEOMETRY_TYPE_INSTANCES_KHR;
accelerationCreateGeometryInfo.maxPrimitiveCount = 1;
accelerationCreateGeometryInfo.allowsTransforms = VK_FALSE;
VkAccelerationStructureCreateInfoKHR accelerationCI{};
accelerationCI.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_CREATE_INFO_KHR;
accelerationCI.type = VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_KHR;
accelerationCI.flags = VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHR;
accelerationCI.maxGeometryCount = 1;
accelerationCI.pGeometryInfos = &accelerationCreateGeometryInfo;
VK_CHECK_RESULT(vkCreateAccelerationStructureKHR(device, &accelerationCI, nullptr, &topLevelAS.accelerationStructure));
// Bind object memory to the top level acceleration structure
topLevelAS.objectMemory = createObjectMemory(topLevelAS.accelerationStructure);
VkBindAccelerationStructureMemoryInfoKHR bindAccelerationMemoryInfo{};
bindAccelerationMemoryInfo.sType = VK_STRUCTURE_TYPE_BIND_ACCELERATION_STRUCTURE_MEMORY_INFO_KHR;
bindAccelerationMemoryInfo.accelerationStructure = topLevelAS.accelerationStructure;
bindAccelerationMemoryInfo.memory = topLevelAS.objectMemory.memory;
VK_CHECK_RESULT(vkBindAccelerationStructureMemoryKHR(device, 1, &bindAccelerationMemoryInfo));
VkTransformMatrixKHR transform_matrix = {
VkTransformMatrixKHR transformMatrix = {
1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f };
VkAccelerationStructureInstanceKHR instance{};
instance.transform = transform_matrix;
instance.transform = transformMatrix;
instance.instanceCustomIndex = 0;
instance.mask = 0xFF;
instance.instanceShaderBindingTableRecordOffset = 0;
instance.flags = VK_GEOMETRY_INSTANCE_TRIANGLE_FACING_CULL_DISABLE_BIT_KHR;
instance.accelerationStructureReference = bottomLevelAS.handle;
instance.accelerationStructureReference = bottomLevelAS.deviceAddress;
// Buffer for instance data
vks::Buffer instancesBuffer;
VK_CHECK_RESULT(vulkanDevice->createBuffer(
VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
&instancesBuffer,
sizeof(instance),
sizeof(VkAccelerationStructureInstanceKHR),
&instance));
VkDeviceOrHostAddressConstKHR instance_data_device_address{};
instance_data_device_address.deviceAddress = getBufferDeviceAddress(instancesBuffer.buffer);
VkDeviceOrHostAddressConstKHR instanceDataDeviceAddress{};
instanceDataDeviceAddress.deviceAddress = getBufferDeviceAddress(instancesBuffer.buffer);
VkAccelerationStructureGeometryKHR accelerationStructureGeometry{};
accelerationStructureGeometry.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_KHR;
accelerationStructureGeometry.flags = VK_GEOMETRY_OPAQUE_BIT_KHR;
accelerationStructureGeometry.geometryType = VK_GEOMETRY_TYPE_INSTANCES_KHR;
accelerationStructureGeometry.flags = VK_GEOMETRY_OPAQUE_BIT_KHR;
accelerationStructureGeometry.geometry.instances.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_INSTANCES_DATA_KHR;
accelerationStructureGeometry.geometry.instances.arrayOfPointers = VK_FALSE;
accelerationStructureGeometry.geometry.instances.data.deviceAddress = instance_data_device_address.deviceAddress;
accelerationStructureGeometry.geometry.instances.data = instanceDataDeviceAddress;
std::vector<VkAccelerationStructureGeometryKHR> acceleration_geometries = { accelerationStructureGeometry };
VkAccelerationStructureGeometryKHR* acceleration_structure_geometries = acceleration_geometries.data();
// Get size info
/*
The pSrcAccelerationStructure, dstAccelerationStructure, and mode members of pBuildInfo are ignored. Any VkDeviceOrHostAddressKHR members of pBuildInfo are ignored by this command, except that the hostAddress member of VkAccelerationStructureGeometryTrianglesDataKHR::transformData will be examined to check if it is NULL.*
*/
VkAccelerationStructureBuildGeometryInfoKHR accelerationStructureBuildGeometryInfo{};
accelerationStructureBuildGeometryInfo.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_GEOMETRY_INFO_KHR;
accelerationStructureBuildGeometryInfo.type = VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_KHR;
accelerationStructureBuildGeometryInfo.flags = VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHR;
accelerationStructureBuildGeometryInfo.geometryCount = 1;
accelerationStructureBuildGeometryInfo.pGeometries = &accelerationStructureGeometry;
uint32_t primitive_count = 1;
VkAccelerationStructureBuildSizesInfoKHR accelerationStructureBuildSizesInfo{};
accelerationStructureBuildSizesInfo.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_SIZES_INFO_KHR;
vkGetAccelerationStructureBuildSizesKHR(
device,
VK_ACCELERATION_STRUCTURE_BUILD_TYPE_DEVICE_KHR,
&accelerationStructureBuildGeometryInfo,
&primitive_count,
&accelerationStructureBuildSizesInfo);
createAccelerationStructureBuffer(topLevelAS, accelerationStructureBuildSizesInfo);
VkAccelerationStructureCreateInfoKHR accelerationStructureCreateInfo{};
accelerationStructureCreateInfo.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_CREATE_INFO_KHR;
accelerationStructureCreateInfo.buffer = topLevelAS.buffer;
accelerationStructureCreateInfo.size = accelerationStructureBuildSizesInfo.accelerationStructureSize;
accelerationStructureCreateInfo.type = VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_KHR;
vkCreateAccelerationStructureKHR(device, &accelerationStructureCreateInfo, nullptr, &topLevelAS.handle);
// Create a small scratch buffer used during build of the top level acceleration structure
RayTracingScratchBuffer scratchBuffer = createScratchBuffer(topLevelAS.accelerationStructure);
RayTracingScratchBuffer scratchBuffer = createScratchBuffer(accelerationStructureBuildSizesInfo.buildScratchSize);
VkAccelerationStructureBuildGeometryInfoKHR accelerationBuildGeometryInfo{};
accelerationBuildGeometryInfo.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_GEOMETRY_INFO_KHR;
accelerationBuildGeometryInfo.type = VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_KHR;
accelerationBuildGeometryInfo.flags = VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHR;
accelerationBuildGeometryInfo.update = VK_FALSE;
accelerationBuildGeometryInfo.srcAccelerationStructure = VK_NULL_HANDLE;
accelerationBuildGeometryInfo.dstAccelerationStructure = topLevelAS.accelerationStructure;
accelerationBuildGeometryInfo.geometryArrayOfPointers = VK_FALSE;
accelerationBuildGeometryInfo.mode = VK_BUILD_ACCELERATION_STRUCTURE_MODE_BUILD_KHR;
accelerationBuildGeometryInfo.dstAccelerationStructure = topLevelAS.handle;
accelerationBuildGeometryInfo.geometryCount = 1;
accelerationBuildGeometryInfo.ppGeometries = &acceleration_structure_geometries;
accelerationBuildGeometryInfo.pGeometries = &accelerationStructureGeometry;
accelerationBuildGeometryInfo.scratchData.deviceAddress = scratchBuffer.deviceAddress;
VkAccelerationStructureBuildOffsetInfoKHR accelerationBuildOffsetInfo{};
accelerationBuildOffsetInfo.primitiveCount = 1;
accelerationBuildOffsetInfo.primitiveOffset = 0x0;
accelerationBuildOffsetInfo.firstVertex = 0;
accelerationBuildOffsetInfo.transformOffset = 0x0;
std::vector<VkAccelerationStructureBuildOffsetInfoKHR*> accelerationBuildOffsets = { &accelerationBuildOffsetInfo };
VkAccelerationStructureBuildRangeInfoKHR accelerationStructureBuildRangeInfo{};
accelerationStructureBuildRangeInfo.primitiveCount = 1;
accelerationStructureBuildRangeInfo.primitiveOffset = 0;
accelerationStructureBuildRangeInfo.firstVertex = 0;
accelerationStructureBuildRangeInfo.transformOffset = 0;
std::vector<VkAccelerationStructureBuildRangeInfoKHR*> accelerationBuildStructureRangeInfos = { &accelerationStructureBuildRangeInfo };
if (rayTracingFeatures.rayTracingHostAccelerationStructureCommands)
if (accelerationStructureFeatures.accelerationStructureHostCommands)
{
// Implementation supports building acceleration structure building on host
VK_CHECK_RESULT(vkBuildAccelerationStructureKHR(device, 1, &accelerationBuildGeometryInfo, accelerationBuildOffsets.data()));
vkBuildAccelerationStructuresKHR(
device,
VK_NULL_HANDLE,
1,
&accelerationBuildGeometryInfo,
accelerationBuildStructureRangeInfos.data());
}
else
{
// Acceleration structure needs to be build on the device
VkCommandBuffer commandBuffer = vulkanDevice->createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
vkCmdBuildAccelerationStructureKHR(commandBuffer, 1, &accelerationBuildGeometryInfo, accelerationBuildOffsets.data());
vkCmdBuildAccelerationStructuresKHR(
commandBuffer,
1,
&accelerationBuildGeometryInfo,
accelerationBuildStructureRangeInfos.data());
vulkanDevice->flushCommandBuffer(commandBuffer, queue);
}
VkAccelerationStructureDeviceAddressInfoKHR accelerationDeviceAddressInfo{};
accelerationDeviceAddressInfo.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_DEVICE_ADDRESS_INFO_KHR;
accelerationDeviceAddressInfo.accelerationStructure = topLevelAS.accelerationStructure;
topLevelAS.handle = vkGetAccelerationStructureDeviceAddressKHR(device, &accelerationDeviceAddressInfo);
accelerationDeviceAddressInfo.accelerationStructure = topLevelAS.handle;
topLevelAS.deviceAddress = vkGetAccelerationStructureDeviceAddressKHR(device, &accelerationDeviceAddressInfo);
deleteScratchBuffer(scratchBuffer);
instancesBuffer.destroy();
}
/*
Create the Shader Binding Table that binds the programs and top-level acceleration structure
Create the Shader Binding Tables that binds the programs and top-level acceleration structure
SBT Layout used in this sample:
/-----------\
| raygen |
|-----------|
| miss |
|-----------|
| hit |
\-----------/
*/
void createShaderBindingTable() {
const uint32_t handleSize = rayTracingPipelineProperties.shaderGroupHandleSize;
const uint32_t handleAlignment = rayTracingPipelineProperties.shaderGroupHandleAlignment;
const uint32_t groupCount = static_cast<uint32_t>(shaderGroups.size());
const uint32_t sbtSize = handleSize * groupCount;
const uint32_t sbtSize = rayTracingProperties.shaderGroupBaseAlignment * groupCount;
VK_CHECK_RESULT(vulkanDevice->createBuffer(VK_BUFFER_USAGE_RAY_TRACING_BIT_KHR, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &shaderBindingTable, sbtSize));
shaderBindingTable.map();
// Write the shader handles to the shader binding table
std::vector<uint8_t> shaderHandleStorage(sbtSize);
VK_CHECK_RESULT(vkGetRayTracingShaderGroupHandlesKHR(device, pipeline, 0, groupCount, sbtSize, shaderHandleStorage.data()));
auto* data = static_cast<uint8_t*>(shaderBindingTable.mapped);
// This part is required, as the alignment and handle size may differ
for (uint32_t i = 0; i < groupCount; i++)
{
memcpy(data, shaderHandleStorage.data() + i * rayTracingProperties.shaderGroupHandleSize, rayTracingProperties.shaderGroupHandleSize);
data += rayTracingProperties.shaderGroupBaseAlignment;
}
shaderBindingTable.unmap();
const VkBufferUsageFlags bufferUsageFlags = VK_BUFFER_USAGE_SHADER_BINDING_TABLE_BIT_KHR | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT;
const VkMemoryPropertyFlags memoryUsageFlags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
VK_CHECK_RESULT(vulkanDevice->createBuffer(bufferUsageFlags, memoryUsageFlags, &raygenShaderBindingTable, handleSize));
VK_CHECK_RESULT(vulkanDevice->createBuffer(bufferUsageFlags, memoryUsageFlags, &missShaderBindingTable, handleSize));
VK_CHECK_RESULT(vulkanDevice->createBuffer(bufferUsageFlags, memoryUsageFlags, &hitShaderBindingTable, handleSize));
// Copy handles
raygenShaderBindingTable.map();
missShaderBindingTable.map();
hitShaderBindingTable.map();
memcpy(raygenShaderBindingTable.mapped, shaderHandleStorage.data(), handleSize);
memcpy(missShaderBindingTable.mapped, shaderHandleStorage.data() + handleAlignment, handleSize);
memcpy(hitShaderBindingTable.mapped, shaderHandleStorage.data() + handleAlignment * 2, handleSize);
}
/*
@ -552,7 +580,7 @@ public:
VkWriteDescriptorSetAccelerationStructureKHR descriptorAccelerationStructureInfo{};
descriptorAccelerationStructureInfo.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET_ACCELERATION_STRUCTURE_KHR;
descriptorAccelerationStructureInfo.accelerationStructureCount = 1;
descriptorAccelerationStructureInfo.pAccelerationStructures = &topLevelAS.accelerationStructure;
descriptorAccelerationStructureInfo.pAccelerationStructures = &topLevelAS.handle;
VkWriteDescriptorSet accelerationStructureWrite{};
accelerationStructureWrite.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
@ -619,55 +647,62 @@ public:
pipelineLayoutCI.pSetLayouts = &descriptorSetLayout;
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCI, nullptr, &pipelineLayout));
const uint32_t shaderIndexRaygen = 0;
const uint32_t shaderIndexMiss = 1;
const uint32_t shaderIndexClosestHit = 2;
std::array<VkPipelineShaderStageCreateInfo, 3> shaderStages;
shaderStages[shaderIndexRaygen] = loadShader(getShadersPath() + "raytracingbasic/raygen.rgen.spv", VK_SHADER_STAGE_RAYGEN_BIT_KHR);
shaderStages[shaderIndexMiss] = loadShader(getShadersPath() + "raytracingbasic/miss.rmiss.spv", VK_SHADER_STAGE_MISS_BIT_KHR);
shaderStages[shaderIndexClosestHit] = loadShader(getShadersPath() + "raytracingbasic/closesthit.rchit.spv", VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR);
/*
Setup ray tracing shader groups
*/
VkRayTracingShaderGroupCreateInfoKHR raygenGroupCI{};
raygenGroupCI.sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR;
raygenGroupCI.type = VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_KHR;
raygenGroupCI.generalShader = shaderIndexRaygen;
raygenGroupCI.closestHitShader = VK_SHADER_UNUSED_KHR;
raygenGroupCI.anyHitShader = VK_SHADER_UNUSED_KHR;
raygenGroupCI.intersectionShader = VK_SHADER_UNUSED_KHR;
shaderGroups.push_back(raygenGroupCI);
std::vector<VkPipelineShaderStageCreateInfo> shaderStages;
VkRayTracingShaderGroupCreateInfoKHR missGroupCI{};
missGroupCI.sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR;
missGroupCI.type = VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_KHR;
missGroupCI.generalShader = shaderIndexMiss;
missGroupCI.closestHitShader = VK_SHADER_UNUSED_KHR;
missGroupCI.anyHitShader = VK_SHADER_UNUSED_KHR;
missGroupCI.intersectionShader = VK_SHADER_UNUSED_KHR;
shaderGroups.push_back(missGroupCI);
// Ray generation group
{
shaderStages.push_back(loadShader(getShadersPath() + "raytracingbasic/raygen.rgen.spv", VK_SHADER_STAGE_RAYGEN_BIT_KHR));
VkRayTracingShaderGroupCreateInfoKHR shaderGroup{};
shaderGroup.sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR;
shaderGroup.type = VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_KHR;
shaderGroup.generalShader = static_cast<uint32_t>(shaderStages.size()) - 1;
shaderGroup.closestHitShader = VK_SHADER_UNUSED_KHR;
shaderGroup.anyHitShader = VK_SHADER_UNUSED_KHR;
shaderGroup.intersectionShader = VK_SHADER_UNUSED_KHR;
shaderGroups.push_back(shaderGroup);
}
VkRayTracingShaderGroupCreateInfoKHR closesHitGroupCI{};
closesHitGroupCI.sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR;
closesHitGroupCI.type = VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_KHR;
closesHitGroupCI.generalShader = VK_SHADER_UNUSED_KHR;
closesHitGroupCI.closestHitShader = shaderIndexClosestHit;
closesHitGroupCI.anyHitShader = VK_SHADER_UNUSED_KHR;
closesHitGroupCI.intersectionShader = VK_SHADER_UNUSED_KHR;
shaderGroups.push_back(closesHitGroupCI);
// Miss group
{
shaderStages.push_back(loadShader(getShadersPath() + "raytracingbasic/miss.rmiss.spv", VK_SHADER_STAGE_MISS_BIT_KHR));
VkRayTracingShaderGroupCreateInfoKHR shaderGroup{};
shaderGroup.sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR;
shaderGroup.type = VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_KHR;
shaderGroup.generalShader = static_cast<uint32_t>(shaderStages.size()) - 1;
shaderGroup.closestHitShader = VK_SHADER_UNUSED_KHR;
shaderGroup.anyHitShader = VK_SHADER_UNUSED_KHR;
shaderGroup.intersectionShader = VK_SHADER_UNUSED_KHR;
shaderGroups.push_back(shaderGroup);
}
// Closest hit group
{
shaderStages.push_back(loadShader(getShadersPath() + "raytracingbasic/closesthit.rchit.spv", VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR));
VkRayTracingShaderGroupCreateInfoKHR shaderGroup{};
shaderGroup.sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR;
shaderGroup.type = VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_KHR;
shaderGroup.generalShader = VK_SHADER_UNUSED_KHR;
shaderGroup.closestHitShader = static_cast<uint32_t>(shaderStages.size()) - 1;
shaderGroup.anyHitShader = VK_SHADER_UNUSED_KHR;
shaderGroup.intersectionShader = VK_SHADER_UNUSED_KHR;
shaderGroups.push_back(shaderGroup);
}
/*
Create the ray tracing pipeline
*/
VkRayTracingPipelineCreateInfoKHR rayTracingPipelineCI{};
rayTracingPipelineCI.sType = VK_STRUCTURE_TYPE_RAY_TRACING_PIPELINE_CREATE_INFO_KHR;
rayTracingPipelineCI.stageCount = static_cast<uint32_t>(shaderStages.size());
rayTracingPipelineCI.pStages = shaderStages.data();
rayTracingPipelineCI.groupCount = static_cast<uint32_t>(shaderGroups.size());
rayTracingPipelineCI.pGroups = shaderGroups.data();
rayTracingPipelineCI.maxRecursionDepth = 1;
rayTracingPipelineCI.maxPipelineRayRecursionDepth = 1;
rayTracingPipelineCI.layout = pipelineLayout;
rayTracingPipelineCI.libraries.sType = VK_STRUCTURE_TYPE_PIPELINE_LIBRARY_CREATE_INFO_KHR;
VK_CHECK_RESULT(vkCreateRayTracingPipelinesKHR(device, VK_NULL_HANDLE, 1, &rayTracingPipelineCI, nullptr, &pipeline));
VK_CHECK_RESULT(vkCreateRayTracingPipelinesKHR(device, VK_NULL_HANDLE, VK_NULL_HANDLE, 1, &rayTracingPipelineCI, nullptr, &pipeline));
}
/*
@ -721,37 +756,26 @@ public:
{
VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));
/*
Dispatch the ray tracing commands
*/
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR, pipeline);
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR, pipelineLayout, 0, 1, &descriptorSet, 0, 0);
/*
Setup the buffer regions pointing to the shaders in our shader binding table
*/
const VkDeviceSize sbtSize = rayTracingProperties.shaderGroupBaseAlignment * (VkDeviceSize)shaderGroups.size();
VkStridedBufferRegionKHR raygenShaderSBTEntry{};
raygenShaderSBTEntry.buffer = shaderBindingTable.buffer;
raygenShaderSBTEntry.offset = static_cast<VkDeviceSize>(rayTracingProperties.shaderGroupBaseAlignment * INDEX_RAYGEN_GROUP);
raygenShaderSBTEntry.stride = rayTracingProperties.shaderGroupBaseAlignment;
raygenShaderSBTEntry.size = sbtSize;
VkStridedDeviceAddressRegionKHR raygenShaderSbtEntry{};
raygenShaderSbtEntry.deviceAddress = getBufferDeviceAddress(raygenShaderBindingTable.buffer);
raygenShaderSbtEntry.stride = rayTracingPipelineProperties.shaderGroupHandleSize;
raygenShaderSbtEntry.size = rayTracingPipelineProperties.shaderGroupHandleSize;
VkStridedBufferRegionKHR missShaderSBTEntry{};
missShaderSBTEntry.buffer = shaderBindingTable.buffer;
missShaderSBTEntry.offset = static_cast<VkDeviceSize>(rayTracingProperties.shaderGroupBaseAlignment * INDEX_MISS_GROUP);
missShaderSBTEntry.stride = rayTracingProperties.shaderGroupBaseAlignment;
missShaderSBTEntry.size = sbtSize;
VkStridedDeviceAddressRegionKHR missShaderSbtEntry{};
missShaderSbtEntry.deviceAddress = getBufferDeviceAddress(missShaderBindingTable.buffer);
missShaderSbtEntry.stride = rayTracingPipelineProperties.shaderGroupHandleSize;
missShaderSbtEntry.size = rayTracingPipelineProperties.shaderGroupHandleSize;
VkStridedBufferRegionKHR hitShaderSBTEntry{};
hitShaderSBTEntry.buffer = shaderBindingTable.buffer;
hitShaderSBTEntry.offset = static_cast<VkDeviceSize>(rayTracingProperties.shaderGroupBaseAlignment * INDEX_CLOSEST_HIT_GROUP);
hitShaderSBTEntry.stride = rayTracingProperties.shaderGroupBaseAlignment;
hitShaderSBTEntry.size = sbtSize;
VkStridedDeviceAddressRegionKHR hitShaderSbtEntry{};
hitShaderSbtEntry.deviceAddress = getBufferDeviceAddress(hitShaderBindingTable.buffer);
hitShaderSbtEntry.stride = rayTracingPipelineProperties.shaderGroupHandleSize;
hitShaderSbtEntry.size = rayTracingPipelineProperties.shaderGroupHandleSize;
VkStridedBufferRegionKHR callableShaderSBTEntry{};
VkStridedDeviceAddressRegionKHR callableShaderSbtEntry{};
/*
Dispatch the ray tracing commands
@ -761,10 +785,10 @@ public:
vkCmdTraceRaysKHR(
drawCmdBuffers[i],
&raygenShaderSBTEntry,
&missShaderSBTEntry,
&hitShaderSBTEntry,
&callableShaderSBTEntry,
&raygenShaderSbtEntry,
&missShaderSbtEntry,
&hitShaderSbtEntry,
&callableShaderSbtEntry,
width,
height,
1);
@ -829,40 +853,43 @@ public:
// Enable features required for ray tracing using feature chaining via pNext
enabledBufferDeviceAddresFeatures.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BUFFER_DEVICE_ADDRESS_FEATURES;
enabledBufferDeviceAddresFeatures.bufferDeviceAddress = VK_TRUE;
enabledRayTracingFeatures.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_FEATURES_KHR;
enabledRayTracingFeatures.rayTracing = VK_TRUE;
enabledRayTracingFeatures.pNext = &enabledBufferDeviceAddresFeatures;
deviceCreatepNextChain = &enabledRayTracingFeatures;
enabledRayTracingPipelineFeatures.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_PIPELINE_FEATURES_KHR;
enabledRayTracingPipelineFeatures.rayTracingPipeline = VK_TRUE;
enabledRayTracingPipelineFeatures.pNext = &enabledBufferDeviceAddresFeatures;
enabledAccelerationStructureFeatures.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ACCELERATION_STRUCTURE_FEATURES_KHR;
enabledAccelerationStructureFeatures.accelerationStructure = VK_TRUE;
enabledAccelerationStructureFeatures.pNext = &enabledRayTracingPipelineFeatures;
deviceCreatepNextChain = &enabledAccelerationStructureFeatures;
}
void prepare()
{
VulkanExampleBase::prepare();
// Query the ray tracing properties of the current implementation, we will need them later on
rayTracingProperties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_PROPERTIES_KHR;
VkPhysicalDeviceProperties2 deviceProps2{};
deviceProps2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2;
deviceProps2.pNext = &rayTracingProperties;
vkGetPhysicalDeviceProperties2(physicalDevice, &deviceProps2);
// Get ray tracing pipeline properties, which will be used later on in the sample
rayTracingPipelineProperties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_PIPELINE_PROPERTIES_KHR;
VkPhysicalDeviceProperties2 deviceProperties2{};
deviceProperties2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2;
deviceProperties2.pNext = &rayTracingPipelineProperties;
vkGetPhysicalDeviceProperties2(physicalDevice, &deviceProperties2);
// Query the ray tracing properties of the current implementation, we will need them later on
rayTracingFeatures.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_FEATURES_KHR;
// Get acceleration structure properties, which will be used later on in the sample
accelerationStructureFeatures.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ACCELERATION_STRUCTURE_FEATURES_KHR;
VkPhysicalDeviceFeatures2 deviceFeatures2{};
deviceFeatures2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2;
deviceFeatures2.pNext = &rayTracingFeatures;
deviceFeatures2.pNext = &accelerationStructureFeatures;
vkGetPhysicalDeviceFeatures2(physicalDevice, &deviceFeatures2);
// Get the function pointers required for ray tracing
// Get the ray tracing and accelertion structure related function pointers required by this sample
vkGetBufferDeviceAddressKHR = reinterpret_cast<PFN_vkGetBufferDeviceAddressKHR>(vkGetDeviceProcAddr(device, "vkGetBufferDeviceAddressKHR"));
vkBindAccelerationStructureMemoryKHR = reinterpret_cast<PFN_vkBindAccelerationStructureMemoryKHR>(vkGetDeviceProcAddr(device, "vkBindAccelerationStructureMemoryKHR"));
vkCmdBuildAccelerationStructuresKHR = reinterpret_cast<PFN_vkCmdBuildAccelerationStructuresKHR>(vkGetDeviceProcAddr(device, "vkCmdBuildAccelerationStructuresKHR"));
vkBuildAccelerationStructuresKHR = reinterpret_cast<PFN_vkBuildAccelerationStructuresKHR>(vkGetDeviceProcAddr(device, "vkBuildAccelerationStructuresKHR"));
vkCreateAccelerationStructureKHR = reinterpret_cast<PFN_vkCreateAccelerationStructureKHR>(vkGetDeviceProcAddr(device, "vkCreateAccelerationStructureKHR"));
vkDestroyAccelerationStructureKHR = reinterpret_cast<PFN_vkDestroyAccelerationStructureKHR>(vkGetDeviceProcAddr(device, "vkDestroyAccelerationStructureKHR"));
vkGetAccelerationStructureMemoryRequirementsKHR = reinterpret_cast<PFN_vkGetAccelerationStructureMemoryRequirementsKHR>(vkGetDeviceProcAddr(device, "vkGetAccelerationStructureMemoryRequirementsKHR"));
vkCmdBuildAccelerationStructureKHR = reinterpret_cast<PFN_vkCmdBuildAccelerationStructureKHR>(vkGetDeviceProcAddr(device, "vkCmdBuildAccelerationStructureKHR"));
vkBuildAccelerationStructureKHR = reinterpret_cast<PFN_vkBuildAccelerationStructureKHR>(vkGetDeviceProcAddr(device, "vkBuildAccelerationStructureKHR"));
vkGetAccelerationStructureBuildSizesKHR = reinterpret_cast<PFN_vkGetAccelerationStructureBuildSizesKHR>(vkGetDeviceProcAddr(device, "vkGetAccelerationStructureBuildSizesKHR"));
vkGetAccelerationStructureDeviceAddressKHR = reinterpret_cast<PFN_vkGetAccelerationStructureDeviceAddressKHR>(vkGetDeviceProcAddr(device, "vkGetAccelerationStructureDeviceAddressKHR"));
vkCmdTraceRaysKHR = reinterpret_cast<PFN_vkCmdTraceRaysKHR>(vkGetDeviceProcAddr(device, "vkCmdTraceRaysKHR"));
vkGetRayTracingShaderGroupHandlesKHR = reinterpret_cast<PFN_vkGetRayTracingShaderGroupHandlesKHR>(vkGetDeviceProcAddr(device, "vkGetRayTracingShaderGroupHandlesKHR"));