Added android support for shadow mapping (projected and omni) and texture (array and cubemap ) example (#97)

This commit is contained in:
saschawillems 2016-03-25 15:29:38 +01:00
parent c6bdca128a
commit 08fc2feecc
33 changed files with 1363 additions and 77 deletions

View file

@ -367,7 +367,8 @@ public:
for (unsigned int i = 0; i < paiMesh->mNumFaces; i++)
{
const aiFace& Face = paiMesh->mFaces[i];
assert(Face.mNumIndices == 3);
if (Face.mNumIndices != 3)
continue;
m_Entries[index].Indices.push_back(Face.mIndices[0]);
m_Entries[index].Indices.push_back(Face.mIndices[1]);
m_Entries[index].Indices.push_back(Face.mIndices[2]);

View file

@ -81,6 +81,8 @@ PFN_vkCmdBindIndexBuffer vkCmdBindIndexBuffer;
PFN_vkCmdSetViewport vkCmdSetViewport;
PFN_vkCmdSetScissor vkCmdSetScissor;
PFN_vkCmdSetLineWidth vkCmdSetLineWidth;
PFN_vkCmdSetDepthBias vkCmdSetDepthBias;
PFN_vkCmdPushConstants vkCmdPushConstants;
PFN_vkCmdDrawIndexed vkCmdDrawIndexed;
PFN_vkCmdDraw vkCmdDraw;
PFN_vkCmdDispatch vkCmdDispatch;
@ -210,7 +212,9 @@ void loadVulkanFunctions(VkInstance instance)
vkCmdSetViewport = reinterpret_cast<PFN_vkCmdSetViewport>(vkGetInstanceProcAddr(instance, "vkCmdSetViewport"));
vkCmdSetScissor = reinterpret_cast<PFN_vkCmdSetScissor>(vkGetInstanceProcAddr(instance, "vkCmdSetScissor"));
vkCmdSetLineWidth = reinterpret_cast<PFN_vkCmdSetLineWidth>(vkGetInstanceProcAddr(instance, "vkCmdSetLineWidth"));;
vkCmdSetLineWidth = reinterpret_cast<PFN_vkCmdSetLineWidth>(vkGetInstanceProcAddr(instance, "vkCmdSetLineWidth"));
vkCmdSetDepthBias = reinterpret_cast<PFN_vkCmdSetDepthBias>(vkGetInstanceProcAddr(instance, "vkCmdSetDepthBias"));
vkCmdPushConstants = reinterpret_cast<PFN_vkCmdPushConstants>(vkGetInstanceProcAddr(instance, "vkCmdPushConstants"));;
vkCmdDrawIndexed = reinterpret_cast<PFN_vkCmdDrawIndexed>(vkGetInstanceProcAddr(instance, "vkCmdDrawIndexed"));
vkCmdDraw = reinterpret_cast<PFN_vkCmdDraw>(vkGetInstanceProcAddr(instance, "vkCmdDraw"));

View file

@ -100,6 +100,8 @@ extern PFN_vkCmdBindIndexBuffer vkCmdBindIndexBuffer;
extern PFN_vkCmdSetViewport vkCmdSetViewport;
extern PFN_vkCmdSetScissor vkCmdSetScissor;
extern PFN_vkCmdSetLineWidth vkCmdSetLineWidth;
extern PFN_vkCmdSetDepthBias vkCmdSetDepthBias;
extern PFN_vkCmdPushConstants vkCmdPushConstants;
extern PFN_vkCmdDrawIndexed vkCmdDrawIndexed;
extern PFN_vkCmdDraw vkCmdDraw;
extern PFN_vkCmdDispatch vkCmdDispatch;