Added android support for shadow mapping (projected and omni) and texture (array and cubemap ) example (#97)
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33 changed files with 1363 additions and 77 deletions
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@ -100,6 +100,8 @@ extern PFN_vkCmdBindIndexBuffer vkCmdBindIndexBuffer;
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extern PFN_vkCmdSetViewport vkCmdSetViewport;
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extern PFN_vkCmdSetScissor vkCmdSetScissor;
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extern PFN_vkCmdSetLineWidth vkCmdSetLineWidth;
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extern PFN_vkCmdSetDepthBias vkCmdSetDepthBias;
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extern PFN_vkCmdPushConstants vkCmdPushConstants;
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extern PFN_vkCmdDrawIndexed vkCmdDrawIndexed;
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extern PFN_vkCmdDraw vkCmdDraw;
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extern PFN_vkCmdDispatch vkCmdDispatch;
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