Added android support for shadow mapping (projected and omni) and texture (array and cubemap ) example (#97)
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c6bdca128a
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33 changed files with 1363 additions and 77 deletions
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@ -103,18 +103,32 @@ public:
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vkTools::destroyUniformData(device, &uniformData.skyboxVS);
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}
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void loadTexture(const char* filename, VkFormat format, bool forceLinearTiling)
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void loadCubemap(std::string filename, VkFormat format, bool forceLinearTiling)
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{
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VkFormatProperties formatProperties;
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VkResult err;
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#if defined(__ANDROID__)
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// Textures are stored inside the apk on Android (compressed)
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// So they need to be loaded via the asset manager
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AAsset* asset = AAssetManager_open(androidApp->activity->assetManager, filename.c_str(), AASSET_MODE_STREAMING);
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assert(asset);
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size_t size = AAsset_getLength(asset);
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assert(size > 0);
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void *textureData = malloc(size);
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AAsset_read(asset, textureData, size);
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AAsset_close(asset);
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gli::textureCube texCube(gli::load((const char*)textureData, size));
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#else
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gli::textureCube texCube(gli::load(filename));
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#endif
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assert(!texCube.empty());
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cubeMap.width = texCube[0].dimensions().x;
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cubeMap.height = texCube[0].dimensions().y;
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// Get device properites for the requested texture format
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VkFormatProperties formatProperties;
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vkGetPhysicalDeviceFormatProperties(physicalDevice, format, &formatProperties);
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VkImageCreateInfo imageCreateInfo = vkTools::initializers::imageCreateInfo();
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@ -145,7 +159,7 @@ public:
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cmdPool,
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VK_COMMAND_BUFFER_LEVEL_PRIMARY,
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1);
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err = vkAllocateCommandBuffers(device, &cmdBufAlllocatInfo, &cmdBuffer);
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VkResult err = vkAllocateCommandBuffers(device, &cmdBufAlllocatInfo, &cmdBuffer);
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assert(!err);
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VkCommandBufferBeginInfo cmdBufInfo =
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@ -420,8 +434,8 @@ public:
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void loadMeshes()
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{
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loadMesh("./../data/models/sphere.obj", &meshes.object, vertexLayout, 0.05f);
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loadMesh("./../data/models/cube.obj", &meshes.skybox, vertexLayout, 0.05f);
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loadMesh(getAssetPath() + "models/sphere.obj", &meshes.object, vertexLayout, 0.05f);
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loadMesh(getAssetPath() + "models/cube.obj", &meshes.skybox, vertexLayout, 0.05f);
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}
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void setupVertexDescriptions()
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@ -627,8 +641,8 @@ public:
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// Skybox pipeline (background cube)
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std::array<VkPipelineShaderStageCreateInfo,2> shaderStages;
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shaderStages[0] = loadShader("./../data/shaders/cubemap/skybox.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
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shaderStages[1] = loadShader("./../data/shaders/cubemap/skybox.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
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shaderStages[0] = loadShader(getAssetPath() + "shaders/cubemap/skybox.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
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shaderStages[1] = loadShader(getAssetPath() + "shaders/cubemap/skybox.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
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VkGraphicsPipelineCreateInfo pipelineCreateInfo =
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vkTools::initializers::pipelineCreateInfo(
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@ -651,8 +665,8 @@ public:
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assert(!err);
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// Cube map reflect pipeline
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shaderStages[0] = loadShader("./../data/shaders/cubemap/reflect.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
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shaderStages[1] = loadShader("./../data/shaders/cubemap/reflect.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
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shaderStages[0] = loadShader(getAssetPath() + "shaders/cubemap/reflect.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
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shaderStages[1] = loadShader(getAssetPath() + "shaders/cubemap/reflect.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
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depthStencilState.depthWriteEnable = VK_TRUE;
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err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.reflect);
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assert(!err);
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@ -721,8 +735,8 @@ public:
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loadMeshes();
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setupVertexDescriptions();
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prepareUniformBuffers();
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loadTexture(
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"./../data/textures/cubemap_yokohama.ktx",
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loadCubemap(
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getAssetPath() + "textures/cubemap_yokohama.ktx",
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VK_FORMAT_BC3_UNORM_BLOCK,
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false);
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setupDescriptorSetLayout();
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@ -751,8 +765,7 @@ public:
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VulkanExample *vulkanExample;
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#ifdef _WIN32
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#if defined(_WIN32)
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LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
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{
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if (vulkanExample != NULL)
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@ -761,9 +774,7 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
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}
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return (DefWindowProc(hWnd, uMsg, wParam, lParam));
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}
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#else
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#elif defined(__linux__) && !defined(__ANDROID__)
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static void handleEvent(const xcb_generic_event_t *event)
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{
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if (vulkanExample != NULL)
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@ -773,21 +784,42 @@ static void handleEvent(const xcb_generic_event_t *event)
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}
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#endif
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#ifdef _WIN32
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// Main entry point
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#if defined(_WIN32)
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// Windows entry point
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int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR pCmdLine, int nCmdShow)
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#else
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#elif defined(__ANDROID__)
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// Android entry point
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void android_main(android_app* state)
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#elif defined(__linux__)
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// Linux entry point
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int main(const int argc, const char *argv[])
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#endif
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{
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#if defined(__ANDROID__)
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// Removing this may cause the compiler to omit the main entry point
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// which would make the application crash at start
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app_dummy();
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#endif
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vulkanExample = new VulkanExample();
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#ifdef _WIN32
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#if defined(_WIN32)
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vulkanExample->setupWindow(hInstance, WndProc);
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#else
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#elif defined(__ANDROID__)
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// Attach vulkan example to global android application state
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state->userData = vulkanExample;
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state->onAppCmd = VulkanExample::handleAppCommand;
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state->onInputEvent = VulkanExample::handleAppInput;
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vulkanExample->androidApp = state;
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#elif defined(__linux__)
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vulkanExample->setupWindow();
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#endif
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#if !defined(__ANDROID__)
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vulkanExample->initSwapchain();
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vulkanExample->prepare();
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#endif
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vulkanExample->renderLoop();
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#if !defined(__ANDROID__)
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delete(vulkanExample);
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return 0;
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}
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#endif
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}
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