Updated readmes on Android support and building (#97)
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@ -18,7 +18,7 @@ Use it to generate a platform-specific build configuration for building all exam
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### [Android](android/)
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The repository also contains a few Android examples to get started, check the [Android readme](./android/README.md) for details.
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I'm currently adding Android support to the examples, replacing the initial separate examples. Please see the [Android readme](./android/README.md) on how to build these and a few notes on the platform.
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## Binaries
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@ -108,7 +108,7 @@ Based on the mesh loading example, this example loads and displays a rigged COLL
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## [Particle system](particlefire/)
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<img src="./screenshots/particlefire.png" height="96px" align="right">
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Point sprite based particle system simulating a fire. Particles and their attributes are stored in a host visible vertex buffer that's updated on the CPU on each frame. Also makes use of pre-multiplied alpha for rendering particles with different blending modes (smoke and fire) in one single pass.
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Point sprite based particle system simulating a fire. Particles and their attributes are stored in a host visible vertex buffer that's updated on the CPU on each frame. Also makes use of pre-multiplied alpha for rendering particles with different blending modes (smoke and fire) in one single pass.
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