Updated readmes on Android support and building (#97)

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saschawillems 2016-03-22 22:51:36 +01:00
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commit 0966d21dc2
7 changed files with 37 additions and 24 deletions

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@ -18,7 +18,7 @@ Use it to generate a platform-specific build configuration for building all exam
### [Android](android/)
The repository also contains a few Android examples to get started, check the [Android readme](./android/README.md) for details.
I'm currently adding Android support to the examples, replacing the initial separate examples. Please see the [Android readme](./android/README.md) on how to build these and a few notes on the platform.
## Binaries
@ -108,7 +108,7 @@ Based on the mesh loading example, this example loads and displays a rigged COLL
## [Particle system](particlefire/)
<img src="./screenshots/particlefire.png" height="96px" align="right">
Point sprite based particle system simulating a fire. Particles and their attributes are stored in a host visible vertex buffer that's updated on the CPU on each frame. Also makes use of pre-multiplied alpha for rendering particles with different blending modes (smoke and fire) in one single pass.
Point sprite based particle system simulating a fire. Particles and their attributes are stored in a host visible vertex buffer that's updated on the CPU on each frame. Also makes use of pre-multiplied alpha for rendering particles with different blending modes (smoke and fire) in one single pass.