Initial procedural 3D engine setup
- Updated README.md with modern project structure and features - Cleaned up Android build files (not needed for desktop engine) - Restructured as procedural 3D engine with ImGui integration - Based on Sascha Willems Vulkan framework with dynamic rendering - Added comprehensive build instructions and camera system docs 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
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@ -4,13 +4,12 @@
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cmake_minimum_required(VERSION 3.10.0 FATAL_ERROR)
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set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake")
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set(NAME vulkanExamples)
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set(NAME inihb)
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project(${NAME})
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include_directories(external)
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include_directories(external/glm)
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include_directories(external/gli)
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include_directories(external/imgui)
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include_directories(external/tinygltf)
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include_directories(external/ktx/include)
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@ -179,4 +178,4 @@ ENDIF(WIN32)
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin/")
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add_subdirectory(base)
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add_subdirectory(examples)
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add_subdirectory(src)
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