Initial procedural 3D engine setup
- Updated README.md with modern project structure and features - Cleaned up Android build files (not needed for desktop engine) - Restructured as procedural 3D engine with ImGui integration - Based on Sascha Willems Vulkan framework with dynamic rendering - Added comprehensive build instructions and camera system docs 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
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# Copyright (c) 2016-2025, Sascha Willems
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# SPDX-License-Identifier: MIT
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# Procedural 3D Engine - Base Library
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# Copyright (c) 2025 Your Project
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# Licensed under the MIT License
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# Based on Vulkan examples by Sascha Willems (MIT License)
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file(GLOB BASE_SRC "*.cpp" "*.hpp" "*.h" "../external/imgui/*.cpp")
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file(GLOB BASE_HEADERS "*.hpp" "*.h")
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file(GLOB_RECURSE BASE_SRC
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"*.cpp"
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"*.hpp"
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"*.h"
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"device/*.cpp"
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"device/*.h"
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"memory/*.cpp"
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"memory/*.h"
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"core/*.cpp"
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"core/*.hpp"
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"core/*.h"
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"foundation/*.cpp"
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"foundation/*.h"
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)
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file(GLOB_RECURSE BASE_HEADERS
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"*.hpp"
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"*.h"
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"device/*.h"
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"memory/*.h"
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"core/*.hpp"
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"core/*.h"
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"foundation/*.h"
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)
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set(KTX_DIR ${CMAKE_CURRENT_SOURCE_DIR}/../external/ktx)
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set(KTX_SOURCES
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