Initial procedural 3D engine setup
- Updated README.md with modern project structure and features - Cleaned up Android build files (not needed for desktop engine) - Restructured as procedural 3D engine with ImGui integration - Based on Sascha Willems Vulkan framework with dynamic rendering - Added comprehensive build instructions and camera system docs 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
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#pragma once
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#include "vulkan/vulkan.h"
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#include "vulkanexamplebase.h"
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#include "VulkanTools.h"
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#include "VulkanDevice.h"
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#include "foundation/vulkanexamplebase.h"
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#include "core/VulkanTools.h"
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#include "device/VulkanDevice.h"
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class VulkanRaytracingSample : public VulkanExampleBase
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{
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