Initial procedural 3D engine setup
- Updated README.md with modern project structure and features - Cleaned up Android build files (not needed for desktop engine) - Restructured as procedural 3D engine with ImGui integration - Based on Sascha Willems Vulkan framework with dynamic rendering - Added comprehensive build instructions and camera system docs 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
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@ -87,100 +87,7 @@ function(buildExamples)
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endfunction(buildExamples)
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set(EXAMPLES
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bloom
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bufferdeviceaddress
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computecloth
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computecullandlod
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computeheadless
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computenbody
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computeparticles
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computeraytracing
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computeshader
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conditionalrender
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conservativeraster
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debugprintf
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debugutils
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deferred
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deferredmultisampling
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deferredshadows
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descriptorbuffer
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descriptorindexing
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descriptorsets
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displacement
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distancefieldfonts
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dynamicrendering
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dynamicrenderingmultisampling
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dynamicstate
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dynamicuniformbuffer
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gears
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geometryshader
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gltfloading
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gltfscenerendering
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gltfskinning
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graphicspipelinelibrary
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hdr
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hostimagecopy
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imgui
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indirectdraw
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inlineuniformblocks
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inputattachments
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instancing
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meshshader
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multisampling
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multithreading
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multiview
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negativeviewportheight
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occlusionquery
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offscreen
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oit
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parallaxmapping
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particlesystem
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pbrbasic
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pbribl
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pbrtexture
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pipelines
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pipelinestatistics
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pushconstants
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pushdescriptors
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radialblur
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rayquery
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raytracingbasic
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raytracingcallable
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raytracinggltf
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raytracingintersection
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raytracingreflections
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raytracingpositionfetch
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raytracingsbtdata
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raytracingshadows
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raytracingtextures
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renderheadless
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screenshot
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shaderobjects
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shadowmapping
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shadowmappingomni
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shadowmappingcascade
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specializationconstants
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sphericalenvmapping
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ssao
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stencilbuffer
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subpasses
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terraintessellation
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tessellation
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textoverlay
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texture
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texture3d
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texturearray
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texturecubemap
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texturecubemaparray
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texturemipmapgen
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texturesparseresidency
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timelinesemaphore
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triangle
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trianglevulkan13
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variablerateshading
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vertexattributes
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viewportarray
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vulkanscene
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)
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buildExamples()
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