Initial procedural 3D engine setup
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- Updated README.md with modern project structure and features
- Cleaned up Android build files (not needed for desktop engine)
- Restructured as procedural 3D engine with ImGui integration
- Based on Sascha Willems Vulkan framework with dynamic rendering
- Added comprehensive build instructions and camera system docs

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
Claude Code 2025-08-17 18:56:17 +02:00
parent ca9be0c589
commit 09ba229353
2429 changed files with 7751 additions and 112835 deletions

View file

@ -87,100 +87,7 @@ function(buildExamples)
endfunction(buildExamples)
set(EXAMPLES
bloom
bufferdeviceaddress
computecloth
computecullandlod
computeheadless
computenbody
computeparticles
computeraytracing
computeshader
conditionalrender
conservativeraster
debugprintf
debugutils
deferred
deferredmultisampling
deferredshadows
descriptorbuffer
descriptorindexing
descriptorsets
displacement
distancefieldfonts
dynamicrendering
dynamicrenderingmultisampling
dynamicstate
dynamicuniformbuffer
gears
geometryshader
gltfloading
gltfscenerendering
gltfskinning
graphicspipelinelibrary
hdr
hostimagecopy
imgui
indirectdraw
inlineuniformblocks
inputattachments
instancing
meshshader
multisampling
multithreading
multiview
negativeviewportheight
occlusionquery
offscreen
oit
parallaxmapping
particlesystem
pbrbasic
pbribl
pbrtexture
pipelines
pipelinestatistics
pushconstants
pushdescriptors
radialblur
rayquery
raytracingbasic
raytracingcallable
raytracinggltf
raytracingintersection
raytracingreflections
raytracingpositionfetch
raytracingsbtdata
raytracingshadows
raytracingtextures
renderheadless
screenshot
shaderobjects
shadowmapping
shadowmappingomni
shadowmappingcascade
specializationconstants
sphericalenvmapping
ssao
stencilbuffer
subpasses
terraintessellation
tessellation
textoverlay
texture
texture3d
texturearray
texturecubemap
texturecubemaparray
texturemipmapgen
texturesparseresidency
timelinesemaphore
triangle
trianglevulkan13
variablerateshading
vertexattributes
viewportarray
vulkanscene
)
buildExamples()