From 044aca6741f8926951aa331fc02a100be2c3ff7b Mon Sep 17 00:00:00 2001 From: Dustin Biser Date: Fri, 4 Mar 2016 23:47:05 -0500 Subject: [PATCH] Update README.md Fixed typo. --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 304381b5..095069ff 100644 --- a/README.md +++ b/README.md @@ -140,7 +140,7 @@ Implements a bloom effect to simulate glowing parts of a 3D mesh. A two pass gau Demonstrates the use of multiple render targets to fill a G-Buffer for deferred shading. -Deferred shading collects all values (color, normal, position) into different render targets in one pass thanks to multiple render targets, and then does all shading and lighting calculations based on these in scree space, thus allowing for much more light sources than traditional forward renderers. +Deferred shading collects all values (color, normal, position) into different render targets in one pass thanks to multiple render targets, and then does all shading and lighting calculations based on these in screen space, thus allowing for much more light sources than traditional forward renderers.

## [Shadowmapping](shadowmapping/)