diff --git a/README.md b/README.md
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+++ b/README.md
@@ -71,9 +71,9 @@ Vulkan interpretation of glxgears. Procedurally generates separate meshes for ea
Uses [assimp](https://github.com/assimp/assimp) to load and a mesh from a common 3D format. The mesh data is then converted to a fixed vertex layout matching a basic set of shaders.
### Mesh instancing
-*todo* : Current screenshot
+
-Based on the mesh demo, but does instanced rendering of the same mesh using separate uniform buffers for each instance.
+Renders hundreds of meshes using instances with uniforms for e.g. coloring each mesh separately.
### Spherical environment mapping
diff --git a/screenshots/instancing.png b/screenshots/instancing.png
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Binary files /dev/null and b/screenshots/instancing.png differ