diff --git a/README.md b/README.md index 494ac44d..498dfc37 100644 --- a/README.md +++ b/README.md @@ -71,9 +71,9 @@ Vulkan interpretation of glxgears. Procedurally generates separate meshes for ea Uses [assimp](https://github.com/assimp/assimp) to load and a mesh from a common 3D format. The mesh data is then converted to a fixed vertex layout matching a basic set of shaders. ### Mesh instancing -*todo* : Current screenshot + -Based on the mesh demo, but does instanced rendering of the same mesh using separate uniform buffers for each instance. +Renders hundreds of meshes using instances with uniforms for e.g. coloring each mesh separately. ### Spherical environment mapping diff --git a/screenshots/instancing.png b/screenshots/instancing.png new file mode 100644 index 00000000..84fdad1b Binary files /dev/null and b/screenshots/instancing.png differ